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SchnelleMeyer

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Everything posted by SchnelleMeyer

  1. Callada, this is very interesting to me. I have been looking for a way to output the heightmap data of a CM map into a greyscale heightmap. Could you please detail the steps of how to use your Python script? What does it need as input files?
  2. Hi, I am looking for a free source of Soviet maps of Afghanistan. Scale of 1:100.000 or preferably 1:50.000 of course. Anyone know of a source?
  3. Thanks for you views on the matter @Centurian52. I think earlier it stated a release this year, but knowing BFs track record regarding timelines for releases - that will probably not happen. Would be awesome to have some armour teaser screenshots while we impatiently wait though.
  4. Great and easy to understand explanation Kohlenklau
  5. Thank you for taking a look and giving an update Butschi. For screenshots in CM i use Ultima Online Screenshot Utility or UOSU for short.
  6. Would love to see some updated information - Especially regarding the Steam release schedule.
  7. Finally had time to get Python and Miniconda installed yesterday. The script worked great on the first try with help from the tutorial video and the comments from Kohlenklau and Butschi in this thread. As input I just used the example_height_map. Thank you guys and merry Christmas.
  8. Thanks a lot for the update and your work on this. I can't even begin to imagine how difficult this must be to write in code. Even if the user have to make adjustments to houses and linear features like roads, the framework will be there. It wouldn't take too much time to adjust it after running the script. You might not have to do everything yourself. Like the tutorial - maybe some short instructions in a readme file is enough for a Beta release, and then maybe someone will pick up the glove and make a full video tutorial after a while.
  9. Actually I was thinking about the "overlay" feature of the editor. As long as its a 24-bit .BMP image file it can be used as an overlay in the editor, greatly helping with drawing the elevation coding as well as other nap graphics. What would be even better was if the editor could actually "auto-code" elevations based on an input greyscale heightmap. Also being able to export such a greyscale HM from the editor would be amazing.
  10. It's really exiting to see what you have accomplished with your work so far Butschi. A new world of map making seems to be opening up for the community with this progress. The terrain and nature elements in your screenshots looks amazingly realistic.
  11. Thanks for the update! This is absolutely awesome! Just look at how realistic this looks in the screenshot on this post: Thank you so much for the time and efforts you put into this project @Butschi.
  12. This is just amazing work Butschi! Looking really forward to see where your work will take the process of creating a map.
  13. I know the editor does not have a function to export a greyscale HM at present, but I am wondering if there is some alternative way to export the height data? And yes, I really wish this functionality would be implemented in the editor. It would make changes to elevation coding a breeze and I believe it is quite a simple thing to program as the editor already can take greyscale HM as input. Would just need an output function.
  14. Is there any way to extract the heightdata from a finished map? It would be great to be able to do so to bring the heightmap into a 3d editor to make easy changes to the elevations before rendering out a new heightmap and then re-importing it into the editor.
  15. Well these pics are interesting. How does the equipment look on the soldiers after the copy paste?
  16. Absolutely awesome work! Thank you for documenting your experiments for all of us to learn. Hope for some images too.
  17. Jumpete: Small correction: Nibelungenwerk or Nibelungenwerke - not Nibelungenwerfer.
  18. According to Slitherines tea time twitch 19 days ago, the release of this CM Cold war has been postponed to June in order to integrate Slitherines PBEM system(?) - Why arent Battlefront straight up honest and sharing this information at once? ... https://www.twitch.tv/videos/963748799?collection=L3pM9zH3YhYP6g - Edit: I stand corrected and I havent found BF's post informing about this on this forum before the replies to my post.
  19. Yes, but Python knowledge is not enough. - the decoding of the .mds format would be the most challenging. Writing the script in Python would be simple enough (for a programmer) when the format is known.
  20. .mds files are Battlefront properietary files for the 3d human models in the CM games. So they are similar to the .mds. files and to open them would require to "decode" their file structure and make an import script for Blender or some other 3D program, where they could be opened. Something like this that was made for the .mds files:
  21. Thank you sbobovyc! - There is no rush - Blender 2.79 is fine. Any idea when you will be able to look into the soldier models?
  22. Just found this link with thousands of amazing photos from the war. Most were shot by US trained Mujahideen from 1987 to 1989. https://archive.org/details/afghanmediaresourcecenter?&sort=-downloads&page=6
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