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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Oleksandr last won the day on November 16

Oleksandr had the most liked content!

About Oleksandr

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  1. Oleksandr's Modding Space

    CMBS: Reworked Binoculars For All Nations By Oleksandr This little mod will replace binoculars fro all nations and all mods in the game. I’ve decided to do this because all sides of the conflict are already pretty far from standard equipment. All armies are using advanced optics at this moment so I’ve decided to bring them to this game as well. This mod will provide all sides with olive color binoculars. Lenses are dark just like in modern military binoculars. Enjoy! Link to Download: http://cmmodsiii.greenasjade.net/?p=5453
  2. Oleksandr's Modding Space

    Shturm-S or Assault-S or under NATO classification AT-6 Spiral, is an AT missile system (developed and produced in Soviet Union in 1976) painted in Ukrainian Digital Camouflage. Works perfectly against any kind of light armor. Yet, if you want to use it against tanks – try to hit their side armor (avoid putting them directly in front of your enemy). Link to Download: http://cmmodsiii.greenasjade.net/?p=5444
  3. Oleksandr's Modding Space

    Yes you can use this uniform with my other mods and uniforms - no conflicts. All 3 uniforms were made for further scenarios and campaigns.
  4. Oleksandr's Modding Space

    It says: Krasnogradsko-Kiyvska. Which can be translated as Redcity-Kiev Brigade. This is another patch from 72 brigade: Now the second patch which is being weared by all my units here is this one: It says: Ukraine Armed Froces. On Gorkas on the chest Rig you will find a sign if you will take a close look: 72 OMБР - which means/translated 72nd Individual Mechanized Brigade Now about "Chernie Zaporozhci" which would be translated "Black Zaporogian" - its a nick name which was recently earned by outstanding service. Meaning that 72nd Brigade killed so many occupants and returned under Ukrainian control so many villagies and cities that they earned this name. And because enemy is so affraid of this brigade small amount of new patches was developed. Now the Skull here represents 3 things: 1st - Ukraine or Death, 2nd - Freedom or Death, and 3rd - Death to the enemies. This is an art related to this - it says "Black Zaporogian" and 72nd Brigade sign. Another emblem of this unit: It says - Freedom of Ukraine - Or Death. Last but not least to let the enemy know what expects them there are other variations of this: But this is not the patch and this is not the official thing - its just a few things here in there in internet to let enemy know that the death itself is coming for them because they dared to step on the land of Ukraine. This is the patch of one of its Tank companies: It says - 72 Individual Mechanized Brigade 1st Tank Comapny This patch says: 72 Individual Mechanized Brigade: Anti-Air, Rocket-Artillery Division (not a division in its full sence but a formation) and on top of that red saying, "Freedom or Death." This is the patch of 72 brigade's Artillery units: And this is the patch of 72nd brigades recconisance units: Thats why its called "individual" by the way - it has its own tank forces, mechanized forces, its own recconisance, its own Anti Air units, and so on. I hope that helps in understanding.
  5. Oleksandr's Modding Space

    Gentlemen I’m proud to present you replacement of Ukrainian Digital Camouflage. I’m proud because for this specific mod I took my insparation from one of the most decorated units of Ukrainian Armed Forces: 72nd Mechanized Brigade. This mighty formation appeared in this game several times during campaigns, and certain references to it were made in scenarios made by other players. Today, I’m presenting you my vision of this wonderful formation of Ukranian Armed Forces. Just a little thing for you to know – this formation is active since December the 5th of 1941. Yes, it went through WW2 destroying nazies all around the Europe. After decades and decades of peace this formation is back in the game – protecting Ukraine from russian invasion. It took a step in into all of the most massive clashes with russian hybrid forces and for those who knows some stuff – its the same formation what was protecting promzone of Avdiivka. Now, if you are interested in its brief history here’s the link to page on wikipedia where you can find out a little more about this formation: https://en.wikipedia.org/wiki/72nd_Mechanized_Brigade_(Ukraine) Now what would you find in this mod you may ask? Well first of all you will find all the gear, all the textures, and all the uniforms reworked. You will actually get two unifroms instead of one – here and there you will be able to see soldiers wearing Ukrainian “Gorka” uniforms (and yes since last year Ukraine is producing its own Gorka’s of all types and camos). You will see patches of a 72nd brigade on your soldiers You will also find a lot of dirt and dust on those models because 72nd Brigade does one thing good – the dirty job. Last but not least you can use this mod along with my Mabuta-Mk 2 mod. Meaning that there are no errors between them – if you use them both (and I strongly suggest you to do so) you will get the latest and the best Varan camo in Mabuta-Mk 2 uniform for a standard camo which you can use for spec ops or very well trained units, and you can use this mod for digital uniform for the most of your forces. Basically that was my plan – to deliver both rare and massively used uniforms. So to conclude: if you will use both mods you will get Mabutas in Varan, you will get Digital/Olive Gorkas and you will get Digital uniforms themselves. This is version 1.0 of this mod and trust me I will do updates on it. I hope that you will enjoy this mod. Glory to Ukraine! Link to Download: http://cmmodsiii.greenasjade.net/?p=5430
  6. Tactical Lifehack

    Yes totally agree - dismounting your infantry and making it move along with IFV's is the best way of using mech infantry. And yes you will reduce your causalties and yes you will be standing on solid kill/death ratio. Also I like how you used those treelines. Little advice - sometimes you can actually find spots between trees and not to put yout IFV's directly in them in front of those holes - so that your IFV isnt in the tree line but behind it and can still work on its sector. That little thing will be helpfull if you will meet agressive stand from your opponent - nearly hald of his shots can be then consumed by those trees. Overall - I agree on your way of using infantry and its IFV's.
  7. Tactical Lifehack

    Some small advice on reserve and on late phases of the battle: If you are engaging in a meeting engagement quick battle and you are commanding units sized to company or bigger (especially when it comes to battalions) it is nice to keep certain units (usually a platoon) hidden from main action till the certain moment. It can be your tactical reserve or it can serve as a great "finish force" in the end of the game - which will allow you to get better statistics. Meaning you will not overuse those units which were already used a lot. Each battle has different phases in it and while combating russians its important to deal with armor first. On this screen you see that main battle happened on the hill "point 215" where around 20 BMP-3's were burned down. It was mech infantry on mech infantry - main job was done by BMP-2's and ATGM's what were located lower that hill - so when BMP-3's which are far more deadly than BMP-2's were coming up from that hill they simply could open fire back on Ukrainians because they were located lower than them - the angle thing. Yet - obviusly in the matter of time those BMP's sort of were able to burn 1 or 1.5 platoon of Ukrainians - and after all BMP-3's were smashed there were tons on infantry going afterwards. So this is where you reserve forces can come in handy - at this stage. By using positions what you couldn use before (well because if you would BMP-3's would burn you down/ but there are no more BMP-3's he he) you can start working on your opponent infantry forces. Locate your platoon in a standart way - infantry between vehichles - and let the distance work for you. Whats the logic of this thing? Basically AI will push its all remainging forces through that very feild where its vehicles were destroyed. Your main tusk is to take off the main threat - armor. Then in order not to injure your brilliant statictics of kill/loss ratio - use your reserve. Do not underestimate russian infantry - avoid clos combat - use the distance when its possible. Shift your positions, rotate those units what were already in combat since 1st minutes - disengage them. Finish your opponent in a way what will benefit your statistics. The moral of this story - think about you reserves in advance. Do not throw everything youve got in the first phases of combat. Be wise, plan wise. Good luck my fellow commanders and let the force lol be with you even if your opponent is more advanced in terms of technology.
  8. Oleksandr's Modding Space

    So this is the story - this digital pattern being used in vehicles quite often in all types of vehicles with few adaptations. Yet the camo net on the trasport was seen by me only few times on international trainigs like rapid trident and so on. Camo nets on trucks and other vehicles when they move are sort of rare thing for Ukraine yet. but you can see where im going with my mods So this camo net cover on Ural, I've acutally saw on GAZ 66 in one of the videos related to Rapid Trident 2017 - and I was like - wow I want that in the game. So I did. I really really want to see KRAZ trucks in this game though.
  9. Oleksandr's Modding Space

    Good old 4320 with few little changes: Painted in Digital camo, upgraded with a camouflage net, rear sign “people” and ukrainian military number plate in the front. Some dust and dirt added as well. Last but not least – an emblem of Ukrainian Armed Forces added to both doors. Link to download: http://cmmodsiii.greenasjade.net/?p=5421
  10. Oleksandr's Modding Space

    Overall popular opinion is a problem. For example in 2014 Ukrainian army was on I think 140 something place in the world with like only 6k of soldiers who could ready to fight (everything else was a crap). In 3 years Ukraine managed to sit itself on 30est position in the world "Fire Power" rating with around 250k active personal and around 100k of reserve (with fighting experience). In case of a full scale war Ukraine will be able to put mobilize more than 2 million soldiers (popular opinion is that it will mobilise only 1). But thats not the point. Each year Ukrainian armed forces are making progress which can be compared to 10 years of peacefull time - with all that help from west and so on. And what I do I show some new camos what were implemented, I talk about some tactics which have being used and ask developers of this game to add some new hardware which was created counting in thousands in these 3 years. Because when I first time saw this game Ukrainian side looked so lame... man I was like... "damn" lol
  11. Oleksandr's Modding Space

    Yup I know - the thing is that it has small amount of texture and I wanted to make it look brand new. I might do some dirt on it later.
  12. Oleksandr's Modding Space

    those white stripes are quick recognition markings. Popular opinion is that they being used all the time. In fact most of them were used on vehicles of early 2014 and because russian hybrid forces are 10 times less effective we can still see old vehicles of Ukrainian armed forces runing on those very same vehicles from 2014. Yet, new/restored or newly produced vehicles are being covered in different types of camo and being modified by their operators accordingly to their mission. during excersises those lines can appear and dissapear - yet more and more vehicles of all sorts are using different tactical markings. My mods are representing those vehichles produced after late 2015 and so on - so those were painted on the factory and got right into the game. I assume that some of my vehicles could recive fast recognition marks of any kinds but because Im not recreating any specific unit - im not puttin its marking on it. Plus after implementation of virtual battlespace system called "delta" visual marks being used less. but those are details.