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ncc1701e

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  1. Like
    ncc1701e reacted to 37mm in Syrian requesting fire mission sounds   
    I just checked & found these in my mod folder, presumably part of an unfinished mod for some video I was considering making... I think I got 'em from Project reality.
    It should be noted that all voice files found in the Blue forces can have arabic equivalents (including voices for incoming artillery & grenade battles, burning vehicles... stuff like that)... a fact which Heaven & Earth has taken advantage of.
  2. Like
    ncc1701e got a reaction from A Canadian Cat - was IanL in Tal Malah   
    Me too, often running out of time. But, I prefer being out of time than out of men. 😀
  3. Like
    ncc1701e got a reaction from Liveload in Syrian requesting fire mission sounds   
    In CMSF stock game, I do not think there is a voice when requesting a fire mission. Is it correct? Perhaps we do not know the exact Syrian's procedure.
     
    Anyhow, playing a little with the HQS sound mod, I have copied over the files from:
    .../voices/United States Armed forces/american requesting fire mission over *.wav to:
    .../voices/Syrian Arab Armed Forces/arabic requesting fire mission over *.wav And, now, I can hear the Syrians speaking when requesting fire mission. Is it how it works meaning the engine checks the name of the file to associate it to an ingame action?
    Thanks
  4. Like
    ncc1701e got a reaction from Aurelius in Tal Malah   
    Playing Qasabiyeh - Blue Attack is quite fun as Blue. Nice scenario. I do not want to give some spoilers. But, after my second attempt, I am still running out of time. 50 minutes is quite short since I am a very cautious player. But, I have not used all my artillery assets... so back for a third attempt. 😏
  5. Upvote
    ncc1701e got a reaction from borg in Tal Malah   
    Playing Qasabiyeh - Blue Attack is quite fun as Blue. Nice scenario. I do not want to give some spoilers. But, after my second attempt, I am still running out of time. 50 minutes is quite short since I am a very cautious player. But, I have not used all my artillery assets... so back for a third attempt. 😏
  6. Like
    ncc1701e got a reaction from Liveload in Tal Malah   
    Playing Qasabiyeh - Blue Attack is quite fun as Blue. Nice scenario. I do not want to give some spoilers. But, after my second attempt, I am still running out of time. 50 minutes is quite short since I am a very cautious player. But, I have not used all my artillery assets... so back for a third attempt. 😏
  7. Like
    ncc1701e got a reaction from Boche in Tal Malah   
    Playing Qasabiyeh - Blue Attack is quite fun as Blue. Nice scenario. I do not want to give some spoilers. But, after my second attempt, I am still running out of time. 50 minutes is quite short since I am a very cautious player. But, I have not used all my artillery assets... so back for a third attempt. 😏
  8. Like
    ncc1701e reacted to A Canadian Cat - was IanL in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    Minute 1:00-0:59:
    Commandant Litson only had to wait a short time after getting back into his tank to hear reports. His armoured recon came under mortar fire as soon as they reached the edge of the woods. Not long after that reports came in from members of the assault gun troop that there was a bunker observing them from the hill at KT3. We are lucky they didn't drop shells on the infantry. A quick check with Lt Col Ram Singh shows his men are not under fire and the crossing of the river is proceeding.
    Things begin to happen pretty much right away. The armoured recon units come under mortar fire as soon as they near their positions. The enemy must have known we were forming up (Aside: Bud sent me an email saying he was sorry for the first turn barrage – he made a mistake. Since it had little effect I said no to worry – well weave it into the story).

     
    The assault gun troop spot a bunker on the hill.

     
    The guys with the 105mm cannons are pretty much the perfect troop to spot a bunker

     
     
  9. Like
    ncc1701e reacted to A Canadian Cat - was IanL in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    Minute 1:00: Orders
    Most of my troops are not moving right away. Here is a shot of the force in their jump off positions.


     
    Armoured recon moving towards the bridge. The recon units will take up positions in the forest along the rise and the tanks will stay on the road ready to react as needed.


     
    Infantry recon moving towards the ford. A troop of tanks are attached to provide support as needed.


     
  10. Like
    ncc1701e reacted to A Canadian Cat - was IanL in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    METT-T: Troops
    Order of battle
    1 Battalion Pretoria Regiment, 6th Armoured Division: Comandant Litson
    2IC: Major Hooker
    A Squadron: Major Fry
    3 Troop: Lieutenant Smit
    4 Troop: Lieutenant Rassau
    5 Troop: Lieutenant Liebenberg
    6 Troop: Lieutenant Black
    Headquarters Squadron: Major Erasmus
    Recon Troop: Lieutenant White
    2 Troop (Assault gun): Lieutenant Long
     

     
    24th Battalion Sikh Regiment: Lt. Col Ram Singh
    2IC: Thakur Singh
    FO: Capt. Shabeg Singh
    Support Company: Major Chanda Singh
    Mortar Platoon: Lt. Balak Singh
    Carrier Platoon: Lt. Sahib Singh
    Pioneer Platoon: Lt. Ultar Singh
    A Company:
    1 Platoon: Lt. Bhola Singh
    2 Platoon: Lt. Bal Singh
    3 Platoon: Lt. Gurmucky Singh
    B Company:
    4 Platoon: Lt. Shagwan Singh
    5 Platoon: Lt. Buta Singh
    6 Platoon: Lt. Nand Singh
     
     
    2nd Independent Field Squadron: Major Ghafoor
    2IC: Capt. Kahn
    Flamethrower Section: Lance Corporal Jamil
    1 Platoon: Lt. Jabbar

     
     
     
    METT-T: Time
    That battle is 1 hour long. I am sure we will end the battle before that due to casualties.
     
  11. Like
    ncc1701e reacted to A Canadian Cat - was IanL in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    METT-T: Enemy
    Enemy Intentions
    The enemy wants to maintain position of the high ground in this area so they can continue to conduct counter attacks into the valley. They are likely to defend this territory to the last man.
    Enemy Force Capabilities
    They have infantry with anti tank support with the possibility of armour too.
    Possible Order of Battle
    A possible combination of Luftwaffe ground forces and Gebirgsjaegers supported by some kind of armour.
    Enemy Strengths
    German AT resources are extensive. This force has had ample time to setup their defences so mines, trenches and bunkers are to be expected. During the mission setup Bud let me know that the Allies have a 3:1 armour advantage and a 2.5:1 infantry advantage.
    Enemy Weakness
    The enemy is low on fuel and will have mobility problems. I am not totally sure what that will mean in game terms but it is part of the back story Bud put together.
    Enemy Equipment
    Expect both mobile and towed AT guns. Also expect to see mines other fortifications used in the area too.
    Enemy Course of Action
    The enemy will be defending the area. If I leave my flanks exposed I may find a surprise counter attack.
     
  12. Like
    ncc1701e reacted to A Canadian Cat - was IanL in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    METT-T: Terrain
    The map is about a km squared. There are some flat plateaus but also a lot of hill and valleys as well. My forces start off in the South East corner near KT1. The path to the hill top KT7 will be over the river at KT1 and KT2 adn then over the ridge line between KT3 and KT4. There is a road from the bridge KT2 leading to town KT6 and a trail leading from KT1 to KT5 just East of KT3.

     
    Some views of the terrain follow as indicated by the green triangles.

     
    Map View #1

     
    Map View #2

     
    Map View #3

     
    Map View #4

     
    Map View #5

     
    Map View #6

     
    Map View #7

     
  13. Like
    ncc1701e reacted to A Canadian Cat - was IanL in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    Planning
    METT-T: Mission
    The real mission is to show off the Rome to Victory Beta and give you guys something to drool over;-)
    The mission of the SA and Indian armies is the keep up the pressure on the German forces in the area and take away the high ground in the area to prevent any possible German counter attacks into the valley below.
    Objectives:
    The main objective is the high ground with its multi story building that has an excellent view of a wide area. To succeed in capturing that objective we need to cross a small river and capture a bridge as well as the town below the high point and another small village near by.
    Bridge – There is a single bridge and three fords over the river. Given the wet ground conditions using the fords will be risky. We will need to capture this bridge.
    Hamlet – This is probably the least important objective but it is on the route from the fords and attacking the down without nutralizing forces in this village will be foolish.
    Lower Town, Mid Town, Upper Town – With three separate equally important objectives in the down for the scenario this is the most important area of the map.
    Hill Top – The true objective of the scenario. All other objectives service taking the observation post on this hill top.
    Tasks:
    The Germans have been fortifying the area and are likely to have AT guns in the area along with some armour elements as well. The first task will be to get observation on the ridge line and village near our jumping off point.
    After which we will need to capture a river crossing and gain a view onto the plateau and the hill beyond.
    Cross the river – We will need to cross the river at KT1 (fords) and or KT2 (bridge)
    Gain the ridge line – In order to assault the town and the hill above we will next need to take the ridge line between KT3 and KT4.
    Neutralize forces in the Hamlet – assaulting the town will be difficult if my forces are taking fire across the plateau KT5.
    Assault the town KT6 – To make it to the hill top we will not be able to ignore the town
    Take the hill top KT7 – With the above tasks accomplished this will be the last step to Victory
  14. Like
    ncc1701e reacted to A Canadian Cat - was IanL in CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour   
    Initial situation
    This AAR is being played using a custom scenario borrowing a map from one of the scenarios that will be in the final game. Bud and I replaced the forces with some specific choices to show off new formations and gear.
    It is now March 1945 the Germans have been pushed far to the North in Italy. The area is defended by some low experience Luftwaffe ground forces and very tough Gebirgsjaegers. The forces available to push the Germans back in this area are South African and Indian. A force of a squadron plus of tanks from 1 Battalion Pretoria Regiment of the 6th South African armour division and two companies of the 24th Battalion Sikh Regiment supported by the elements of 2nd Independent Field Squadron of Indian Engineers.
    The weather is clear but with the snow having recently melted the ground is wet.
    Comandant Litson climbed back into his tank reflecting on his first meeting with the CO of the infantry he was tasked with supporting. The whole thing went better than expected. Lt. Col Ram Singh spoke better English that he did. Turns out the Indian officer had spent years in England before the war. His concerns about communications problems were curtailed. While there might still be problems, he now felt that he and is 2IC could contact Lt. Col Ram Singh and his staff and they would be able to straightening things out. In fact, since they were not under a time crunch, they had spent a little time over tea. The Indians seemed genuinely pleased to be working with he and his men. He got the feeling that they had similar uncomfortable experiences in the past working with British officers.
    Comandant Litson, like everyone else, knew the war was in its final days but until hostilities actually ended his men were not out of danger. The best way to protect his men and those of his allies was to prevent the Germans from regrouping and causing havoc on their terms. This was the time for his men to take the fight into their control.
     
  15. Upvote
    ncc1701e reacted to FoxZz in A plea for a French Army DLC   
    Hello guys it's me again !
    In this post I aim to present the grounds for a French campaign fitting into the story line of CM:BS.
    Let's first look at the 2013French defence white paper (link in english) : https://www.defense.gouv.fr/english/dgris/defence-policy/white-paper-2013/white-paper-2013.
    In it you can find the operationnal contract of French armed forces which will be our guideline to build a credible French Orbat for the CM:BS campaign.
    In this document its stated p88 that French forces must be able to deploy their forces in three different context, in addition to soverignity and abroad permanent deployment:
    A National emergency force of 5000 troops on standby allowing the deployment of 2300 troops in 7 days in a radius of 3000km. This immediate reaction force is made of: A combined land group of 1500 men (rougly 2 GTIA) with armoured vehicles and helicopters A naval group made of one LHD and its escorts, and one SSN An air group of 10 fighter jets as well as supporting transport, refuelling and maritime patrol aircrafts. Three foreign long term non permanent operations of crisis managment (such as Mali or Iraq) with 1 as main contributor. All those operations together represents A combined arms brigade (7000 men), special forces, one LHD and its escorts, approximately 12 jet fighters and appropriate support planes A Major coercitive operation against a peer ennemy in coalition in with "first entry" capability where France would assume partial or full command. With a notice of approximately 6 month and for a limited period of time, France is able to deploy the following components: Two comined arms brigades (approx 15 000 mens), reinforceable by allied brigades to form a NATO type division under French command Up to 45 fighter jets ans supporting aicrafts A naval group made of the Aircraft carrier, 2 LHDs, escorts and SSN resources needed to guarantee the functions of command, intelligence and logistics for the operation (transport, health, fuel, munitions, spare parts). On completion of this engagement,  a remaining force capable of participating in a crisis management operation
    over a long period. Those 3 contexts add up together, which means French armed forces are supposed to be able to engage in the 3 at once. As you can see, the third context fits perfectly the Ukraine scenario of CMBS. 
    I also used the RAND study on the European generation capabilities posted just above: https://www.rand.org/pubs/research_reports/RR1629.html
    With this in mind here is my proposal for the deployment of French forces in the fictionnal CM:BS scenario found in the game user book :
    Early 2017
    In light of the recent developments in Ukraine, the rise of tensions with Russia and the possbility of a conflict, France reduces its footprint the overseas operations to the minimal requirred and cancels the homeland anti-terror operations which overburdens the forces. Armed forces are intensively prepared for the possibility of a conflict with Russia.
    France, as the main European military power, also decides to take part in the NATO Task Force in Poland and sends an armoured GTIA  (combined arms battalion approx 800 mens) [represents the 3rd abroad comitment of France as of 2017 with Sahel and Iraq, within the contract]
    June 2017
    When learning of the invasion of Ukraine by Russia, the new French president, elected on a "strong EU" promess, decides to uphold his engagements and to send the immediate reaction force.
    Within 48 hours an Airborne GTIA (800 mens) is air deployed to reinforce Kiev defenses [Airborne troops part of national emergency force are able to pe deployed at 6000km in 48H, they constitute the QRF of this force :https://www.youtube.com/watch?v=a3q-fh-V3gY]. Air strikes are conducted from mainland France [see operation Hamilton or opening of the Libya campaign] and special forces are inserted. French battalion part of the NATO task force moves into Ukraine and engage combat with first Russian elements.
    Within a week, an Amphibious GTIA is assembled and embarks onboard 2 LHDs to sail towards Odessa with the NATO Marine fleet. An Air element of a dozen of Rafale and Mirage fighter jets and support planes are deployed in Polish airbases neighbouring Ukraine [second component of the immediate reaction force, and part of the fleet of the major coercition force].
    A French combined arms brigade starts to be assembled to be sent to Ukraine and reinforce the already deployed troops. While plans are drawn for the mobilisation of a second [major corecition scenario]
    July 2017
    The 1st French Brigade arrives in Ukraine just in time to relieved pressure from Russian offensive on Kiev and takes part in the NATO counter-attack towards central Ukraine [in line with RAND estimated deployment timeline]. Around 45 fighters are now deployd in the AO. French airborne battalion in the North and Amphibious Battalion in the South keep defending Kiev and Odessa respectively.
    The 2nd Brigade is assembled and gets ready to be sent to Ukraine under short notice. Reserve vehicles are sent to the front to replace losses.
    August 2017
    The 2nd French Brigade arrives in Ukraine joins 1st Brigade to form a NATO division under French command with some extra European battalions. The newly formed division take part in the central offensive and races towards Luhansk to cut Russian escape routes. [Maximum French effort planned in the operationnal contract]
    Airborne and Amphibious Battalions take part in the general offensive. Amphibious battalion takes Sebastopol again 162 years after the first time.
    September 2017
    After the cease-fire, most of the French forces are disingaged but a remaining forces stays in the country as a stabilisation force [in line with te white paper].
    Here is my realstic scenario, aren't you thrilled ?
    EDIT : Post is now complete.
  16. Upvote
    ncc1701e reacted to Nital6397 in A plea for a French Army DLC   
    FoxZz let me join the general call to include the French forces in CMBS! As a Frenchman I can only applause and support your initiative. And honestly the amount of research you did is very impressive... Hats off! I sincerely hope BF will listen to this plea and as we like to say : "Impossible n'est pas Français !"
  17. Upvote
    ncc1701e reacted to snake_eye in A plea for a French Army DLC   
    @FoxZz If your plea could become true, it would be fantastic. However, I do not think that it is in the pipe for the time being. Too bad. I really think that what the French Army and Air Force are demonstrating in Mali and the support they give in Syria should be a very good opportunity for BF to reconsider its actual position. Their reason has surely something to do with the cost of creating all these new vehicles and tracks,  but they have done it for NATO,  released with Germans and Dutch forces. Why the French forces were omitted at the time ? Maybe they did not consider it would have a sufficient selling factor covering its cost ?
  18. Like
    ncc1701e got a reaction from Boche in BMP rear infantry hatches   
    All right, this is the kind of WOW moment I like. It starts with a kind of mistake of my own.
    I was progressing in a little village as Syrians against uncons. With my first attacking wave progressing well, I have moved forward two more BMP1 but, been perhaps too optimistic, with their squads mounted.
    Suddenly, an enemy team coming from nowhere was spotted on the right of one of the immobilized BMP1. And, the squad inside the BMP1 opens fire using the roof infantry hatches that are located at the rear of the vehicle killing few guys. WTF.
    I did not recall having seen this in CMSF1 ever. Is it new to CMSF2?
    Anyhow, well done BF !!!

  19. Upvote
    ncc1701e got a reaction from A Canadian Cat - was IanL in RPG reloading   
    After few tests, it works. To be sure, the guy won't reload its RPG, you need to insure the next move order (can be anything FAST, QUICK, ...) is ordered BEFORE the RPG guy is firing.
    Right now, I am doing the following combination with success:
    Order your RPG team a SLOW movement toward a given position Give 10-15 seconds PAUSE order in this position Order your RPG team a FAST or QUICK movement toward your fallback position Playing in real time, I was sometimes not planning enough in advance the retreat of my guys...
  20. Like
    ncc1701e got a reaction from Aurelius in RPG reloading   
    After few tests, it works. To be sure, the guy won't reload its RPG, you need to insure the next move order (can be anything FAST, QUICK, ...) is ordered BEFORE the RPG guy is firing.
    Right now, I am doing the following combination with success:
    Order your RPG team a SLOW movement toward a given position Give 10-15 seconds PAUSE order in this position Order your RPG team a FAST or QUICK movement toward your fallback position Playing in real time, I was sometimes not planning enough in advance the retreat of my guys...
  21. Like
    ncc1701e reacted to Rinaldi in [AAR] UK - Recipe for Disaster AAR   
    Hey everyone, figured I'd share an AAR of a recently completed single player mission. I know its not as dramatic as a MP battle but I simply don't have time to commit to PBEMs as of late and as I'm sure everyone is aware single player has been much revitalised since the 4.0 patches - it's also a great way to remind people that even if the engine is showing its age, it's a good looking one. Taking the time to make an AAR lets me slow my roll, enjoy the action a bit and learn in the process.  I'll be updating this roughly every couple of days, everything's already complete. More to come I believe if there's enough interest. Without further ado:
    ____
    Recipe for Disaster 
    Situation:
    It is the 27th of June 2008. The coalition invasion of Syria is in full swing. I am the commander of A Company (Coy) of the 1st Battalion (Scots Guards) of the 1st Armoured Infantry Brigade. My unit is currently stationed at an abandoned palace at the edge of the Syrian desert, resting and refitting after a series of actions. The bulk of the brigade is conducting operations to isolate city of B’ir Basiri in advance of lighter units assaulting to reduce it.
    This area was supposed to be quiet and clear, yet alarmed messages from HQ and dust clouds on the horizon herald trouble is afoot and it’s coming for us! Evidently, a Syrian force has managed to remain unmolested in the desert as intelligence and air assets focused their attentions on B’ir Basiri.
    Battalion and Brigade are organizing a quick reaction force and are promising us priorities from several indirect and air power assets. For now, I must look to the defense of my command with what is to hand.
    Enemy Forces:
    Unknown. Electronic intelligence has identified radio-communications between what appears to be at least three separate callsigns. This suggests that the enemy approaching me may be a battalion in strength.
    Key Terrain and Enemy Courses of Action:
    Much about the enemy is unknown, asides that they are advancing on us from the west. I have identified three general courses of action the enemy could make:

    The battlescape, with an overlay showing Key Terrain (KT) and what I believe the enemy can and will do.
    Course of Action (COA) 1 is a thrust through the open desert to the NW into a shallow dip in the ground. While not visible in the above overlay, there is a sandy piece of ground with a grove of palm trees as you approach KT01 that could provide cover. This first course of action I largely discounted: it had the least cover and an advance over it would be exposed to no less than four of the positions I had planned on occupying.

    Looking west towards KT 01 (left) and 02 (right). Asides from scrub and chaparral, these rises offer little cover and concealment but are undeniably good positions in a pinch.
    COA 2 was deemed a more likely route. It runs through a small valley formed by four jagged outcroppings, though the distance between these features is more than wide enough to allow the deployment of a combat formation. There is a palm grove in the valley that offers good cover and concealment, while the approach out of the valley has many small folds in the ground that could provide decent fire positions.

    Once again looking west, from KT 02 into KT 03. The ground that the enemy would have to cross if they were to take COA2.
    COA3 was the one I judged to have been the most likely route of advance. It would have been the one I would have selected had I been the opposing commander. While the terrain in that half of the battlescape is generally open, it is only adequately covered by two pieces of key terrain – KT 04 and 05 – one of which was the palace itself, a position that could be easily suppressed. If the enemy were supported by indirect fires and advanced swiftly and in strength they could easily break in and roll up my flank. Exacerbating the issue is that KT 05 was, similar to KTs 01 and 02, a small rise that provided good fields of fire but unlike these former positions was isolated, offered no good options to retreat and was far more sparsely vegetated. To KT 05’s front was a sparse palm grove in low ground that could provide a good position to establish a support by fire from the enemy.

    KT 04, the Palace, as seen from the enemy's point of view. Due to the slope to its front the positions that could observe and fire on the enemy were few and obvious. 

    The view from KT05 , looking west. The palm grove. High ground to the left also provided the enemy with a good position to support any thrust. 
    Scheme of Maneuver:
    As a result of the near total lack of information about the enemy force’s size, composition and greater objective, I settled for a defense-in-sector. However, that does not mean I fail to select alternate battle positions. My men all had access to armoured fighting vehicles, allowing for flexibility in the sector. As I had identified several courses of action the enemy could take, I selected obvious, though strong, positions that could fire on at least two of the three expected paths of enemy attack.
    Further, a series of engagement areas (EAs) were identified as the sweet spot I would want to open up on the enemy with if I had the luxury of being able to hold my fire.
    Three battle positions (BPs) were selected. Units were distributed in the following manner:
    BP1: occupied by 2nd platoon (+), with a planned fall back to the cluster of buildings to the left-rear of the palace; BP2: Occupied by 3rd platoon (+), with a planned fall back into the palace itself; and BP3: Occupied by 1st platoon (+), which I had great difficulty in selecting an alternate position for – of all the positions there’s was the most precarious. Additionally, a small ‘light armoured reserve’ which consisted of the Coy second in command (2IC), the Company Headquarters’ fighting vehicles, a javelin team and miscellaneous vehicles was kept in immediate reserve in the reverse slope of the palace. I put little faith in their ability to really influence the battle.

    The scheme of maneuver, or rather, the battle positions. EA = Engagement areas where I hope to hit the enemy hardest. 
    Command and Control:
    The left flank of the company’s line was held by the 2nd platoon, reinforced with a javelin detachment of two teams.
    The center was held by the 3rd platoon, reinforced only by the company headquarters, a forward observer and some marksman teams emplaced in the palace.
    The right was held by the 1st platoon, directly in front of what I felt was the most likely route of attack. As a result, it had the best and most immediate access to fire support. They are reinforced with a javelin team, a fires party from the supporting AS90 battery and the company’s Tactical Air Controller Party (TACP).
    On the subject of fires, the following assets were ultimately available to me:
    Light mortars, which are organic to every armoured rifle platoon; Battalion level 81mms, already on call; An AS90 battery of 4 x 155mm tubes, already on call and primed for missions; and A flight of 2 x Harriers with a light anti-tank loadout, at the time of the engagement they are ETA 5 minutes.
  22. Like
    ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread   
    The young insurgent leader may have been inexperienced and afraid, but he was brave... or just blindly stupid.  He didn't hesitate to throw his men at the Americans who had appeared behind him.  Against a superior trained force in a good defensive position endowed with night optics his men never stood a chance.

     

     
    Some survived long enough to return fire, but that lasted only moments.  Some of the insurgents did survive...and would likely end up in Fallujah or Ramadi

     

     
    Hitman's battle was just beginning

  23. Like
    ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread   
    Assassin 1 is given the order to reveal their presence.  Lt Navarro gives the order to Sgt Nieto to light up some contacts around their position - "time to start this party Sgt."  The bravado hides his concern that his platoon is isolated from the rest of the battalion and the enemy force in the town is estimated at several hundred.

     

     

     
    On the opposite end of town Hitman starts eliminating enemy units surging toward the canal road.
     


     
  24. Like
    ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread   
    Godfather upon hearing from Assassin 1 orders Hitman across the canal.

     

     
    The insurgent leader to the north nervous about what is going on around him sends out men to the other two team leaders in his area.  Unfortunately one is dead and the other is in a daze wandering among his men - casualties of the American bombardment.  There is no help.

  25. Like
    ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread   
    1st recon plan is for Assassin 1 to occupy a factory complex on the northern outskirts of the town.  The open fields between it and the river will allow the team to cut off the defenders from the North and create confusion.  Meanwhile once Assassin 1 has confirmed they are on the objective Hitman elements will cross the canal and follow the canal road west then occupy the buildings along that route.  This is parallel to the bridge road and one block over.  Hitman 3 is tasked with actually taking control of the bridge itself.  Meanwhile Raptor and the remaining elements of Assassin will frontally assault the thoroughly disrupted defenses and clear the town,  Hitman elements are to maintain a defensive posture along the canal to prevent a friendly fire incident.
     
    The first the insurgents know of 1st recon's plan is the sudden appearance of smoke if front of the northern positions.  They wait for the Americans to appear...… 

     
     
    Meanwhile Assassin 1 has slipped past them in the dark and headed for their objective in the enemy rear.

    The insurgent commander confused by the failure of the enemy to appear sends a team forward across the road.

    On hearing they see nothing he races across himself to confirm.

    The view from Assassin 1 at the factory complex.
     

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