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ncc1701e

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Everything posted by ncc1701e

  1. I do not have the same experience with drone contacts sharing. Here is an example: I am launching an observation mission with the JTAC team. Two targets are identified The HQ is aware of those targets For testing, I have added a Mortar Platoon HQ, which is under an Headquarters company itself under the Battalion HQ. Everybody is aware of those two targets. Now, near the JTAC team, there are uncons without radio. They have no knowledge of the two targets. I am moving them near the JTAC team. After a peaceful exchange, uncons learn about the two targets. But, without radios, others are not aware. Sending them back, all the nearby units are now aware of the three contacts (one has been detected in the meantime). Thus, information sharing seems to work fine.
  2. Results for the JTAC Team: Drone starts observing at 02:27:28 One Tank spotted at 02:24:46 One Technical spotted at 02:23:47 Second Technical spotted at 02:23:04 One Infantry squad spotted at 02:11:23 Second Infantry squad spotted at 02:06:15 Nothing more spotted at 01:50:00 Three Infantry squad remain undetected. Looks like the JTAC is good at detecting vehicles faster but not really good for infantry. Next, I will do the same tests with Syrian army and Uncons.
  3. Results for the Battalion HQ: Drone starts observing at 02:22:56 One Infantry squad spotted at 02:20:40 One Technical spotted at 02:19:59 One Tank spotted at 02:19:40 Second Infantry squad spotted at 02:17:59 Second Technical spotted at 02:17:40 Third Infantry squad spotted at 02:12:34 Fourth Infantry squad spotted at 02:08:54 Fifth Infantry squad spotted at 02:05:59 Everything has been detected.
  4. Results for the Fire Support Team: Drone starts observing at 02:23:04 One Technical spotted at 02:20:21 One Infantry squad spotted at 02:20:23 (almost at the same time) Second Technical spotted at 02:17:43 Second Infantry squad spotted at 02:13:56 One Tank spotted at 02:08:23 Third Infantry squad spotted at 02:03:06 Fourth Infantry squad spotted at 02:00:14 Nothing more spotted at 01:50:00 Only one Infantry squad remains undetected.
  5. BLUE forces: I have selected those units inside an US Infantry Battalion: Headquarters Team Operations Team Fire Support Team JTAC Team I always use the same mission (Area Target) on the same location. Results for the Operations Team: Drone starts observing at 02:22:25 One Tank spotted at 02:22:04 One Technical spotted at 02:21:06 One Infantry squad spotted at 02:19:44 Second Technical spotted at 02:18:06 Second Infantry squad spotted at 02:03:53 Nothing more spotted at 01:50:00 Three Infantry squad remain undetected.
  6. I am playing with RQ-11B Raven drone both with BLUE and RED forces for a scenario. And, since I do not have the same results, I have done few tests to try to identify what is the best unit type to perform an observation mission. Here is an example of few things to spot: Scenario starting time is 02:30:00.
  7. Also Syrian Air Force and some toys like ZSU-23-4 Shilka and ZU-23-2, on pickup, are coming with NATO module. https://www.battlefront.com/shock-force-2/cmsf2-nato-module/?tab=toe In fact, to summarize, each module is complementary, there is no best.
  8. I am waiting for this one too. I hope there is a scenario and that they do not count only on the flight scenes.
  9. I try but sometimes it is difficult to resist the temptation to add a few more units ... 😉 I have read a lot of references to CM3 on the forum lately. Did I miss an annoucement or is it just a guess?
  10. Thank you very much for this reply @Combatintman. This is where I see that I am not a real military. In fact, I have played a lot with AI groups, AI triggers, but somehow, I have forgotten the big picture. Cheers
  11. Try this one: https://battlefront.sharefile.com/share/view/s7d76501e23a4e608/fof9f423-8c9f-4494-82e5-704ab8a27de7
  12. The new Scorpion program is starting to be delivered right now: https://www.defense.gouv.fr/terre/equipements/scorpion/scorpion/scorpion2/presentation2
  13. Thanks for the tips. I have run several quick battles to see the map size chosen with "tiny" forces and "medium" map size. This is good insight. I am extending the map. Back in few months... 😃
  14. Play testing my first attempt to perform a CMFS2 scenario, I found out that I have no room to maneuver. My scenario is a company size around 180 men on each side with few tanks / technicals. This is a red vs red scenario. The initial map was 752m width x 624m depth. I am immediately to contact despite having some terrain for cover and concealment. I am now extending to 864m width x 1088m depth to allow some recon before first contact and a way to outflank. But my question is the following. Is there some recommended map size depending on the OOB size? I have searched on the forum but did not find the answer. I am wondering if I am taking the good decision i.e. extending the map. Expert advices needed please... Thanks
  15. From my understanding, the UK campaign is the last to be updated. The link provided here by @BFCElvis contains all the updated campaign to date: http://community.battlefront.com/topic/136148-back-on-tracks-campaign-is-now-available/ I did not have to reinstall everything. Just download the campaign files and replaced them. Cheers
  16. There are already very good CMSF1 scenarios, working in CMSF2, and using the British module. If you are interested, you can go ahead and take the big bundle. The British campaign will come when it is finished, but you already have plenty to play with... Cheers
  17. My pleasure, happy to help 🙂 Yes sorry you are right for AI group 8. I have checked too quickly. I think you should do the same for AI group 2 then. And for both AI groups move them with Retreat orders.
  18. If I may suggest a small improvement, put those ZU-23-2 technicals of AI group 8 in another group than the T-55. And, use them to area fire your objectives. Same for AI group 2. Also this is important to move them so that their tubes are always toward the enemy. So, you must use the Retreat order so that the ZU-23-2 technicals are actually reversing toward the enemy. This is why this is not compatible to have a T-55 in the same AI group. 🙂 I am using this technique in the first scenario I am playtesting and I try to have a really cool AI behaviour in attack and defense. A little example. Here is the setup of your technical. The green dot is the facing order so that the ZU-23-2 tubes are looking at the enemy. They already have an area fire order against the two buildings of my demo scenario: The order 2 orders them after one minute to reverse towards the enemy and to continue the area fire... The order 3 orders them, after 4 minutes, to again reverse toward the enemy while continuing the area fire on them: Try it and let me know what you think. This really strengthens any AI attack (against me at least 🤣). I have attached the 002 try.btt test scenario. Play as Blue against Red AI in Scenario Author Mode to see everything. Cheers 002 try.btt
  19. Downloaded and installed. I have tried to convert to 24 bits but this is not a good idea. Looks like 16 bits is the right choice.Thanks again to you @37mm and to you @Lethaface.
  20. Works fine now - thanks a lot Bah - I have checked the properties of the wav.* files but, yes, may be iTunes is not something good for this... @Lethaface and @37mm could you please recommend me the right tool for next time ? 🙂
  21. Thanks for the tip but I have checked with iTunes and those files are using 44.100 kHz. I can't see a difference with a working WAV files. Really strange...
  22. Yes, we are on the same page. that's why I call that a legend. Unfortunately, in the collective imagination, some legends persist...
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