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About Howler

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  1. I'm an AMD (Radeon HD7850 & Win7) user and can confirm that you need to enable in-game shaders. This is an issue (for me) with CMBN, CMBS, and the CMSF2 Demo. I don't recall this being an issue prior to the v4.0 engine update. And, as I no longer have a copy of a prior release of CMBN installed, I can't check.
  2. Howler

    Demo crash

    Same here. On turn 10 playback. Win7 + Radeon HD7800 video. While CMBN (Bundle) and CMBS have never crashed. Applying the updated demo build hasn't corrected. I'll try replaying from scratch using the refreshed demo.
  3. I've always been able to use LumaSharpen and it doesn't impact FPS. You can also try HighPassSharpen and AdaptiveSharpen. You can use all three as you like. In CMSF I go with all three, in CMBS I do LumaSharpen only, and in CMBN Luma along with AdaptiveSharpen. Keep in mind my eyes are bad, I'm using an ATI card, and I like sharp stark visuals. Oh, I can't use the nifty NVidia shaders in ReShade (FXAA/MXAO) so...
  4. Which presets are you using? I'm using ReShade 3.1 on Win7-64bit with an AMD Radeon HD7850. I also go against recommendation and *keep* AA and shaders turned on in CM. I lose hit decals with in-game shaders off. And AA is on as I have no access to display depth not to mention the more effective AA shaders which only work with NVidia cards. I limit my use to a couple a sharpens, a LUT, UIMask (yours), curves, and ambient lighting. These have minimal impact on FPS while "improving" the visuals to my bad eyes! Unfortunately, what works for NVidia will not for AMD.
  5. The default is Shift-F3 to toggle on/off.
  6. Display depth is no longer available. As an anti-cheat feature, any game involving networking disables those shaders (depth based). I believe the TCPIP game mode triggers it. @CarlWAW or @HerrTom may have built from source to workaround that code as wall hacking isn't much of an issue in CM titles. Only the stock ReShade binary is white listed so altering it may get you banned when used in other games such as CoD, GTA, etc.... You can determine whether the display depth is accessible by running the DisplayDepth.fx shader. A black screen means unaccessible. My observations are as an AMD/ATI user. YMMV using a NVidia card... EDIT: It's still worthwhile for me. Has made CMSF so much more enjoyable to play. The Levels/Technicolor shaders @CarlWAW referenced above don't require display depth and have minimal impact on FPS. Another I like is AmbientLight.fx...
  7. First time install? What OS are you running?
  8. If some are not happy with the AI projecting actions within the current scope. Stressing the AI further isn't going to be pretty.
  9. Howler

    AMD FPS tips

    You can now have app specific graphic profiles which override any global ones. The upper right corner of the Gaming Tab has a Add Profile option. The wizard will then present a scan/browse dialog where you can link the profile to the executable (or app) you want to customize. I'm not at my gaming system at the moment so the above is IIRC...
  10. Howler

    Question - Reshade 3.0.8

    I don't have v2.10 of CMBS but have it running with 1.03 (demo - v3 engine) and CMBS 2.0 (v4 engine). Nothing special, run the installer, choose OpenGL. Choosing the DX9 or DX10 could explain the crashing... You could also try the recently released ReShade 3.10 update. But, it should run either way as long as OpenGL is selected. Not all the bundled shaders will compile which is normal. You can either go into the reshade-shaders/Shaders folder located where you have CMBS installed and delete them. Or, edit them in place to correct. You can even leave them if you don't mind your (ReShade) log showing errors. You don't need more than a few of them to dramatically improve the visuals. Some, are also video card dependent. I stumbled across this late and used this topic posted by @carcer to get started. I would use his presets as they are known to work. Once you are stable, you can tweak as desired. I still use his IUMask.png across the board but use different presets (and terrain) as visuals are subjective and very much to the eye of the beholder. I would give him kudos/thanks if such a thing was possible with the forum software. I use an AMD/Radeon and have kept the in-game Shaders, Shadows and AA on. You would likely have better results with these off as I believe the thread I pointed you too states for Nvidia cards. Good luck!
  11. Howler

    Buddy Aid

    @Badger73 I stand corrected. Appreciate the heads up...
  12. Howler

    Smoke as a Force Field

    Ok, but you're a team leader and barely aware of what's happening 10 meters around you... is that smoke coming from your side or the other? There's a lot to be said for not firing blindly. There's also a lot to be said for giving the H2H players the free rein to take advantage of the 200ft god view for gaming purposes.
  13. Howler

    Buddy Aid

    I don't believe the animations one chooses to use affect the "combat" results. I assumed they were eye candy similar to the many GFX mods most use for terrain, vehicles, foxholes, etc... You can mix modern and WWII animations where common. Otherwise, you'll need to rename the files to force fit as desired. I'm not on my gaming system at the moment but I think I simply renamed one of the prone animations to unattended(?). I think I used the m4 one... For example, I copied the CMBS files over to CMSF so that the boys there now hunt similarly. They used to be more rigid and now look more reasonable.
  14. Howler

    Question - Reshade 3.0.8

    The spinning is annoying! On the v4 engine, that doesn't happen if you turn off the Screen Edge Camera Movement (Alt-E). With the older games/engines - I hit the Conditions and then bring up the ReShade menu. No spinning and the black window showing scenario conditions is small enough to provide a little uncluttered space to view the different shaders at work in game. It's nice little utility which has really improved CMSF for me. Others on this board have produced stunning results!
  15. Howler

    Question - Reshade 3.0.8

    For what it's worth.