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Warhead_100

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  1. I have it and like it. Toeppel covers issues like the lack of effective Russian anti-tank guns in large numbers (57mm), effective performance of the Ferdinand and the ability of the Luftwaffe to make itself felt when it did show up. Some of the strategic analysis has been done elsewhere (e.g. Mark Healy) but a good buy if you don't already have a modern book on the subject. And reads easier than a David Glanz...
  2. Finger in the air suggestion, but I was always struck how the actions described in Kamen Nevenkins' 'Take Budapest' (Take Budapest!: The Struggle for Hungary, Autumn 1944 - Kamen Nevenkin - Google Books) - the first Soviet attempt to take the city on the run - could form the basis of some good CMRT scenarios/ campaigns (if executed by someone with more talent and time than me....). Two (increasingly depleted) Soviet Mechanised Corps pushing forward against German counterattacks by Panzer Divisions with a few dozen AFV's a piece, and the whole thing compressed into a week or so. Anything East Front would be appreciated!
  3. I upgraded my system in the summer and am now running an NVidia RTX2080 TI. with driver set 432.00. This has run all the CM games at max settings with shaders (and shadows) for 6-8 hours at a time with no problems at all. I haven't installed driver upgrades beyond 432.00 (I'm not running anything that's needed it) but I can certainly confirm that this one works fine.
  4. I re-played 'Shadow of the Hill - 7am' over the long weekend, now in v4.0 (last time was in 3.0), and found the long range (approx. 200m plus) Bren shooting change very noticeable. I think practically all of my carrier mounted scout teams were shooting rifle fashion - definitely felt it diminished the suppressive effect on targets in the open/ soft cover. Be curious to know if there was a deliberate intention to introduce this as part of the v4 infantry behaviour changes.
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