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Xorg_Xalargsky

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Everything posted by Xorg_Xalargsky

  1. Well, there are a large number of factors at play. The skill of the battery crews, the skill of the spotter, the wind factor, wether you called an Emergency mission, etc... WW2 fire missions are never going to be really accurate. Since your mission-call delay was so large, I assumed you called some rather heavy guns, and those are never going to be as accurate as your friendly neighborhood mortars as they are probably situated quite far away from the game map.
  2. What manner of wizardry makes everything you describe possible? This scenario sounds amazing!
  3. Alright, sent another invite, but to the correct address.
  4. I'd be interested in a PBEM with me as REDFOR (I really want to give the Syrian forces a spin ) The following scenarios look fairly unique and interesting : NATO Halt Hammerzeit, Abu Susah, UK Cain and Abel, USMC Rahadnak Valley Search, Tactical Vignette 98-3 Attack in Brandenburg, but I'm also open to anything else. You, I, or a dice throw can pick. If you still have a spot open, just tell me what you want and I'll send an invite.
  5. I know that there are UV map overlays included in the BRZ packs for some assets in Shock Force 2 (files named "XXX map.bmp"). I wish there would be more.
  6. It differs per vehicle. Especially in the modern-era titles, there is a great variety in terms of smoke dischargers.
  7. Same thing as you, but I managed to get a download link by looking at the e-mail I originally received when I pre-ordered the CMSF2 Big Bundle (on day 1, like the fanboy I am).
  8. Make your "battleships" BMP-1's, have "transport ships" carrying SPG-9 "naval guns" to scattered islands, sprinkle some HMG-armed "escort ships", make the crews "green", and you've got yourself a fully-realized game-mode!
  9. " Most importantly, always remember there is a person in charge of the enemy. You're not fighting the enemy troops, you are fighting the person. Never forget that." The best advice in my opinion! Even moreso when you and your opponent know each other well. I can recall a few matches against my friends (not in Combat Mission unfortunately) that were won or severely influenced by what my opponent feared I would do or thought of my playstyle.
  10. I cannot overstate how eagerly I am waiting for those modules! So many unique scenario opportunities, especially for CMRT.
  11. I don't think it's in any CM2 game so far. It's in a weird niche, between a true AT gun and the Panzershrek which superseded it. Perhaps that's why the devs didn't feel compelled to put it in-game.
  12. WeGo is a turn-based mode of play where two plays issue their orders and see them being executed at the same time. If you have played Combat Mission in turn-based mode, you've played WeGo. PBEM means Play By E-Mail indeed, the preferred mode of online play for many, because it allows to see the execution of your order, unlike direct online play. You can directly play with your friend over the internet, no need to be on a LAN. To start a multiplayer game, all you need to do is select a standalone scenario like you normally would for single-player (campaigns are not available for multiplayer) and select your preferred option from the Players dropdown list. The Join Network Game option from the main menu is for you to join a game that is currently being hosted by entering your friend's IP address. TCP-IP/LAN : either real-time or turn-based, does not allow you to see replays, you need to forward some ports if you're hosting a scenario. PBEM : turn-based only, allows you to see replays, can be tedious unless you use a tool like the excellent CM Helper.
  13. It's essentially the same game with the same units and scenarios, but using the newest CM2 engine/features as well as updated graphics and a slightly modified roster (for example, on-map mortars and Quick Battle specialist teams). In general terms, it will play and feel exactly like other recent CM2 games, but with Shock Force's unique content with the added bonus that all scenarios and campaigns previously made for Shock Force 1 are said to be compatible (albeit perhaps requiring some adjustments to compensate with the new "game balance" and features).
  14. I'm waiting for everything! All of it! It seems that later-2018 to 2019 will be an exciting time for CM players.
  15. It will likely work the same way as in other CM2 games. To get "mirror match" with different appearances, the units involved have to either have at least one alternate uniform setting (ex. Digital Camo and Standard Camo for the Ukrainians in Black Sea) or you have to make clever use of units that use a different uniform texture (even though unit A and B might look almost identical, they might have different texture files for their models).
  16. Oh boy! This series is truly riveting, I'm really invested in that MG crew.
  17. @Schrullenhaft Really? I thought SF1 content was supposed to work "as is" (or as close to it as you can get) in SF2, that it was in fact a prerequisite for the project even being attempted in the first place.
  18. I built a grandiose display cabinet stocked with the finest liquors, then sealed it. On the glass, I applied a vinyl decal that reads "Break in case of 4.0 patch". I'm ready.
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