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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Sulomon

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  1. He's been forward with his Tunguskas in this match, don't know why though.
  2. Next post! Not very active, mostly listening to the sounds of Ukrainian artillery. One of my BMP-3s gets hit by a Bulat, haven't spotted the tank but saw the round. In any case acceptable losses for Russia. Oleksandr begins another artillery barrage on half of the forest in next to the major objective. Fortunately my men are in the other half and I don't take any casualties despite several minutes of bombardment. On a related note my mortar barrage had unknown results, I didn't spot any enemy infantry so I couldn't tell if there were casualties. They're probably in the rear of the forest so the mortar barrage was probably ineffective. A less acceptable loss for Russia, one of my T-90s bogs down as I move to another position. But four T-90s is good enough given the small amount of observed enemy armor. My MG team spots some sort of infantry moving up and unsurprisingly they also get spotted and killed by a BMP-2. Another Tunguska reveals itself and kills some of my infantry, annoying but oh well. I'm moving my T-90s to the other side of the map. I'm going to move them up the hill to engage in a fight with whatever units are on the opposite side of the map. Ideally I'll kill the Bulat. If that goes well I'll push the flank. I'll make three more posts, two that are ten minutes then the last post will be the last 5 minutes of the game. Will post in 2-3 day intervals!
  3. Who's winning the tank war?

    Russia would be outnumbered, they don't have nearly as much industrial capability, military capability, and manpower.
  4. Next post! Sporadic combat but no major pushes. Oleksandr starts to drop fairly heavy artillery on my minor objective, it stops my infantry platoon from entering the objective but his Bulat and other units in the forest ridges are already doing that. Pictures of said infantry platoon and Bulat. Modern spotting continues to surprise me! I am not expecting forest infantry to be hit so quickly and easily. As for the Bulat there are three that I've spotted, one in each forest hill/ridge on his side of the map, one on the left, center, and right. The Bulat above being positioned in the forest hill on the right side of the map. But I am not the only one to be underestimate enemy spotting. Oleksandr moved a Tunguska up which got spotted and destroyed by one of my T-90s. And I make the same mistake damn. Thought my units were deep enough in the forest combined with that they weren't moving was enough to hide them. Casualties are light fortunately, the BMP-2 only fired a couple rounds before losing sight. Then Oleksandr moves another Tunguska forward and in the open. One of my BMP-3 kills the Tunguska then takes fires from a BMP-2. One of the BMP-2 rounds penetrates but surprisingly doesn't kill or destroy anything. The BMP-2 missed or had nonpenetrations on the next severals rounds and burst. My BMP-3 returned fire and killed the BMP-2. Oleksandr also dismounted a platoon of infantry in the forest and I have one of my mortars platoon about to fire in that area. The situation as a whole is fairly even despite me taking a little more casualties. We both have similar map control and are both setup in ridges and forest. I have a fairly good idea of his positions, Bulats, BMP-2s, and infantry mostly in the center and right but some units on the left. Going to do a some more recon before deciding where to attack with my T-90s. I'm hesitant to move forward due to the multiple los' Oleksandr's units have and openness of my possible avenues of attack. I'm not in a rush, still have a good amount of time. Next post will be Thursday probably!
  5. Only house rule with the people I play with is don't arty the spawn in the first 5 minutes or so, delayed prepared strikes are fine.
  6. This is a small map and it's 45 minutes, didn't lose any valuable time. And the infantry have a tank platoon 15 seconds away, they still have fire support. As for being buttoned up I agree with you, was talking with some other people about Black Sea and MBT spotting is good to the point where unbuttoning isn't worth it.
  7. I keep my vehicles unbuttoned generally for the better spotting. I haven't had much issue with commander death from small arms and nearby explosions.
  8. I do have a plan even if it isn't complex, "But I assume the major objective will be the main contest and the minor objectives won't be very contested. I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center. I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible." I am not sending units forward with no idea of what for them to do. Thanks for the advice! I've seen that recently and will definitely remember to use that next time I play Black Sea. I'll be honest I didn't know the BMP-3 had smoke! Thanks for the info.
  9. Hello this is an AAR of my quick battle with @Oleksandr It's a Russia vs Ukraine medium size meeting engagement. I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force. I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA. I don't have a very advanced plan. Essentially move forward and see how the match develops from there. But I assume the major objective will be the main contest and the minor objectives won't be very contested. I send two platoons of infantry, the T-90AMs, and the grenade launchers to the center. I send a platoon of infantry on each flank, one to secure my minor objective, the other to contest his minor objective if possible. I dismount my platoon that is securing the minor objective since it is rather exposed, the BMP-3s will be first to the objective. Damn! I lose two BMP-3s at the same time and I don't even know what killed them, looks like tank rounds though. Good thing I dismounted. This doesn't change my plans but I do am now aware of how dangerous the area around the minor objective is. Going to move my infantry platoon in the forest next to the minor objective. I spotted a Tunguska while the rest of my units move forward uneventfully. Next post will be soon, either tomorrow or the day after.
  10. I haven't used rockets much, in general I prefer to put my points more in infantry and tanks than in artillery.
  11. Conclusion of the battle! My men with panzerfausts turn out to be cowards. Unfortunately my Brummbar doesn't have los so I can't 2 for 1 to kill the American squad and the cowards. The next turn I send more panzerfausts and some panzerschrecks forward. The Sherman fires at two squads causing significant casualties and forcing them to retreat but it's too late too little at this point. My soldier with a panzerfaust 100 makes an impressive shot and kills the sherman! Taking some friendly fire from my mortars unfortunately. Should have ordered them to not fire at all. The last bastion of American resistance gets overwhelmed by small arms and Brummbar fire. Good game. My opponent was fairly new and had a poor defense. A mixed defense of Shermans and ATGs was good but fortifications and defenses in the forests on the flanks would have done wonders for him. His lack of flank protection cost him his Shermans which were key to defending the town. I took a lot of needless casualties at the end between friendly fire from mortars and not using my men carefully. My Brummbars got a combined 29 kills which is okay but not the best. Could have taken more infantry or other units and still get a total victory.
  12. Next post! My advance continues against limited enemy resistance. Not a whole lot of text, mostly pictures. My two Brummbars exchange fire with the Sherman to my loss. They both miss their few HEAT shells and the picture Brummbar gets its gun knocked out. I order the other one to back up out of the los of the sherman. I let my damaged Brummbar remain in place to keep the Shermans attention. A lot of dead Americans throughout the front half of the town. All shot while retreating or routing. A lot of Americans retreated from my Brummbar fire and the remaining ones are being killed or routed by the large amount of firepower and infantry (around a company of them) I have moving into the town. On the right side of town there hasn't been much fire exchanged since I'm still setting up my units, almost a company's worth, and am waiting for my mortars to fire. My mortars are about to fire or 1-2 minutes away from firing. I have some concern about friendly fire, some spotting rounds might land on the slope where my right flank units are setting up. But victory is almost certain at this point so I am not that concerned. I have two squads mopping up the remaining infantry and AT gun on the ridge. Not really necessary at this point but I don't want the AT gun to find some unexpected los and hit my units in the town. The panzerschreck got killed! Time for a panzerfaust charge! Will run my men up to the building then behind the sherman. If that still fails I have more panzerfausts and expendable men. I also have more panzerschrecks advancing through the town that I can use soon. Next post will probably be the last post and conclusion of the battle!
  13. New features curiosity

    I haven't come across anything ingame that suggests it might not be 1:1 for soldiers and whatnot.
  14. Next post! A little bit more casualties but a good amount for the enemy too along along with a weakening defensive position. My enemy moved his sherman up, either underestimating the Brummbar or overestimating his sherman. Surprising line of sight through the trees. His sherman fired and missed then my Brummbar fired and penetrated the turret. Only one sherman left out of the three. The rest of this post will be at 24 minutes. My men have made progress helped by the dead sherman and Brummbar fire. In the top the 3rd platoon of the 10th company will try to destroy the last enemy sherman. This is important and while I hope the panzerschreck succeeds if it doesn't I'll launch a panzerfaust charge with the platoon. The 11th company with platoons from the 9th and 10th companies will enter from the bottom right corner and right side of the town. Elements of the 9th company will destroy the last AT gun and possible spotters on the ridge. After that they will secure the last minor objective and flank the rear of the town. Major and first entry by my units into the town. Almost no resistance has been met. From what I have spotted my enemy units are further back in the town. Going to move my squads from house to house under cover fire from the Brummbars and HMGs. I have heavy mortars dropping in the further back part of town in 5 minutes which will provide an excellent opportunity to take the second half of the town where a lot of his units are. Second entry point into the last major objective from the right side of town. Not properly in the town yet but they're about to be. They will provide flanking fire. Really should have brought pioneers. Lots of buildings right next to each other in the second major objective instead of separated like in the first major objective. I am having some annoying los issues with my Brummbars and HMGs. Fortunately I am still managing to get good shots. Some Brummbar shots I took at retreating infantry. For my Brummbars I set to either 30 or 45 seconds for target briefly. 30 For 1 shot and 45 for two shots at normal crew skill. I use target briefly just in case they identify their own targets in the second half of the minute. The match is going well and the enemy position is rapidly weakening. The only difficulty is his last Sherman which can kill a lot of infantry and stop an advance through the town. Ideally my infantry will kill it. As usual next post will be soon!