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Hardradi

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Posts posted by Hardradi

  1. I have a two computers as follows:

    • laptop with a RT install which has a v201.brz file. Going from memory, this was a full install.
    • desktop PC which has no v201.brz. file After upgrading from GE 4 v2.00 to v.2.02

    There is no v201.brz data file in the packed files from the Battlefront website when using the patch to upgrade from V2.00 to 2.02. This is the download labelled "CMRT Engine 4 (v2.0 through v2.02)".

    Can I just shove the missing file in or do I have to do a full reinstall?

  2. On 6/19/2020 at 11:22 PM, com-intern said:

    I've also been trying to pick up some more books detailing specific units/battles as I feel that sort of info is more pertinent to the Company/Battalion scale of CM. Although unlike the operational stuff its harder to pin down quality books and authors. For example, if you are interested in the history of the Eastern Front at an operational scale you will be served well by just buying up anything Glantz has written on the topic. Its not all perfect but you are definitely in the ballpark. Whereas as you go to more granular detail authors tend to be far more specific. Stephan Hamilton, for example, wrote the excellent Bloody Streets which I just got in the mail a few weeks ago but has apparently only written one other book on the Oder Front.

    You could try Jason D Mark's, Island of Fire, it was recently re-released. Half way through it switches and provides more detail from the Soviet perspective at the level you are looking for. Bloody Streets looks good.

    On 6/20/2020 at 3:13 AM, benpark said:

    Norbert Számvéber's books are really good sources for a lot of what's happening in 1945. In Hungary, for the most part. Well researched, well formatted, and informative at the scale needed for this work.

    Thanks, it available cheap on Kindle at the moment.

    On 6/20/2020 at 1:11 PM, RepsolCBR said:

    To have something to read during my holiday i just ordered the entire Stalingrad series last week...they should arrive any day now 😎...

    Are they simular in style to his Barbarossa derailed series ?

    Yes, similar format. You have a LOT of reading to do. 😃 The books are massive. Watch out for book 3 is split into two parts/books, I was caught out by this. Some good third party maps and/or a magnifying glass are useful. There was a website that I used that had all of the Wehrmacht maps day by day but they seem to have taken them all down.

  3. Just now, SimpleSimon said:

    Why are you playing Combat Mission? 

    I like playing war games and this is the best tactical 3D game I have found so far. Sure it has flaws like most things and sometimes it frustrates me.

    I have reviewed my battle results screen. The odds are 3:1 (649men:200men) in this battle, in the attackers favour. Plus they have armour support.

    Your first paragraph above is not factually correct. This undermines your whole view. I can easily pick apart many of your other points from a GAME perspective but I will leave it there.

  4. I recently played through the first three battles of this campaign and I am working through the fourth battle at the moment. The first and third battles are tough principally from a micro management and attention to detail point of view. I also found spotting very difficult.

    The campaign is playable. The enemy forces are not too strong. You can achieve the best victory results as long as you are willing to micro manage your forces. If anyone wants/needs a write up of how to win the first and/or third battle then let me know.

    EDIT: Cant help with how to conduct a historical attack by a Soviet battalion. 

     

     

     

     

     

  5. On 4/19/2020 at 6:06 PM, semmes said:

    Maybe you would like to quote the very first sentence too: "This proves nothing".

    I did -some- tests too and they show a tendency, maybe that's why I was talking about checking squads after the battle.

     

    So, we do know that they are not random?

    That means that somebody decided that when 10 guys are rushing 8m. from one cover to the next another guy 300m away, with a MG, is going to aim at one of them? really?

    Is that what we could call "gamey"?

     

    As somebody was saying "range" and "combat" are not the same... and you don't need "combat". You just need to get to a field, lay down, keep your eyes on the dirt and then raise your head... to see how clearly you are going to see a target 200m away... and while you are aiming remember nobody is aiming at you.

     

    I did not find the ensuing fighting half so pleasant as it should otherwise have been. Kincaid.

    I have a view similar to yours. The leaders tend to get hit more than other soldiers. I also perceive that gunners and AT weapon bearers tend to get hit a lot more as well. I did a count on two battles but the results were inconclusive. The sample is just way to low. It probably brought me more towards the view that it is random than the other way. I have the stats if you want them.

    As some other posters pointed out I am not unhappy if leaders and other high value targets are getting prioritized by the AI.

  6. I think its always been there but rare compared to this bocage problem.

    This morning in a FB urban battle a single soldier hiding behind a tall wall ran towards the enemy and my artillery barrage. He panicked when a shell landed on the other side of the wall ran towards the enemy stopped in open ground and was shot by the enemy.

    There was another time where one of my ammo bearers in a two man team just ran straight at the enemy in a RT battle even though he was under no duress. Similar to what you have described.

  7. On 2/7/2020 at 4:34 PM, Bulletpoint said:

    This is a very good point, and one that is often overlooked. During war, lots of chances are taken, usually based on incomplete information. Some generals are brilliant, most are at least decently competent, but the ones that we praise the most are the lucky ones.

    Like the Wehrmacht attack into the Netherlands 1940. Very similar to Market Garden, bust the Meuse and other defences, send a Panzer Division through, airborne forces take the bridges at Moerdijk, Doerdrecht and Rotterdam. Would have been a bridge too far without the Dutch surrender. Airborne casualties were very high and could have been a lot worse.

  8. 22 hours ago, Aquila-CM said:

    I´ve played it a couple of months ago and while the mission ends in a tactical defeat due to the bugged bridge at least the campaign can be continued.

    I believed that decompiling a campaign ends up with losing metadata. So is there a way to decompile, modifiy, and recompile a campaign without this downside?

     

    1 hour ago, IanL said:

    Correct decompiling does not recreate the core units files or the script. You have to figure all that out again in order to rebuild.

    Thanks for letting me know. Sounds like it will break the whole campaign. Now I can see why it isn't an EASY fix.

  9. 4 hours ago, BFCElvis said:

    #1 - Will never be changed. This happens (not often but it happens) with patches sometimes.

    #2 - Known and being fixed (actually already has been ..just not released yet)

    #3 - Ditto

    #4 - Not on your list but, in my opinion, bigger than the other 3 combined....PBEM QBs with Human selection in CMBN, CMFI and CMRT broken. See response to #s 2 and 3.

    Thanks mate

  10. Played two battles with the Churchill AVRE, one was a PBEM and the other against the AI.

    In both battles the AVRE has taken Penetration hits from small arms fire. More recently I had a casualty with no Penetration.

    Closer examination shows that the tank is not always completely buttoned up when it should be. Strangely the bow machine gunner opens a hatch above his head and is exposed when you look down on the in-game tank model. He is then killed by small arms fire without a Penetrating hit. The tank reverses and the hatch opens again, another crewman man has taken his place.

    WOD? Yes, it seems to be. 

    According to this video, the hatch needs to be opened up to load the mortar on the turret: https://youtu.be/fwCgEn48Bn8?t=55

     

     

  11. I will probably be wrong about this but wouldn't it be a good idea to have a dedicated thread outlining confirmed issues with the new patch?

    Each patch issue would be outlined with a brief description and its current status. This will give players an idea of whether they want to start or continue playing battles and campaigns. The thread should be blocked from public posts and controlled by Developer(s). Players can pile in on separate threads about other potential issues. 

    At the moment browsing the forums I can see:

    1. RT: PBEM games are not compatible and have to be finished in 4.0

    2. FI: Fallschirmjager uniforms have issues. 

    3. BN: Appears to be some odd behaviour of troops fleeing towards the enemy to seek cover.

     

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