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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Xorg_Xalargsky

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    Senior Member
  1. The patch?

    I built a grandiose display cabinet stocked with the finest liquors, then sealed it. On the glass, I applied a vinyl decal that reads "Break in case of 4.0 patch". I'm ready.
  2. Wowzah!
  3. AFV Show & Tell

    There certainly is some measure of "soft balancing" put in there. As for the crops blocking LOS, I think it only really becomes problematic in a design sense when it results from the map lacking any micro-terrain (such as tiny dips or crests or hills).
  4. New Scenario: Tactical Operations Center

    I gotta say, this is extremely impressive!
  5. As far as I'm aware, due to gameplay and performance reasons, the LOS-obstructing qualities of foliage, plants, and crops does not correspond exactly to their in-game appearance. On the top of my head, I know that wheat, for example, is treated as higher than what is shown (so you can see your own troops!) while tree leaves offer much less coverage than what you might assume.
  6. Can't wait for it! I got that money burning a hole through my bank account.
  7. What happened to ChrisND?

    Indeed a shame. While the future title previews were nice, he was also a very good Combat Mission video-maker.
  8. How much for CMA 2?

    Does the studio that made it even exist nowadays?
  9. Happy New Year's Day! 2018 look ahead

    Oh yes! I'd pay dear money for "special infantry units" (commandos, rag-tag formations, foreign auxiliaries, etc...) and "captured/exotic equipment" (French artillery, Czech small arms, more AT grenades, etc...)
  10. Happy New Year's Day! 2018 look ahead

    Nice to know it's all fixed! It was especially a problem for the poor Brits who don't have any of those fast-firing rifles!
  11. Happy New Year's Day! 2018 look ahead

    Nice to hear about the next round of patches, I'm almost as excited for them as for the new modules!
  12. Naughty or nice... here's some bones!

    This forum thread to me is like being the kid at the end of any cartoon christmas special realizing that "Santa, you ARE real, now I feel the christmas spirit too!"
  13. Annual Tossin' of Bones

    Oh, sorry, didn't see you here. Don't mind me, I'm on Bone Watch duty.
  14. New features curiosity

    Another one of those threads! Oh well, never hurts to dream. In order of feasibility... 1 - A pre-selected retreat path command (you could set a waypoint outside the normal waypoint chain that overrides the TAC-AI's chosen retreat position) 2 - A Shoot n' Scoot command (the most important use-case would be a bazooka team being able to retreat to a pre-selected position immediately after firing a shot) 3 - More fortification objects, perhaps in a pack (H-barriers, H-barrier bunkers, guard towers for modern games; large concrete bunkers, deep trenches, shallow trenches/breastworks, concealed foxholes, combined tank-trap/barbed wire for all games) 4 - The ability to save the state of maps for later use (in a campaign, or as the map of a different scenario) 5 - A game-mode similar to Close Combat's Operations Goes without saying that I'd be more than willing to fork over some good money for those!