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Posts
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Everything posted by silent_crescendo
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Anyone know if the BAOR is likely to be included?
silent_crescendo replied to Trooper117's topic in Combat Mission Cold War
hopefully we see the UK with 58 pattern making an appearance then -
Anyone know if the BAOR is likely to be included?
silent_crescendo replied to Trooper117's topic in Combat Mission Cold War
Can the BAOR please have the PLCE webbing from the 80s -
A Word on Follow-on Modules
silent_crescendo replied to Bil Hardenberger's topic in Combat Mission Cold War
IDF Lebanon theatre would be cool to explore plus i'd love to see falklands making an appearance -
Helmet Mods- renumbering
silent_crescendo replied to silent_crescendo's topic in Combat Mission Battle for Normandy
that's strange it's only just popped up! thanks for all the answers though -
Hello, As the title says I am having some issues with the renumbering of helmets in the Damian's 101st uniform mod. The game is only showing helmets numbered 1-2. All the files are correctly named. Any help would be greatly appreciated.
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I've downloaded the british short sleeves mod along with the scrim helmets and body armour however they are not showing up in game. They are installed in the correct location. Could it be they are not updated to the current v2.02? any help would be much appreciated, cheers
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Is there a mod for the russians in shock force 2? i dont really know what i'm talking about here but is there a way to port over russians from black sea into shock force 2?
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Just had a thought about a cool addition that would add more depth to the game than the current 'buddy aid' system. (I understand this may never make it into the game. I just thought it would be nice to get a discussion going) A more immersive injury system with details specifying the specific injury and to what part of the body would be a nice addition and having dedicated medics in the squad use supplies to treat them. Depending on the injury, they may not be able to carry on fighting and would need to be either left on the battlefield or carried/transported away. A medical evacuation system would be nice, being able to call in a helicopter/vehicle via radio (a bit like the artillery) to an area and having troops carry the wounded onboard.
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Does anyone else have trouble with this mode? It seems to be really dark with all the colours almost completely washed out. I compared mine to Bill Hardenberger’s in his market garden AAR and mine was completely different and extremely dark whereas his had colour and it looked realistic. Is there a fix to this or anything I can do to reduce the effects? Cheers
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Elite Forces Pack compostion speculation
silent_crescendo replied to Sequoia's topic in Combat Mission Battle for Normandy
I’d personally love to see this added to the game. -
New features curiosity
silent_crescendo replied to silent_crescendo's topic in Combat Mission - General Discussion
I agree there, an order to attack buildings more efficiently would be a great addition, I also think the transparent effect which could be toggled would also be a good idea, however I sometimes feel like it adds to the realism not being able to see inside properly however it would still be good -
Evening everyone, I was just curious as to what game features you guys would like to see in the next update/game engine. I’d love to hear your suggestions!
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PC Specs
silent_crescendo replied to silent_crescendo's topic in Combat Mission - General Discussion
Thank you so much! -
Hi everyone, sorry for the recent spam of posts.. I was wondering if any of you would be able to let me know about how well a pc I’ve built and will buy in the next few weeks will run CM (BN and FB) few parts as follows: •CPU- AMD Ryzen 5 1500x 3.5GHZ quad core processor •Graphics card- GeForce GTX 1060 6GB GT OCV1 •Motherboard-B350 PC Mate ATX AM4 •Memory- Corsair: Vengeance LPX 16GB (2x8GB) DDR 3200 Any help is greatly appreciated thank you!
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CMBM Mods
silent_crescendo replied to silent_crescendo's topic in Combat Mission Battle for Normandy
So I need to install 7 zip and use that? When I used win zip it extracted 3 files and a read me but the 2 files were windows media things so I’m not sure what happened -
CMBM Mods
silent_crescendo replied to silent_crescendo's topic in Combat Mission Battle for Normandy
@Mord how do you get the flesh subdued terrain to work? I’ve extracted the files into my z folder as usual but the terrain hasn’t changed -
CMBM Mods
silent_crescendo replied to silent_crescendo's topic in Combat Mission Battle for Normandy
@Warts 'n' all i’ve asked but he hasn’t replied, he rarely replies to comments from what I’ve seen but I think the Aris texture mod is the one he uses, thanks! -
CMBM Mods
silent_crescendo replied to silent_crescendo's topic in Combat Mission Battle for Normandy
Thanks mate, I’m more interested on what terrain mod he uses in particular more than anything -
Anyone know what terrain mod diplexheated uses in his combat mission videos? I believe he said he’d create a Dropbox folder and put the mods in however I can’t find it, any help is much appreciated. Thank you!
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@c3k those settings are brilliant, very smooth gameplay!
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Thanks mate! I’ll try it out
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@c3k how does the game run for you?
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Hi, anyone have any tips on improving FPS for an AMD rig? I’m sure you get asked this all the time but I couldn’t find a topic on AMD’s. Any help is much appreciated thank you!
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CMBN- market garden issue
silent_crescendo replied to silent_crescendo's topic in Combat Mission Battle for Normandy
I feel so stupid, I had the wrong dates chosen that’s why the units were inaccessible. Thanks everyone for your help! -
Hi, I just bought market garden and i've activated the new content yet i haven't got all the new units, only the new maps, any help will be much appreciated.