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Everything posted by ncc1701e

  1. Battle for Tripoli: https://www.dw.com/en/libyas-battle-for-tripoli-what-you-need-to-know/a-48374754
  2. Absolutely no need to apologize @Ithikial_AU. Myself I have not delivered anything to the community and, designing my own scenario, I know how this is long to polish.
  3. And yes sorry, this is an in-game fire support mission that I am ordering. I am a bit confused now too because I am unsure what the AI does using Area Fire. Here is the situation. I have designated group number 4 (A4) for the Mortar section: And, the order number 2 for the AI plan of group number 4 is to perform Area Fire of the same above ditch. Order number 2 starts 30 seconds after the beginning of the scenario. So, in this case, does AI perform an indirect fire mission or a direct fire mission? I assume a direct fire mission since AI is firing. Thanks
  4. And the other thing strange is that if I am selecting a "direct fire", the rounds are indeed fired without restriction.
  5. The target is at 332 meters. You are right if I am selecting a target around 400 meters away, the spotting rounds are launched. What is strange is why the fire mission is authorized before starting the scenario? The distance has not magically changed.
  6. What is funny is that doing the exact same thing BEFORE starting the scenario, the "on map" M1129 will immediately turns in firing position and will start firing once scenario starts. Due to this, I wonder. Is it a C3I problem? My OOB is on the following screenshot. Note that I have removed B company HQ, XO team and Fire Support Team. I am confused by the Delivery parameter set at 1 minute at one stage and nothing more happening next...
  7. Here is the complete sequence. I am using the 3rd platoon HQ to call indirect fire with the "on map" M1129. At 29:25 - status is RECEIVING with DELIVERY = TWO MIN At 29:16 - status is PREPARING with DELIVERY = ONE MIN At 28:50 - status is SPOTTING with DELIVERY = At 22:01, the M1129 turns in firing position but nothing happens. I stop to wait at 16:45. Scenario length is 30 minutes.
  8. Doing a small scenario example for AI triggers, I have seen that the "on map" M1129 or the spotter remains stuck in Spotting phase. I am using CMSF2 v2.01. Rarely the "on map" M1129 will fire, it happens once so far. But, usually, it will just remain stuck. In this situation, the "Delivery = " parameter remains empty as you can see on the below screenshot: Did anyone else notice this?
  9. Yes sorry because I am sure I have seen a thread about this but I can't find it. My problem is the following. I am using the "Print Screen" key to take screenshots for my DAR on CMBN. I have quite no issue even if I am losing little details compared to the real game display. But, with CMSF2, my screenshots are just horrible using "Print Screen" key. I am pretty sure I have seen alternatives. Is someone able to help me or sticky the good thread? Thanks a lot
  10. Hello, I was looking for Dompaire or Arracourt battle and found this thread. Was it released? I am perhaps doing the wrong search in FGM site.
  11. Year 1943/1944 on the eastern front๏ปฟ:
  12. MINUTE 27 By chance, the artillery barrage is touching almost nothing. My assault on the last objective is on going. Not much opposition so far, my bet was good. If one enemy team is firing or is detected, it is treated the right way... ๐Ÿ™‚ "Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning." Churchill
  13. Well since the tank is dismounted, I have no access to its damage status. This will have to wait one more turn.
  14. Cool thanks. I will check next turn the tank status. For me, it was already lost...
  15. MINUTE 26 Given the caliber, what an horrible death... On the left, I am assaulting again the woods and I hope to succeed now. Same in the main objective, more troops are coming to secure the place. In the woods, on my left wing, I am now discovering the enemy... Suddenly, another artillery barrage is restarting. This is like if Germans have nothing more to do to stop me!? Here, I am a bit puzzled. The tank crew can now go back in their Sherman. Do you think I can move it again with three guys instead of five? My plan for next turn is a bet. All in to the last objective.
  16. Currently reading this... Just imagine the TacAI learning game after game how to destroy you !!! ๐Ÿ™‚
  17. Well this thread is sticky there: http://community.battlefront.com/forum/53-cmsf-strategy-and-tactics-forum/ How surprising it is back? ๐Ÿ™‚
  18. Hello, Several methods have been discussed here. Personally, this is my nightmare. Cheers
  19. Yes, this was funny. I was not so lucky finally...
  20. @Badger73 In the meantime, you can check this video on Youtube from someone called "Proambulator". This is an excellent introduction to AI triggers.
  21. MINUTE 25 On my left wing, after few mortar shots last turn, my men are assaulting the woods. The objective is to clean up the left flank of my assault on the main objective. Speaking of it, my troops are approaching of the objective. My scout team is still ahead of the attack. And I am lucky. The little trap, setup here, has not worked since these guys are facing the wrong direction. ๐Ÿค— My scout team has killed one bad guy but the two others are firing back. Just the time to throw a grenade before being shot... Oh no! Brian has been hit! Brian has been hit!
  22. Thanks guys, any comment on my second question?
  23. Understood. I do not own CMBS too but the editor is the same. Give me few days to make something.
  24. Do you mean something like what I have just post here? The editor view and then the consequence?
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