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FoxZz last won the day on April 15

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  1. When Shock Force was made in 2007, it was only 4 years after France threaten to veto US intervention in Iraq and later refused to join, and before France increased its effort in Afghanistan in 2008. So I guess we were still in the freedom fries days and the "chease-eating surrender moneky" vibe, not a selling point indeed. Since then, there was Afghanistan, Lybia, Mali, CAR, Syria and Iraq 2, France increased its military expenditures, so French armed forces and equipments are well regarded again. What is in the pipe at the moment I don't know, I've heard of a Russian VDV and US Marines pack, and if things follow Shock Force path, we should get at some point a NATO DLC where I hope France will be included :).
  2. There was no CAESAR in Raqqa nor was there indiscriminate shelling from Raqqa, it was in support of FDS troops. It's not the same thing as deliberetly targeting hospital, etc on a regular basis. I'm not pretending the coalition is clean and never kills civilians, because it does, but there is a difference between collateral damage and intended damage. It's not good guys or bad guys, it's part of the Russian strategy and they consider it suits their interests. I'm not here to judge Russians actions, it's not the place and we've had our share of atrocities, yet when it comes to the game, I'm not sure Syria is a good metric to compare because the rules under each airforce operates are completly different and the conflict itself has nothing in common with CM:BS when it comes to air war.
  3. You know very well most of those destructions don't come only from planes. https://en.wikipedia.org/wiki/Russian–Syrian_hospital_bombing_campaign I'll just leave that here as an example and won't say more not to derail the thread.
  4. I agree, but the CMBS manual states in the game scenario that an amphibious force is sent to the Black sea to defend Odessa. I agree it's not very realistic but the Marines need their landing ! So I just added a French battalion in it haha.Page 6 of the manual, I quote "while the NATO fleet in the Black Sea lands Marines at Odessa to protect the city from capture as Russian forces move out of Crimea." A more realistic option would be for them to come from Roumania along the coastal road.
  5. Tbh, comparing Coalition and Russia in Syria can be very misleading, it's easy to have high number of target hits and combat sorties when you bomb indinstinctivly (on purpose ?) civilian and military targets and when you have very flexible RoE ... The fact that Russian planes almost always use non guided bomb should be a hint. I think the Russian army is force to be recon with, and I think CM:BS depicts it well, when you use the appropriate unit to order artillery fires you get very good response times, imho the issue is more with the US army which was kind of overbuffed in some aspects which explains the imbalance. The Abrams could certainly be toned down a little and it should not whistand so many artillery hits, the APS systems which were not fitted in 2017 or the modern grenade launcher which I have never seen other than in the game are also over abundant in my mind. That being said, the US has a tactical technical edge, and this should be balanced by scenario designers.
  6. Hello guys it's me again ! In this post I aim to present the grounds for a French campaign fitting into the story line of CM:BS. Let's first look at the 2013French defence white paper (link in english) : https://www.defense.gouv.fr/english/dgris/defence-policy/white-paper-2013/white-paper-2013. In it you can find the operationnal contract of French armed forces which will be our guideline to build a credible French Orbat for the CM:BS campaign. In this document its stated p88 that French forces must be able to deploy their forces in three different context, in addition to soverignity and abroad permanent deployment: A National emergency force of 5000 troops on standby allowing the deployment of 2300 troops in 7 days in a radius of 3000km. This immediate reaction force is made of: A combined land group of 1500 men (rougly 2 GTIA) with armoured vehicles and helicopters A naval group made of one LHD and its escorts, and one SSN An air group of 10 fighter jets as well as supporting transport, refuelling and maritime patrol aircrafts. Three foreign long term non permanent operations of crisis managment (such as Mali or Iraq) with 1 as main contributor. All those operations together represents A combined arms brigade (7000 men), special forces, one LHD and its escorts, approximately 12 jet fighters and appropriate support planes A Major coercitive operation against a peer ennemy in coalition in with "first entry" capability where France would assume partial or full command. With a notice of approximately 6 month and for a limited period of time, France is able to deploy the following components: Two comined arms brigades (approx 15 000 mens), reinforceable by allied brigades to form a NATO type division under French command Up to 45 fighter jets ans supporting aicrafts A naval group made of the Aircraft carrier, 2 LHDs, escorts and SSN resources needed to guarantee the functions of command, intelligence and logistics for the operation (transport, health, fuel, munitions, spare parts). On completion of this engagement, a remaining force capable of participating in a crisis management operation over a long period. Those 3 contexts add up together, which means French armed forces are supposed to be able to engage in the 3 at once. As you can see, the third context fits perfectly the Ukraine scenario of CMBS. I also used the RAND study on the European generation capabilities posted just above: https://www.rand.org/pubs/research_reports/RR1629.html With this in mind here is my proposal for the deployment of French forces in the fictionnal CM:BS scenario found in the game user book : Early 2017 In light of the recent developments in Ukraine, the rise of tensions with Russia and the possbility of a conflict, France reduces its footprint the overseas operations to the minimal requirred and cancels the homeland anti-terror operations which overburdens the forces. Armed forces are intensively prepared for the possibility of a conflict with Russia. France, as the main European military power, also decides to take part in the NATO Task Force in Poland and sends an armoured GTIA (combined arms battalion approx 800 mens) [represents the 3rd abroad comitment of France as of 2017 with Sahel and Iraq, within the contract] June 2017 When learning of the invasion of Ukraine by Russia, the new French president, elected on a "strong EU" promess, decides to uphold his engagements and to send the immediate reaction force. Within 48 hours an Airborne GTIA (800 mens) is air deployed to reinforce Kiev defenses [Airborne troops part of national emergency force are able to pe deployed at 6000km in 48H, they constitute the QRF of this force :https://www.youtube.com/watch?v=a3q-fh-V3gY]. Air strikes are conducted from mainland France [see operation Hamilton or opening of the Libya campaign] and special forces are inserted. French battalion part of the NATO task force moves into Ukraine and engage combat with first Russian elements. Within a week, an Amphibious GTIA is assembled and embarks onboard 2 LHDs to sail towards Odessa with the NATO Marine fleet. An Air element of a dozen of Rafale and Mirage fighter jets and support planes are deployed in Polish airbases neighbouring Ukraine [second component of the immediate reaction force, and part of the fleet of the major coercition force]. A French combined arms brigade starts to be assembled to be sent to Ukraine and reinforce the already deployed troops. While plans are drawn for the mobilisation of a second [major corecition scenario] July 2017 The 1st French Brigade arrives in Ukraine just in time to relieved pressure from Russian offensive on Kiev and takes part in the NATO counter-attack towards central Ukraine [in line with RAND estimated deployment timeline]. Around 45 fighters are now deployd in the AO. French airborne battalion in the North and Amphibious Battalion in the South keep defending Kiev and Odessa respectively. The 2nd Brigade is assembled and gets ready to be sent to Ukraine under short notice. Reserve vehicles are sent to the front to replace losses. August 2017 The 2nd French Brigade arrives in Ukraine joins 1st Brigade to form a NATO division under French command with some extra European battalions. The newly formed division take part in the central offensive and races towards Luhansk to cut Russian escape routes. [Maximum French effort planned in the operationnal contract] Airborne and Amphibious Battalions take part in the general offensive. Amphibious battalion takes Sebastopol again 162 years after the first time. September 2017 After the cease-fire, most of the French forces are disingaged but a remaining forces stays in the country as a stabilisation force [in line with te white paper]. Here is my realstic scenario, aren't you thrilled ? EDIT : Post is now complete.
  7. Thank you very much I'll look into this for the rest of the presentation posts I plan to do !
  8. Hello guys, So I figured that the main difficulty devs would get trying to implement the French is language barrier and finding sources especially considering French army organisation was quite significantly tweaked in 2014-2016. So I've managed to build a quite precise Order of Battle from online ressources, and magazines. I've not taken into account units out of the scope of the game such as logistic and non-combat support elements and command elements are greatly simplify (as a result command element are the least accurate I think). This may not be 100% accurate, especially regarding support elements, but main combat formations should be exact. The document presents the main formations from which are drawn the GTIAs and SGTIAs as well as off-map assets that would make it in the game scope. Except when specified otherwise, all soldiers are carrying a Famas assault rifle. Doctrine wise, when it comes to fire suport, French army is quite close from the US army. For Artillery Fires, Squad Leader and Platoon Leaders can order simple artillery fires, while Foward Observers will provide more advanced fires (danger close fires, predicted fires, special effect shells, large bombardments). When directed by foward observers and their observation vehicles, fires don't require ranging shot. For CAS, Foward Observers and TACP teams are allowed to guide an airstrike, but also a Platoon Leader in certain circonstances. The main difference (at least from how US army is depicted ingame) is for helicopters and CCS. In French doctrine, Helicopters will enter in direct radio contact with the supported units and are responsible for the fires they make, all units from Squad Leaders and upwards can guide helicopters. They will also provide them recon and intel directly. Next time I'll try to present the different vehicles and armaments with "stats" similarly as how US, Ukrainian and Russian weapons are presented in the Game Manual. ToE France CMBS2.docx
  9. Well it would have made sense back then for sure, I think it would be a pity to make all the effort of creating the faction and implementing it in the previous game. Especially since a lot, I mean A LOT changed in the French army since then.I think gameplay wise it would also be more interesting to play the French against a challenging faction like the Russians, rather than against the Syrian army. French army would also be a nice contender against Russia in multiplayer, as it would be more on par with Russia than the US. Lastly, from a political standpoint, Eastern Europe is a major point of interest for French diplomacy, it would be very unlikely for the fisrt military power on the continent, always talking about european defense, not to get involved in a conflict at the border of the EU. For example, France is taking part in the NATO task force in the Baltics, in the last Trident Juncture it was one of the main contributor, so it would probably send a sizeable force in Ukraine.
  10. So I was thinking of making a little presentation of the French concept of SGTIA and GTIAs, but first, let's look at the French Army OOB : Bulk of the French army is made of 2 divisions each one encompassing specialisd arty and egineer units, 1 armoured brigade, 1 mechanised brigade and 1 light brigade (moutain or airborne). Each brigade is made of 2 tank regiments, 3 infantry regiments, one artilley regiment and one engineer regiment. The light brigades only have 1 cavalry regiment (but the airborne brigade has 1 more infantry regiment). Regiments however, are not an operationnal unit, they're not meant to be deployed as a whole. Instead they're the administrative and training echellon. By the way they're called regiment even if they're battalion size, that's tradition. In French army, the first echellon to be deployed organically is the compagny. Those compagnies once deployed will constitute a SGTIA (combined arms task force of the size of a big company). Those SGTIAs are made of combination of 4/5 melee units such as infantry, cavalry and light aviation in variable proportions supported by elements from the support arms : engineering, artillery, logistics. The core of a SGTIA is a company from a melee arm, supported by 1/2 platoons from the other melee arms. So you can generate SGTIAs with a cavalry, infantry or airmobile emphasis. However, SGTIA are fisrt and foremost a flexible structure adapted to the needs of the mission. Hence, they can have a mixed emphasis with cavalry and infantry in equal proportions for example. Support arms can also generate specialised SGTIAs to operate at a higher level. For example, an Artillery SGTIA based on an artillery battery of 8 guns and an artilley radar, with attachments of a cavalry recon platoon, infantry protection platoon and engineer road recon and clearance element. SGTIAs are the smallest autonomous element, but are not meant to fight alone. Instead, several SGTIAs make a GTIA (combined arms battalion size task force). A GTIA is the elementary unit of the french army in a combat zone. It's the same concept as the SGTIA but bigger and can be operated independatly. It's made out of minimum 4 and maximum 6 melee elements, usually SGTIAs of infantry, cavalry or airmobile emphasis and support elements such as an artillery battry, an engineer company, logistics, drones, etc. Those support elements can be deployed as an organic compagny or have the form of a SGTIA if extra support is needed to protect them. GTIAs will also have a dominant arm although they can be mixed. GTIAs don't have to use their melee component as SGTIAs, they can use them as organic compagnies as well if a low level of combined arms is not necessary. A typical infantry focused GTIA will be made out of 3 infantry companies, 1 cavalry company, 1 artillery battery, 1 engineer company, logistic element, and other support elements such as Manpads, Drones, Commando recon platoon, etc. It can be reinforced by additional elements such as an ATGM platoon, a CIMIC or a Gendarmerie element depending of the context it is used in. SGTIAs and GTIAs can also have different types of equipment, for example a cavalry focuses SGTIA can be equipped with Leclerc or AMX10RCR tanks, while an infantry focused SGTIA can be equipped with VCBI, VAB or BvS10 transports. It can also have a mix of those, for example, 1 Leclerc platoon, 1 AMX 10 platoon, 1 VBCI platoon and 3 VAB platoons. Combined arms elements at the platoon level can also be assembled in the form of a DIA (Détachement inter-armes), often used as a liaison and support unit to mentor allied elements of a lesser military capabilities. Several GTIAs will make a Combined Arms Brigade with dedicated support GTIAs (artillery, long range recon) and reinforcements. Each Divsion of the French army is supposed to be able to generate one Combined Arms brigade for an high intensity engagement within a coalition such as Ukraine. This decentralisation is permitted by the digitalisation of the battlespace that occured in the French army since the 2000s, that basically allows blue on blue tracking and brings a comprehensive C2 and transmission system. This battlegrouping strategy allows the French army to deploy tailor made units to suit the needs of the mission and to dipose of autonomous units up to the platoon level if needed. Furthermore, it simplify training and maintenance when not deployed as it allows pools of specialty. It also allow to have true specialist that have mastered their craft.However, the downside of such a modular system is that soldiers of the different units pulled together don't know themselves very much, they might not know how the other arms work, similarly, there is not a strong esprit de corps because those are ad-hoc units. This issue is adressed with the Brigade system, units are pulled from the same Brigade and will train themselves at SGTIA and GTIA level regularly. Similarly, if the deployment is planned ahead, the units that will be deployed together will prepare their projection together. This system allows those disparate task force to work well together and give the military leader a great adaptability and responsiveness. However, it is not the only reason. French army thanks to its colonial history and the wars it fought the last 60 years has acquirred tradition of combined arms at the lower echellon and an emphasis on mission command and lower echellon initiative, thats is since the proffesionalisation shared among all the army. The capability of all the arms and corps to work together on the fly comes from this history and allows the battlegrouping system. However, if such a system is often used to spread a small amount of forces on great distances to suit counter-insurrection needs in remote place, in the event of a conventionnal war such as depicted in the game, the battlegroups would operate much more closely, with more support, and sometimes with a more direct command. This is planned in the doctrine. So, how does this system translates into the game ? Well the SGTIA is the perfect echellon for the scale of the game, and this plug and play approach fits what players effectively do in game editor. When creating their battlegroup, players should be able to choose among the typical battlegroups depictable in the game : SGTIA Infantry, Cavalry and mixed, but should also have at their disposal the main organic companies to pick the individual platoons they need to reinforce their core. I've joint a powerpoint that presents different examples of what a SGTIA, GTIA, BIA and DIA looks like. I really hope French army will be depicted in CM:BS to try those organisations and interesting kits. It's very rare to be able to play France in a video game. I hope other nations will be added too of course, such as UK, Great Britain and Poland. And maybe also smaller armies such as Canada and Netherlands GTIA.pptx
  11. Are you refering to this video ? If yes, it was French SF and Peshmerga firing a Milan at a VBIED that missed, so they fired a Javelin that destroyed it.
  12. It's not about the army but more about the society we live in. For example, living in Ukraine is much harsher than living in Canada. Yeah hope more armies make it into CM:BS, it's a great game, would be even better with more diversity.
  13. Well officers are another matter altogether. There are a lot of sociological differences between officers and soldiers. Officers are often coming from a military background, they often go through military lycées (high school) before going into military "prepa" which are cramm schools to prepare the competitive exams of the french elite "grandes écoles" among which is St-Cyr, the French army military academy. The cadets then choose their affectation according to their ranking, the best one choose first. Since the Legion is very prestigious, best offficers often choose Legion or Airborne. As a a result, officers that arrive in the Legion at 23 are often in a military environment, with a rough lifestyle and a lot of PE, since they're 16, being in the military is for them a life goal, it's their career. There is of course other ways and trajectories to become an officier in the french army, but in any case, physical level requirred for officers in general is very high because they're supposed to show example and lead from the front. Regarding soldiers, French army is facing a similar problem than many other western armies which is "softer" youth, a military condition that requires a lot of sacrifices in a more and more individualistic society, and suffers from the private sector competition (no draftees anymore). As a result, a lot of efforts are put in adapting the training and the military lifetsyle to keep soldiers longer. In the meantime, the size of the FFL compared to the rest of the army is growing in part because being able to recruit out of this western pool negates this human ressources issues.
  14. It's not really that they don't like them, it's more that westerners are "softer" and hence, don't adapt as easilly to the rough legion lifetsyle, as a result, there is lot more westerners giving up than easterners, especially when you consider that the pay while being crazy good for africans for example, will be quite low for americans. But those who manage to go through are perfectly integrated, furthermore, French work very often with Brits and US soldiers which means native English speakers will always be appreciated as they ease the communication process. Diversity of backgrounds is what makes FFL very effective. More broadly I'm glad people are supporting the inclusion of French army in the game. And altough I don't expect much, I'll keep posting some interesting news from time to time to make people more familiar with French army and its capabilities. And maybe one day a surprise will happen haha.
  15. Hello guys, Just a quick update, French army has just used for the first time the Bonus shell (I wrote about it in the OP) in operations. On the 3rd of December, French Artillery received the order to destroy a column of ISIS vehicles on the move, they fired 4 bonus shells from their CAESAR howizers and destroyed 8 technicals. This happened near the town of Hajin in Syria (https://www.google.com/maps/place/Hajin,+Syrie/@34.4214663,40.7112374,10z/data=!4m5!3m4!1s0x154625b5eac1ec3f:0x7afb8d08c6f735f!8m2!3d34.6866678!4d40.8348715) French gun are only operating in Irak which means they fired over the border, which is at around 30kms of Irak. This means that it was quite a long range shot ! Maximum range of CAESAR guns is around 40kms. Here is the French report : I was wondering if such a shell could be modelled in CM:BS.
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