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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Two mods

    Absolutely no reason, they are working. I know it because I had tested it on the titles I have. Shock force, Red Thunder...They all are universal.
  2. Two mods

    Some time ago I made two mods but I don't know whether I should place them at cmmodsiii. They came out a bit rough because I am not a professional neither in Photoshop nor in Blender. First mod is the resized mines sign and here is the link on the google drive https://drive.google.com/open?id=1Hx0jptYcQ9TW_bCqSVu2LIo23l3hkhFH Second mod is the repainting of the Pinetree Iconed Bases Mod of Richard Lloyd The link https://drive.google.com/open?id=1ucLgDL-UB_nBMCou8n825Hhwh6Y29sKv Screenshots included inside the archives.
  3. Minefield Sign

    I suspected that the cause is my incompetence, but had a hope about just a little error. Well, I'll be raising my level of knowledge.
  4. Minefield Sign

    Maybe I took wrong version of the blender? I tried early version, but I cant install this pugin there. It doesnt appear in the import/export list.
  5. Minefield Sign

    Did you do a video like this about the exporting? Something goes wrong with me... When I import the file then I export it immidiately, just to see how it will work and I get this message And when I make any change in the file and try to export I get this Saving and exporting in any other formats is ok.
  6. Minefield Sign

    Ok, I am settling to the work, I guess it will not give me simply. But first question: does the blender can import a typical CM model without any additional libraries, just taking and getting?
  7. Minefield Sign

    Tnank you!
  8. Minefield Sign

    Ok. All I can do is hope that the man you have mentioned will see this post someday and ...will tell something.
  9. Minefield Sign

    But re-skining will not change the size of an object in the game?
  10. Minefield Sign

    Or in other words: are models in the game even moddable? Or I am asking the questions that have no answers? Or those no one interested in... As for me It is a real pain to localize where mines are even if you know where they are...
  11. I cannot modify unit bases

    After a serie of experiments I have adopted the Pinetree Iconed Bases Mod of Richard Lloyd (if he doesnt mind) Iconed Bases Mod, but I changed coloros of the icons. Originally created for a desert area, it is sometimes lost among the verdure of Normandy. Now it is looking so: First I was going to make chevrons more bluish, but I discovered it looks darkish. Maybe I will return to it later. The yellow color I remove because it looks not good on the yellow objective zone, that I still cannot change...
  12. Minefield Sign

    Is there any way to make the minefield sign (not the icon but those on the ground) to be higher and bigger? As I understand resizing of textures wil not help it this?
  13. I cannot modify unit bases

    Thanks! I really just had to use the proper graphics editor. Now all is ok, and I will test which brightess and contrast is the best. I've been wanting to change base green.bmp to a bluish hue, I think it will be more visible on the field. Before I try to edit the unit bases in CMBB but couldnt get how to do at all, seems it is unaviable it that game. One more question then: colours of zones that we should to capture are dependent on some files too? I'd like to make them a little dim.
  14. I cannot modify unit bases

    How I do this: I open this file in PaintDotNet, choose options - invert colors, and then - save as - bmp - 24 bit- and that's all...
  15. I was trying to change the color because I decided it is too many green on the screen, but got this What I am doing wrong?