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steepdate

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Everything posted by steepdate

  1. This one was a nutbuster. Props to Imperial Grunt-- his scenarios are the boss. Stryker platoons are difficult to manage, and on this map there are not many good lines of sight for the Jav teams. This is a highly recommended scenario, especially because of how dynamic it is. American air support is key in this one.
  2. Dang. I wish my Strykers in-game would ford like that. But nope. First vehicle bogged and then immobilized. Better hoof it!
  3. Yes let's impress the provincials. Yawn.
  4. I remember crap like that from CMBO, perhaps not including the dug-in tanks. Still nightmarish.
  5. The scenario that made life difficult for me was First Clash. I get decent framerates in Galloping Horse Downfall, perhaps around 25-28. Again I'd recommend anyone try out Nvidia Profile Inspector. With it I reached kind of an okay status quo; at least a better impression of smoothness, by using it to increase pre-rendered frames to 8 and just using Reshade for FXAA and some other (really pretty) effects (I have ALL AA hard-disabled and only use the shader injector). In any case, no engine calculations are even being made in WEGO between turns, right? I play strictly WEGO and the framerate is just as bad or worse during the orders phase VS the replay phase, (when, I mean, the calculations are simply being shown after having been made, dig?). Considering the computation time of an entire minute of action is negligible even in WEGO, I'm not gonna sit here and blame my processor. This is a bad, old, poorly optimized 3-D engine on an otherwise stunningly brilliant sim.
  6. Been looking into this topic a bit since our discussion of that barrage. How is it exactly the TOW-2B ATGM has enough surface area to discharge 2 EFTs able to catastrophically kill modern armor? So far I have been unable to find a good design diagram. Is it simply that top armor is really so thin? I was also quite delighted, when looking up Explosively Formed Penetrators, to learn that the Orion propulsion system also used this principle. This type of nuclear bomb spacecraft propulsion system figures heavily in Neal Stephenson's Anathem novel.
  7. I always admired the science-fiction notion of some civilization, knowing it would be long gone by the time, having launched fleets of relativistic, hydrogen ramscooping kinetic planet destroyers as posthumous retaliation weapons. Can't remember where I read a good example. Vernor Vinge maybe?
  8. Wow, I love how the music ends and the thing is still launching for a full minute afterwards. In total silence. Pretty horrifying if proliferated, considering the reported use of heavy ordinance in current conflicts though. Them hospitals won't stand a chance. Better for UKR to adopt a "Javelin in every pot" strategy, (if CMBS is any kind of guide).
  9. Hey I remember the Peng Challenge from lurking here back when CMBO/CMBB were my jams. I still have no idea what it is. ¯\_(ツ)_/¯
  10. Can't give you a proper reply atm, but one advantage is being able to set max prerendered frames to 8. In NCP this is capped at 3 or 4 iirc. I am still very much experimenting with it but it offers a range of mysterious and murky to overt, lower-level hard settings that I like, such as guaranteed forcing of 16x aniso. I also use it to force off all AA because I use Reshade's excellent FXAA for finer control of edge smoothing.
  11. It would be cool if I was a cross-eyed Asian woman pointing a pistol irl, wouldn't it?
  12. Thanks! No laser, no laser warning then, heh. Filed under RTFM
  13. Fascinating. Yes, this is the second scenario I have seen a Brad-launched TOW score a top-kill, much to my surprise.
  14. There was at least one TOW launch previous turn, which hit a tree instead of the bookin' T-90. And yes, I did record in 1080p so fullscreen is a must. The treeline airburst from the T-90 caused 4 casualties on my split team. However, in subsequent turns, the split AT team gained armor kills thanks to their Brad-looted Javelin rounds. The trajectories of the TOWs are odd. they actually arc around trees and then plunge. Many misses, I guess, due to inability to keep lasers on tgt?
  15. I will say, however, I have seen some improvement playing around with Nvidia Profile Inspector.
  16. So many things are possible with cognac! Well, as promised, here is the combat footage:
  17. Been working through the scenarios for a few weeks now-- this would be the second one I've tried commanding combined Abrams and Bradley platoons. Possible spoilers for the scenario First Clash! 16 square km map took a lot of study. It's paying off with some very interesting engagements, such as this hot date here. This is my first CM video.
  18. I will attempt to satisfy your request this evening sometime, although I am not much of a video maker. "Ramscooping" is just a bit of (possibly cognac-induced) science fiction hyperbole on my part. It is a hypothetical propulsion system for spacecraft, using magnetically "scooped" interstellar hydrogen as reaction mass approaching relativistic velocities. Basically, those tanks were bookin'.
  19. I'm sure I'm wrong. I just wanna hear it.
  20. I realize I'll be airbursted to death for saying this, but the lack of optimization is horrible. There really is no excuse for a modern game to be running this badly. Can someone start a Kickstarter or something to get CM engine 5.0 up to the present time? I will totally donate. Isn't this how things are done now? I love Battlefront games and I won't stop playing them. But like yeah. BTW I just had a squad of Brads open up with multiple TOWs on 4 T-90s ramscooping in a flank move and it was freaking awesome.
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