Jump to content

ncc1701e

Members
  • Posts

    669
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by ncc1701e

  1. 2 hours ago, Freyberg said:

    I would enjoy early War for historical reasons, but it's the late War where you have the most fun playing Allies on the attack.

    On the contrary, the Allies had good tanks like Somua S-35 or Matilda in May 1940. The problem was the lack of radios in each tank unlike the Germans. Tactically, Allies have a good chance of success. It reminds me of a historical CMBB scenario where one KV-1 tank was blocking a whole German column. Funny.

  2. On 8/14/2019 at 8:43 PM, Erwin said:

    At the current rate of releases that would take another 5 years minimum, and it's hard to imagine playing a 17+ year old CM2 game system when the game tech will have moved on so much by then.

    In fact what scared me most recently was the OpenGL strategy. But its end of life is not yet scheduled. And I am less worried about Vulkan now.

  3. 5 hours ago, sburke said:

    Well considering what they have done with CMSF2 you have some working parts. 

    Yes, the first pieces are there. Who knows? Maybe one day? If BF decides to give it a go, ping me, I have lot of TO&E sources for German / British / French / Dutch / Belgium of May / June 1940.

  4. On 8/12/2019 at 11:22 PM, Sgt.Squarehead said:

    You can sort of simulate that with on-map spawning & exit zones (I tend to do this in conjunction with manhole flavour objects, fake railway tunnels etc.), assuming you have the reinforcement slots/terrain objectives to spare.....Smaller tends to be better for MOUT maps as is IMHO.

    The thing is I would like the guys to enter the tunnel to be the same at the end of it, keeping them untouched (same ammo level, casualties). Your method works but, here, this is a new team. And, how do you insure the guys are actually leaving before entering the new ones?

     

  5. 6 hours ago, Zveroboy1 said:

    Could someone please link me to the 2.02 patch notes or paste the changes here?

    Posted in page 3 of this thread. v2.02 Patch Notes:

    Bug fixes:

    -Fixed bug where Quick Battle play by email batles crash when Human unit purchasing is used.

    -Fixed bug where infantry under fire seek cover in the direction of the fire

  6. On 7/27/2019 at 12:53 AM, sburke said:

    Little more detailed,  they were actually building a wall for a couple objectives. Force the Sadr movement out of mortar range of the green zone as well as shutting off access to the Jamilla market which was a major source of income with protection and black market rackets.  Most photos show typical construction cranes 

    https://mwi.usma.edu/stealing-enemys-urban-advantage-battle-sadr-city/

     

    @sburke interesting article, thank you

  7. I saw something different when converting my CMSF map to CMSF2. The position of the newly added flavor objects are moving slightly when I reloaded the map right after. But after, they were stable. Seems the engine do some little adaptation on its own.

    But, I have never seen a change of flavor objects. I am running CMSF2 vanilla.

    Is it not all the addition of new flavor objects with mods that could also cause the problem ?

  8. In fact, I do not need CM3. I will be more than happy with just few enhancements :

    1. Ability to split squads inside vehicule to dismount only the needed team.

    2. Ability to keep damage on a map like the old Operation of CM1 (a modern urban battle could be splitted In several scenario on the same map)

    3. In the editor, increase the number of AI groups - 32 instead of 16 (to allow more flexibility)

    4. In the editor, increase the number of Terrain objectives - 30 instead of 15 (to add more AI triggers)

    5. In the editor, allow Setup of AI group to be linked to an AI trigger (to add an AI group on the map depending on the location of the other side not only of a time period)

    6. In the editor, allow more control of AI indirect fire missions (duration, smoke or normal rounds, initiated by AI triggers)

    7. Add more default flavor objects

     

    But, if one would like a wish for CM3, introduce machine learning for AI so that it can learn battle after battle the best way to defeat you (both for StratAI and TacAI).

  9. From the article:

    In Syria, militants don't bother with planning strategic offensives and drawing arrows on operational maps, but rather adhere to the mobile tactics of guerilla warfare – guessing the strength of government positions, rushing in on high-speed jihad-mobiles, making precise strikes and quickly disappearing.

    That's their problem imo. Without any coherence at the strategic level, not surprising that they lose.

×
×
  • Create New...