Jump to content

ncc1701e

Members
  • Posts

    669
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by ncc1701e

  1. Got it! Thank you @IanL But please, do not call me "an expert"...
  2. I am enhancing my first scenario with new things like barbed wire and trench. But, since this object do not have a Face command, how do you change their orientation? I have searched in the manual and I have not found the answer. I have tried playing with Ctrl, Alt or Shift but with no success. Any tips from the experts? Thanks
  3. Meanwhile, in Normandy 1944, plenty of DAR to follow and comment. Thank you for your patience. And, from a pure beginner perspective: Looking forward to your tactical advices.
  4. Hello, You can no longer buy CMSF1. So, yes the only course is to upgrade CMSF1 bundle 35$: https://www.battlefront.com/cmsf1-upgrades/ And pay the CMSF2 British module 35$: https://www.battlefront.com/shock-force-2/cmsf2-british-forces-module/
  5. MINUTE 21 The artillery barrage continues. On my left wing, I see some Germans coming back to counter my move. This is not the end after all... As planned, my halftrack has spotted few targets. Cool. At least, I have one objective that is reached. It should lower the victory points of everybody. On the left, this is not turning good. But, I am taking the needed orders next turn to explose those guys. Small victory, the armored car will not cause any problem anymore. The overall situation at the end of this turn.
  6. MINUTE 20 My men are advancing and firing. I am doing an alternate of QUICK and ASSAULT moves and it seems to work quite well. Some people are firing while the others are progressing. I will continue to experiment this. Looks like the Germans are playing their last gambit. My two men scout team is approaching from the main objective. My halftrack is on the move and I hope it will suppress lots of enemy in the coming turns... On the left, I am progressing... But, in the center, this is another story... By chance, the Germans are heading towards my troops that are still in a state of fighting.
  7. That is probably what you are calling experience... Doing a small harass mission on a long duration and adjust mission when you are sure of the enemy location. This way you do not have to wait too much between two fire support missions... I assume this is it. But, what else could I have done? Falling back at the edge of the map?
  8. I would like to request an enhancement of Review Map functionality if possible for casualties. This squad initially contains 9 men. After a casualty, I take care of my marksman with buddy aid. The marksman then disappears from the list. Ending the scenario, I can see one men has been wounded. Pushing the Review Map button and selecting this particular squad, I do not see the marksman anymore. What I would like to request is to add it back in the list with its exact ending status (either killed, wounded or missing). In fact, the same kind of label than "Casualty" written in red in the second screenshot above. Thank you
  9. MINUTE 19 Looks like my problem is resolved. In fact, Joe has resolved it for me. The turn starts well. On the left, my troops starts assaulting the enemy position in front of them. But, I was surprised to see an assault from the Germans in the center without any kind of support. My mistake, 10,5cm shells exploded few seconds later, crushing or disabling most of my men in the center. Argh!!!!!! I am going back to CMSF2...
  10. Thanks guys. The problem is that I have no time left now. Any kind of fire support mission is taking me a 8 minutes delay before delivery... And, about my tank @Heirloom_Tomato, it is dismounted. There are three out of five guys who are still alive. I am not sure I will do anything with this tank once the three guys have stopped panicking...
  11. Oh I see, a newbie mistake. I have 60mm and 81mm mortars, all on map. So only two rounds of smoke per team, that is what I have observed in my first attempt... Snif. What do I do now for protecting my men?
  12. Never be complacent with a newbie. It is helping him to learn from his mistakes. I am learning a lot thanks to you Joe... And, did you already forget how you crushed me last time?
  13. Dear readers, I have a problem. The smoke screen I was willing to do, before assaulting the main objective, is not working at all. How do you evaluate the number of smoking rounds available in one mortar team compared to the "normal" rounds?
  14. MINUTE 18 My halftrack continues some area fire to pin down the enemy. The 10,5cm shell of this turn is bad. Four teams impacted... Argh!!! Looks like our old friend, the armored car, is back. Meanwhile my mortar team is starting a fire mission to add more casualties to the guys in front of me in the woods. This time, my halftrack is able to spot the enemy car and starts firing. I hope it will be neutralized now. A little zoom on my mortar team currently firing. I have a small team doing recon of the main objective. No shots at all. Where is the enemy?
  15. Oups sorry, I have misread. I was also thinking of planes.
  16. That is a good point for modern combat indeed @SlowMotion I am wondering about WW2 titles. Not sure any armies were able to achieve this kind of communication. But for CMBS and CMSF2, good idea.
  17. You know when, during a walk in the countryside, you look at the windows of one house and evaluate the best angle of attack to take it, looking at cover and concealment, and where to place the fire support team... AND You know when your wife rolls her eyes when you explain her your last turn...
  18. This scenario is a lot of fun. I have played it a lot in CMSF1. There is a blue setup zone near the mosque that is very convenient to enter the city. But, I always thought it was a little gamey to use. In CMSF2, this setup zone was just removed... Excellent idea.
  19. MINUTE 17 @IanL yes it was exciting and now the calm after the storm... I continue some area fires on my left wing. My plan is now the following: I will advance on the left and destroy the remaining opposition in the woods, Then, I will move my guys toward the main objective in the center of the map.
  20. MINUTE 16 This turn was exciting. To avoid losing my halftrack, I have ordered it to advance a little while I am sending my tank into a search and destroy mission against this armored car. The armored car is indeed trying to destroy some of my men near the halftrack. But, the cavalry arrives... And the unthinkable happens. The Stug III is spotted surely also looking after the halftrack. Meanwhile, one of my squad in the woods on my right wing is firing with a bazooka against the armored car. I think that is what we call a near miss. Luckily for me, my Sherman has seen the Stug III and is aiming at it. Too late, the Stug III is firing... But, a micro second later, my Sherman also fires. The two shells are under the green arrow. Boom!!! Boom!!! Stalemate... The Stug III is out of order as well as my lonely Sherman... Exciting indeed
  21. MINUTE 15 The halftrack starts an area fire on the suspected enemy position. It reveals that some people are fleeing. The German on my right wing are too far away to provide any kind of support. The 10,5cm round of the turn... No casualty this time. I really think this is one harass mission. And a little surprise, a recon armored car is showing up. And it looks like it is after my halftrack... Strangely enough, I am observing more suppressive fire than expected and I realize my tank is also after something. Ouch! One of my men was a little too exposed and is hit. Ah and a smoke potting round, my assault is near.
×
×
  • Create New...