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ncc1701e

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Posts posted by ncc1701e

  1. 9 hours ago, Redwolf said:

    There certainly is a communication problem about bug tracking. The Gill ATGM in CMSF2 is also unfixed in the new patch, although it is completely broken.

    Certainly and hence the frustration. Maybe in 2024, I'll come back to see if another CMSF2 patch was released to solve the Gill and add few additional rounds for the Syrian Airborne & Special Forces. And oh, if a bug is closed-design intent, just say it.

     

  2. On 6/2/2022 at 8:42 AM, chuckdyke said:

    The vulnerability in this game are the soft factors especially in modern warfare. This is the only game which I know takes it to this level aka the will to fight. You achieve it when your opponent presses the cease fire button. They do it when they keep losing units when they don't have an idea where the fire was coming from. 

    In fact, this is very funny.

    I screwed up my orders giving a squad a Target Briefly order and a Fast move. But, I completely forgot the pause. So, in fact, the squad just fired one single shot before moving the next turn.


    And it's been five minutes that I see my opponent shelling the building for nothing. Javelins, Mk19s, small arms... There's nothing in there. 

    Psychological warfare... 🤣

  3. On 5/31/2022 at 8:31 AM, chuckdyke said:

    *SPOILER* SF2 Breaking the Bank. The way to position observers, snipers etc. On the top floor with balconies. Make him face away towards a direction where there are no windows or balconies. Now give him a pause command before placing a cover arc. What I know I know from somebody else. You can do something similar if you want to split units inside transport. 

    Thanks I will try this pause command in my current PBEM: Al Amarah scenario against an human is very funny. I am learning psychological warfare.

  4. On 5/17/2022 at 11:41 AM, Zveroboy1 said:

    Nice, glad you had fun.

    Did you manage to kill the JAM leader too? That last part is probably a bit tricky to achieve, at least on your first try because you can't really use the usual cautious tactics and you need to take a bit more risks that you would normally be comfortable with in a traditional scenario.

    Yes by an RPG shot from another building. The most difficult part was to destroy the police station.

  5. I have a team of uncons fighter. Five soldiers one of them having a RPG-7V1. They have engaged a firefight with an enemy team on a rooftop. The enemy team is at 145m.

    So the RPG guy is shooting at them. Next turn, I have thus ordered a Target Light on the enemy team but the RPG guy is still shooting and wasting ammunition. Green team.

    Is RPG fire considered in Target Light command?

    Thanks

  6. On 4/18/2022 at 9:55 PM, Glubokii Boy said:

    Biggest thing CM needs is a major update to...the AI !

     

    I am puzzled now. I was willing more AI plans, more triggers, ... but after several testing; no plan survives first contact with the enemy.

    And this is it, you can do plenty of AI plans, if your AI group is entering the enemy kill zone, guess what, it will continue again and again using the same path. There is something missing that more AI plans won't help with.

    An human would stop, think and try another path. Plan A, plan B for AI group? I don't know. Maybe the TacAI directly should be the one to enhance to simplify scenario author task.

    Right now, PBEM is the way to go. AI is for training imo.

  7. I have tried plenty of in-game graphic settings but I have still diagonal lines using the zoom. When I am playing with zoom x1.0, there is no issue.

    But, when I zoom in, the diagonal lines are appearing. Any suggestion to solve this problem? I have an old GeForce GTX 980 with the latest driver normally. Maybe an option in there.

    Thanks a lot

    89ayl3.png

  8. 7 hours ago, chuckdyke said:

    There is a way around this. Split the squad and remount the split squads. Scout of first section goes in the vehicle of the second section and vice versa. I agree it would be nice. 

    Yes I know the workaround. It is just that this is not only for a scout team. I may need an anti-tank team or whatever.

  9. I am now playing turn based PBEM more than real time. But, just to know, was this problem fixed? Will we have it inside the incoming patch for the Matrix/Slitherine PBEM++ and Tournament systems?

    By the way, at the same time, any chance to introduce the MQ-1 Predator drone by patch? Is it something feasible at low cost? I would love to have it in CMSF2 even if a plane can do it.

    Thanks

     

     

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