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Xorg_Xalargsky

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  1. Xorg_Xalargsky

    CMSF 2 question

    It's essentially the same game with the same units and scenarios, but using the newest CM2 engine/features as well as updated graphics and a slightly modified roster (for example, on-map mortars and Quick Battle specialist teams). In general terms, it will play and feel exactly like other recent CM2 games, but with Shock Force's unique content with the added bonus that all scenarios and campaigns previously made for Shock Force 1 are said to be compatible (albeit perhaps requiring some adjustments to compensate with the new "game balance" and features).
  2. Xorg_Xalargsky

    Am I the only one ?

    I'm waiting for everything! All of it! It seems that later-2018 to 2019 will be an exciting time for CM players.
  3. Xorg_Xalargsky

    Uncon "uniform" tags.

    It will likely work the same way as in other CM2 games. To get "mirror match" with different appearances, the units involved have to either have at least one alternate uniform setting (ex. Digital Camo and Standard Camo for the Ukrainians in Black Sea) or you have to make clever use of units that use a different uniform texture (even though unit A and B might look almost identical, they might have different texture files for their models).
  4. Xorg_Xalargsky

    A long delayed update

    Is that... a sub-bone???
  5. Xorg_Xalargsky

    A long delayed update

    Thanks for the update!
  6. Xorg_Xalargsky

    CM:FI AAR SLIM versus Bletchley_Geek

    Oh boy! This series is truly riveting, I'm really invested in that MG crew.
  7. Xorg_Xalargsky

    s h o c k f o r c e 2

    @Schrullenhaft Really? I thought SF1 content was supposed to work "as is" (or as close to it as you can get) in SF2, that it was in fact a prerequisite for the project even being attempted in the first place.
  8. Xorg_Xalargsky

    The patch?

    I built a grandiose display cabinet stocked with the finest liquors, then sealed it. On the glass, I applied a vinyl decal that reads "Break in case of 4.0 patch". I'm ready.
  9. Wowzah!
  10. Xorg_Xalargsky

    AFV Show & Tell

    There certainly is some measure of "soft balancing" put in there. As for the crops blocking LOS, I think it only really becomes problematic in a design sense when it results from the map lacking any micro-terrain (such as tiny dips or crests or hills).
  11. Xorg_Xalargsky

    New Scenario: Tactical Operations Center

    I gotta say, this is extremely impressive!
  12. As far as I'm aware, due to gameplay and performance reasons, the LOS-obstructing qualities of foliage, plants, and crops does not correspond exactly to their in-game appearance. On the top of my head, I know that wheat, for example, is treated as higher than what is shown (so you can see your own troops!) while tree leaves offer much less coverage than what you might assume.
  13. Can't wait for it! I got that money burning a hole through my bank account.
  14. Xorg_Xalargsky

    What happened to ChrisND?

    Indeed a shame. While the future title previews were nice, he was also a very good Combat Mission video-maker.
  15. Xorg_Xalargsky

    How much for CMA 2?

    Does the studio that made it even exist nowadays?
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