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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Howler

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  1. I've always been able to use LumaSharpen and it doesn't impact FPS. You can also try HighPassSharpen and AdaptiveSharpen. You can use all three as you like. In CMSF I go with all three, in CMBS I do LumaSharpen only, and in CMBN Luma along with AdaptiveSharpen. Keep in mind my eyes are bad, I'm using an ATI card, and I like sharp stark visuals. Oh, I can't use the nifty NVidia shaders in ReShade (FXAA/MXAO) so...
  2. Which presets are you using? I'm using ReShade 3.1 on Win7-64bit with an AMD Radeon HD7850. I also go against recommendation and *keep* AA and shaders turned on in CM. I lose hit decals with in-game shaders off. And AA is on as I have no access to display depth not to mention the more effective AA shaders which only work with NVidia cards. I limit my use to a couple a sharpens, a LUT, UIMask (yours), curves, and ambient lighting. These have minimal impact on FPS while "improving" the visuals to my bad eyes! Unfortunately, what works for NVidia will not for AMD.
  3. The default is Shift-F3 to toggle on/off.
  4. Display depth is no longer available. As an anti-cheat feature, any game involving networking disables those shaders (depth based). I believe the TCPIP game mode triggers it. @CarlWAW or @HerrTom may have built from source to workaround that code as wall hacking isn't much of an issue in CM titles. Only the stock ReShade binary is white listed so altering it may get you banned when used in other games such as CoD, GTA, etc.... You can determine whether the display depth is accessible by running the DisplayDepth.fx shader. A black screen means unaccessible. My observations are as an AMD/ATI user. YMMV using a NVidia card... EDIT: It's still worthwhile for me. Has made CMSF so much more enjoyable to play. The Levels/Technicolor shaders @CarlWAW referenced above don't require display depth and have minimal impact on FPS. Another I like is AmbientLight.fx...
  5. First time install? What OS are you running?
  6. If some are not happy with the AI projecting actions within the current scope. Stressing the AI further isn't going to be pretty.
  7. AMD FPS tips

    You can now have app specific graphic profiles which override any global ones. The upper right corner of the Gaming Tab has a Add Profile option. The wizard will then present a scan/browse dialog where you can link the profile to the executable (or app) you want to customize. I'm not at my gaming system at the moment so the above is IIRC...
  8. Question - Reshade 3.0.8

    I don't have v2.10 of CMBS but have it running with 1.03 (demo - v3 engine) and CMBS 2.0 (v4 engine). Nothing special, run the installer, choose OpenGL. Choosing the DX9 or DX10 could explain the crashing... You could also try the recently released ReShade 3.10 update. But, it should run either way as long as OpenGL is selected. Not all the bundled shaders will compile which is normal. You can either go into the reshade-shaders/Shaders folder located where you have CMBS installed and delete them. Or, edit them in place to correct. You can even leave them if you don't mind your (ReShade) log showing errors. You don't need more than a few of them to dramatically improve the visuals. Some, are also video card dependent. I stumbled across this late and used this topic posted by @carcer to get started. I would use his presets as they are known to work. Once you are stable, you can tweak as desired. I still use his IUMask.png across the board but use different presets (and terrain) as visuals are subjective and very much to the eye of the beholder. I would give him kudos/thanks if such a thing was possible with the forum software. I use an AMD/Radeon and have kept the in-game Shaders, Shadows and AA on. You would likely have better results with these off as I believe the thread I pointed you too states for Nvidia cards. Good luck!
  9. Buddy Aid

    @Badger73 I stand corrected. Appreciate the heads up...
  10. Smoke as a Force Field

    Ok, but you're a team leader and barely aware of what's happening 10 meters around you... is that smoke coming from your side or the other? There's a lot to be said for not firing blindly. There's also a lot to be said for giving the H2H players the free rein to take advantage of the 200ft god view for gaming purposes.
  11. Buddy Aid

    I don't believe the animations one chooses to use affect the "combat" results. I assumed they were eye candy similar to the many GFX mods most use for terrain, vehicles, foxholes, etc... You can mix modern and WWII animations where common. Otherwise, you'll need to rename the files to force fit as desired. I'm not on my gaming system at the moment but I think I simply renamed one of the prone animations to unattended(?). I think I used the m4 one... For example, I copied the CMBS files over to CMSF so that the boys there now hunt similarly. They used to be more rigid and now look more reasonable.
  12. Question - Reshade 3.0.8

    The spinning is annoying! On the v4 engine, that doesn't happen if you turn off the Screen Edge Camera Movement (Alt-E). With the older games/engines - I hit the Conditions and then bring up the ReShade menu. No spinning and the black window showing scenario conditions is small enough to provide a little uncluttered space to view the different shaders at work in game. It's nice little utility which has really improved CMSF for me. Others on this board have produced stunning results!
  13. Question - Reshade 3.0.8

    For what it's worth.
  14. Question - Reshade 3.0.8

    Uninstall ReShade by removing the three opengl32* (ini, dll, log) files in your CMBS directory. Does CMBS now work? What OS are you on? (Win7, win10, Mac, etc) What video card are you running? (AMD, Nvidia, etc) FWIW, I use it on CMBN, CMSF, and CMBS running Win7(64bit) and Radeon 17.7.2 (HD 7800 Series) across many CM engine releases. Absolutely love this utility!
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