Jump to content


  • Content Count

  • Joined

  • Last visited

About SchnelleMeyer

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. SchnelleMeyer

    How to remove camouflage

    I put some of MikeyD's plain skins here: http://www.mediafire.com/folder/itey35y36be8r/Plain_skins
  2. SchnelleMeyer

    Looking for a Modding Mod...

    You could use Sbobovyc's modding tools for Blender: Import the model to Blender and save out the exact UV-grids. This will let you know where and what everything on the texture is.
  3. SchnelleMeyer

    Question For Map Makers

    Interesting - I had to test this. Seems leftclicking and dragging across the map will place flavour objects along the line with spacing between object being decided by the speed of wich the mouse is dragged. Look at the attached pic. A greatly different amount and space between the rows of telegraph poles. I only changed the speed of travel of the mouse.
  4. SchnelleMeyer

    10 Myths about Afghanistan article

    What do you mean Sgt.Squarehead ? - This is a refreshing and fact based article, as opposed to most of the single view mainstream media's so called news.
  5. https://www.theguardian.com/world/2011/sep/27/10-myths-about-afghanistan
  6. SchnelleMeyer

    How much would the rights cost To CMA

    Supporting a rework of CMA. I would definately buy CMA2 if it ever sees the light of day. The Soviet - Afghan war is just a facinating theme to me.
  7. Just found this guys youtubechannel. It contains an older, but excellent documentary with UK-veterans interviews focused on Operation Bluecoat. https://www.youtube.com/channel/UCHCGsNeL9Cbx2dq1a3X9FUA
  8. Niedergekampft would litteraly translate to "Downfight" IE the enemy is struck so effective that he is rendered unable to fight effectively for the duration of the engagement. In NATO mission task terminology Niedergekampft would roughly translate to Defeat. Difference being that the Germans used the term down to the lowest level while I believe in NATO its not a task verb used below a certain echelon. (I think Batallion).
  9. SchnelleMeyer

    Mord's Mods: Red Thunder Edition

    Mord, again your results with these portrait mods are really stunning and I think a lot of it is caused by your attention to detail and thoroughness.
  10. Excellent explanation for your design decisions Mord. You really do put a lot of effort and skill into these pieces of (pixel) art. Its quite interesting work, but I know how hours can fly by in front of PS when moving pixels. I did a few of these weapon and rank icons for the Close combat series of games. - They are 41x12 pixels M1938 DshK.bmp And rank insignia icons measuring 33x28 - This an 1.lt from the communist army of DRA. 09 1.Lt.bmp
  11. SchnelleMeyer

    Mord's Mods: Red Thunder Edition

    Again, very nice graphics work! - The attention to detail clearly shows. I still have some constructive criticism on the s.pzabt portrait: The jacket is wrong for a panzer man. - The waffenrock was used for parade, but then with litzen and not the panzer deathshead. - The black panzer wrap would be the standard field attire for panzer men as you know. Another thing that seems unatural for a crewman to wear is the straps across his shoulders. - Inside a vehicle these will snag up. - My suggestion would be to remove the straps if you do decide to keep the uniform as is.
  12. Very sharp results Mord! Only on thing that looks a little off to me is the helmet eagles - on the fallschirmjagers in particular.
  13. SchnelleMeyer

    Turkish Leopard 2A4 mod preview

    Looking really nice! Thanks for the update.
  14. SchnelleMeyer

    DRA skins finished

    Portrait mod is also done: http://cmmodsiii.greenasjade.net/wp-content/uploads/2018/07/CMA-portrait-mod.zip
  15. SchnelleMeyer

    DRA skins finished

    Well the textures are the same size at 256x256 pixels, but they are mapped to the soldier mesh differently, thats why they wont switch. You might be able to see the difference in the pic below.Its a bit more fiddling to mod the DRA-texture to the left because its mirrored and warped.