Jump to content

bangers

Members
  • Content Count

    17
  • Joined

  • Last visited

Everything posted by bangers

  1. I have been noticing a high frequency of gun damage through mantlet penetration with Panthers, has anyone else noticed this ?
  2. bangers

    Panther gun damage

    I understand that, I'm just wondering if the mantlet is penetrated too easily, as I don't see it happening as frequently to other vehicles.
  3. I am playing a scenario that starts at 06:30, and it's very dark, which makes it very difficult to play. One way round this is to create oversized target circles around every unit, so the map is bathed in a ghostly yellow light when a unit is selected, but this is not ideal. Is there a way of increasing the light, other than changing the start time ?
  4. bangers

    Let there be light

    Wow, what an excellent new feature, thanks Holman
  5. There is a video on YouTube called "Inside the Chieftans Hatch: Panther - Part2", in which the narrator, at 3:15, demonstrates the "open protected" position. This position allows the TC an intermediate position for the hatch, giving the TC better visibilty than being buttoned up, but without the danger of being completely unbuttoned. Could this be modelled in CM ?
  6. I ordered an eight man Russian SMG team, and a two man HQ team, to mount a T34/85, that was moving fast towards its final waypoint. When the tank stopped, the HQ team mounted, but only seven of the eight man SMG team mounted, while one man in the team ran all the way to a friendly corner of the map over 200m away. Once he had reached the corner, he ran back again. While this was happening, I followed him with the tank to see if he would mount it. He ignored the tank, and ran back to the spot his team were at when they mounted, and then stopped. Once I drove my tank back to him, he mounted successfully. The whole process took numerous turns, and was very annoying.
  7. bangers

    Tank rider bug

    Ok, I just wanted to make sure you had all the information regarding the circumstances surrounding the bug.
  8. bangers

    Tank rider bug

    I just had a look at the turn when it happened and I have to make some corrections to my earlier post. The individual soldier ran 1000m to the friendly map corner, and back again. The tank had been stationary before I ordered the mount command, but I wanted it to move forward in line about 20m or so, so I gave it a fast move order, with a 20 sec pause command. So, the SMG team was mounting a tank with a fast move order, to start after a 20 sec pause.
  9. bangers

    Tank rider bug

    I do have all the saved turns Give me an email address, and I will create a shared dropbox folder, and upload the turns, along with the password.
  10. bangers

    Time Delay Bug

    I ordered a T34/85 in a column to delay it's move fast order for 45 seconds, but when I came to watch the movie turn, the time jumped from 45 to 6 seconds, and the tank moved off, messing up the whole columns movement. Anyone else experience this ?
  11. I was messing around with the quick battle function, and I discovered that the point allocation in assault / defence, attack / defence battles was approximately 3.5 / 2, and 3 / 2 respectively. I was expecting 3 / 1, and 2 / 1. Is there any specific reason why the defender gets more than half the attackers point allocation in both modes ?
  12. Thanks for the feedback guys, now at least I cannot say I wasn't warned
  13. Ok, I don't really have the time to test it, so I guess I will have to find out the hard way
  14. That's a worry, is this something other players have noticed ?
  15. Thanks for that information, I never noticed the force adjustment menu.
  16. Thanks for your reply. What you say makes sense, especially given the fact that the defender will undoubtedly have to spend some points on trenches, foxholes, etc. So one could regard the extra point allocation as a "bunker bonus" However, I am curious to see how a 2:1 ratio att / def QB would work out against another human, so watch this space.
×