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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

bangers

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  1. There is a video on YouTube called "Inside the Chieftans Hatch: Panther - Part2", in which the narrator, at 3:15, demonstrates the "open protected" position. This position allows the TC an intermediate position for the hatch, giving the TC better visibilty than being buttoned up, but without the danger of being completely unbuttoned. Could this be modelled in CM ?
  2. Tank rider bug

    Ok, I just wanted to make sure you had all the information regarding the circumstances surrounding the bug.
  3. Tank rider bug

    I just had a look at the turn when it happened and I have to make some corrections to my earlier post. The individual soldier ran 1000m to the friendly map corner, and back again. The tank had been stationary before I ordered the mount command, but I wanted it to move forward in line about 20m or so, so I gave it a fast move order, with a 20 sec pause command. So, the SMG team was mounting a tank with a fast move order, to start after a 20 sec pause.
  4. Tank rider bug

    I do have all the saved turns Give me an email address, and I will create a shared dropbox folder, and upload the turns, along with the password.
  5. I ordered an eight man Russian SMG team, and a two man HQ team, to mount a T34/85, that was moving fast towards its final waypoint. When the tank stopped, the HQ team mounted, but only seven of the eight man SMG team mounted, while one man in the team ran all the way to a friendly corner of the map over 200m away. Once he had reached the corner, he ran back again. While this was happening, I followed him with the tank to see if he would mount it. He ignored the tank, and ran back to the spot his team were at when they mounted, and then stopped. Once I drove my tank back to him, he mounted successfully. The whole process took numerous turns, and was very annoying.
  6. Time Delay Bug

    I ordered a T34/85 in a column to delay it's move fast order for 45 seconds, but when I came to watch the movie turn, the time jumped from 45 to 6 seconds, and the tank moved off, messing up the whole columns movement. Anyone else experience this ?
  7. Thanks for the feedback guys, now at least I cannot say I wasn't warned
  8. Ok, I don't really have the time to test it, so I guess I will have to find out the hard way
  9. That's a worry, is this something other players have noticed ?
  10. Thanks for that information, I never noticed the force adjustment menu.
  11. Thanks for your reply. What you say makes sense, especially given the fact that the defender will undoubtedly have to spend some points on trenches, foxholes, etc. So one could regard the extra point allocation as a "bunker bonus" However, I am curious to see how a 2:1 ratio att / def QB would work out against another human, so watch this space.
  12. I was messing around with the quick battle function, and I discovered that the point allocation in assault / defence, attack / defence battles was approximately 3.5 / 2, and 3 / 2 respectively. I was expecting 3 / 1, and 2 / 1. Is there any specific reason why the defender gets more than half the attackers point allocation in both modes ?
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