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ncc1701e

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Posts posted by ncc1701e

  1. 22 hours ago, sburke said:

    Generally in playing CMSF I almost never see that automaton response - CMSF2 has not changed that.  You have a dozen years of technology development between the games so expect to have a harder time versus ATGMs.  You can still spot them pretty good once launched (generally), but you won't see these immediate reorientations of vehicles to anywhere near the same degree.  I am in doubt most vehicles even have a laser warning.  I'll have to go play around and see if I even note that.  Hasn't been something I have seen much of.

    heh just watched an AT 13 take out one Challenger (frontally) and fire 4 rounds at another and never get spotted.  Yeah this is a whole different game.

    I am quite happy that there is no automated response like launching smoke and falling back as soon as LWR detects something. I am still surprised there is no laser warning message thanks to the new engine. None of the CMSF vehicles are LWR-equipped even the Abrams or the Bradley in 2007 ? 😕

  2. 4 hours ago, sburke said:

    First off they are speaking Arabic which none of the rest of the force understands so it is a lot of animated gestures, expressions like “boom” and some things that don’t translate but look vaguely offensive. In other words they end up taking pics on their mobile and texting them. 😎

     

  3. 21 hours ago, The_MonkeyKing said:

    They only have one weapon system.

    Yes you are right. What the same in CMSF and just noticing this now ... My bad ☹️

     

    2 hours ago, Baneman said:

    But then he scores a devastating hit with an RPG round...

    Ouch ... Great AAR. All your pictures are without any mods, correct?

  4. On 6/22/2018 at 6:20 AM, Battlefront.com said:

    Our intention is to make this as painless a process as we can for everybody, including us!  No doubt there's going to be a few cases where some extra TLC is needed to get things going, however I suspect you won't have a problem.  You most likely purchased the Retail Upgrade from us way back when.  That was a $1 purchase that converted the Paradox license over to our system.  If so, then there is an online record of your license key for you to enter when it comes time to Upgrade.

    I must admit I am totally confused about this $1 purchase. Where I could find it on your site?

    I have the Paradox version of the game plus the three modules. And, following this link:

    http://www.battlefront.com/index.php?page=shop.product_details&flypage=shop.flypage_bfc&product_id=227&category_id=9&manufacturer_id=0&option=com_virtuemart&Itemid=26

    I read that:

      1. Do you own at least one CMSF module, such as the Marines or British Forces module?
        1. If yes, then you do not need this upgrade! Please download the FREE 1.21 patch from www.battlefront.com/patches.
        2. If no, then the v1.21 special upgrade may apply to you. Please read point 3 below.
      2. Do you plan to purchase a module?
        1. If yes, then you do not need this upgrade! If you purchase a Module, your base game will automatically be "converted". Modules work with retail versions as is. There is no need to purchase this upgrade. Simply go to www.battlefront.com/store to buy a module.

    So, I assume that I do not need the $1 purchase that convert my Paradox license over to your system.

    Am i right?

    Thanks

  5. On 6/19/2018 at 12:31 PM, Bil Hardenberger said:

    For those of you who were following my "Lesson in Defense" AAR in the CMBN forum.. sorry about not updating that thread for a while, but I can really only do one of these at a time, and this one takes priority.,  Once I started this game it took up my full attention.

    I am following this one. But, will be hooked by this one too. 😉 Thanks for doing this

  6. On 6/14/2018 at 12:51 AM, Sakai007 said:

    Honestly I am so grateful for the reduced price for previous owners of the game. $35 to bring the who deal up to engine 4 is not a bad deal, I mean we're getting on board regular/vehicle mounted mortars and the updated QB force selection. That right there is worth the money to me. It's also the kind of stuff that keeps me coming back, and getting new stuff whenever I can.

    Well said

  7. 19 hours ago, Battlefront.com said:

    Works great in theory (and I've certainly wanted it!), however there's a lot of code complications with having a multi-purpose open-ended central game engine and everything is considered an "add on".  Simply put, the code was not designed for this and Charles has definitively said it's not feasible to put it in now.

    Steve

    Thanks for your answer Steve. This will be a great end of year.

  8. 14 hours ago, Battlefront.com said:

    It's definitely entered into our thinking, though I'm not sure how the future will proceed.  The primary dilemma we have is that the price of what we release needs to be proportional to the effort that went into it.  CMFB, for example, was a major project for us and charging $35 as a Module for CMBN would not have been worth it to us.

    That said, I think our perspective on Families and expansions has evolved over the past 10 years.  I do expect to see changes from us in the future.

    I had the idea last year but never post it here since I found it was crazy. It is still crazy today but since you are talking about possible changes in the future.

    Well, here it is.

    You have an engine. You have families. You have modules / battle packs. Why not suppress the family level?

    I am thinking of something like DCS world, call it Combat Mission world.

    Each family installs in Combat Mission world just like a module. Of course, raise the price of family/module according to the effort needed to develop it.

    That way, you have one engine / one patch? Well I have no idea, I am guessing.

    The other advantage is that one can play the army he wants if he has bought the family/module of course.

    That could led to interesting things like if someone own CMSF2 and CMBS, we could have the latest M1 (CMBS) against T55 (CMSF).
    Or some idiot uchrony like a T90 (CMSF) against a platoon of Tiger (CMBN). No interest here but at least I'll give it a try just once. :D

    Crazy? Indeed!

    Thanks for the update Steve ! :wub:

  9. 4 hours ago, Battlefront.com said:

    ;)  Air defenses are also in.

    Seriously? I remember my post last year complaining about my M2/M3 Bradley getting immobilized in a scenario where red air force was annoying. Can't wait to replay this scenario with CMSF2. On a side note, hope the uncons won't access to air defense. It will complicated again my gameplay. :P

    That is what I like in this "game" (if we can call it a game - this is more than this), I need to activate my brain and plan carefully.

  10. On 03/04/2018 at 12:42 PM, Combatintman said:

    I wouldn't be surprised if the title is mostly just a rebundling of maps published in the campaign series with a couple of extras thrown in. I doubt there'll be much in there that will be much use for scenario design and there are far better map sources for free online - you just have to look.

    You are right. I have just found this myself. They have done a compilation of the maps of the campaign series in one book for Western front. The equivalent book is existing for Eastern front:

    https://ospreypublishing.com/atlas-of-the-eastern-front-hb

    The scale is just too high for design. At least, it can give a little background for briefings. But, I agree, online sources will be definitely better.

    Cheers

  11. Just seen this incoming book from Osprey Publishing:

    https://ospreypublishing.com/store/military-history/upcoming-books/preorder-2-months/atlas-of-the-european-campaign

    In June 1944 the Allies opened the long-awaited second front against Nazi Germany on the beaches of Normandy, and this was to be the start of a long struggle throughout Western Europe for the Allied forces in the face of stiff German resistance.

    The European Theatre was where the bulk of the Allied forces were committed in the struggle against Nazi Germany. It saw some of the most famous battles and operations of the war - Normandy, Market Garden, the Battle of the Bulge - as the Allies sought to liberate Western Europe in the face of bitter and hard-fought German resistance. From the beaches of D-Day through to the final battles in war-ravaged Germany, the war across the breadth and depth of Western Europe is brought to life through scores of carefully researched and intricately detailed maps.

     
    If it may help people for map design.
     
    Cheers
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