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Pericles

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Pericles last won the day on October 26 2018

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  1. No, I committed two platoons to move up the middle forest area and had one of those platoons decimated by the Germans hiding on the other side of the forest road next to the trucks (quick moved several squads across the road a few action spaces without scout precheck). I then swiftly uninstalled the game to stop myself from falling into a more serious CM spiral. I will be sure to try it again when I have time. It was tricky but I only skimmed the surface. I liked the plausibility of the scenario, with the Germans in retreat trying to rest for the night and the Indians with low morale kno
  2. I have often overlooked mission briefing editing mistakes, including grammatical errors that interrupt the flow of reading and mistakes in listings of assets available. However, I recently read through a mission briefing that takes the cake in terms of editing errors (there are five of them in the short briefing). The mission is R2V One Final Effort, where you fight as the Indian army. Normally, I wouldn't take the time to make a comment about this, but the author of the scenario goes out of his way in the Designer's Notes to thank someone else for "assisting with briefing review and edi
  3. Is there any information on which armies the player controls in the two campaigns? If not, why not?
  4. I currently have two games installed: CMRT and CMSF2 CMRT works no problem on my Asus 1920x1080 external monitor when "Display Size" is set to "Desktop" in Options. However, CMSF2 does not work for "Display Size" = "Desktop". After the Battlefront intro screen, the proper resolution is displayed for a split second, then the resolution becomes enlarged and wonky. Can this be fixed on my end? Seems to be something about the game itself given that CMRT displays fine.
  5. I would love to see an EU army - the softest army in the history of armies
  6. The team withdrew on its own. There were no orders for that team on that turn.
  7. In the particular case of the video below, I don't see how the unit is thinking only of itself based on the knowledge it has available to it when it runs back toward the enemy a second time instead of down the road or behind the wall. It simply doesn't make any sense given the in-game situation (e.g. the unit is aware of enemy contacts North). Would you agree, or am I missing something? Battlefront wrote: "However, we have been at a point now, for a while, where it's getting harder and harder to find reproducible, addressable corner cases. That's good." Agreed. And the discussions
  8. sburke - I didn't realize TacAI problem identification was so complicated. I thought that identifying TacAI problems in the most current engine version 4.0 was all that was relevant in improving the engine. The developers would take your ticket submission regarding an identified TacAI problem and make changes to the most current engine version 4.0. If you are correct, and it is actually relevant to know whether or not TacAI problems identified in the current engine version were also present in the previous engine versions, then my belief that your question is not relevant to the discussi
  9. sburke, I don't believe your question is relevant to the discussion. The issue here is identifying problems with TacAI in engine 4.0. Clearly, the engines before 4.0 were imperfect (that's why we have continued engine development), and one would expect to see problems with TacAI behavior in those versions as well. I seem to recall TacAI problems before 4.0 came around. Shock Force 2 demo TacAI problems do not happen a lot. But the fact is they happen (I was able to provide three examples from one play-through of the Wilcox scenario) and many of us would like to contribute to their soluti
  10. If my writings in this thread are "aggressive", I would say the same about IanL and others. I am writing these things in the interest of furthering a reasonable conversation about known issues. And as an aside, I have great respect for IanL as a Combat Mission veteran and tester - his work has advanced the development of the CM engine through the years. I just disagree with him in terms of how he has approached reasoning about the issue of TacAI problems in this particular thread.
  11. ncc1701e - Great. So it seems you have replicated the problem that I identified in those three videos I posted. This is what I would call a "TacAI problem". I read you loud and clear the first time. I understand the fact that pixel soldiers do not make good choices all the time. It is a very obvious point to make. However, I don't believe the observed behavior - as documented in my three videos, as replicated by ncc1701e, and as confirmed in writing by others in this thread - can be explained in terms of bad decisions. And I don't believe that you can look at those videos and ho
  12. Perhaps your reluctance to affirm that this is a problem boils down to semantics. Instead of using the term "bug", I will just use the word "TacAI problem" from now on. A "TacAI problem" in the context of Combat Mission might be defined as follows: A behavior by a unit that is not believable or realistic in the context of real-life human decision-making. With this definition in mind, an example of a TacAI problem is as follows: A pixeltruppen panics and runs toward the enemy without being ordered to. Now, I will concede that it is believable that a solider in real life might
  13. IanL - I explained where the men I was unhappy with were going: North. Simply read what I wrote. Also, try looking at the compass in the videos. I have described - in great detail in this thread - what the orders were corresponding to the videos.
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