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Pericles

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Pericles last won the day on October 26 2018

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  1. I was really hoping my file was corrupt. What kind of explanation does Battlefront give for not removing land that surrounds buried buildings? Is there a good technical reason?
  2. I've noticed some maps in the FB campaigns and scenarios have buildings that are partially buried. For example, one of the doors will be underground because of the way the buildings are placed on slopes. Do I have a corrupt game file, or is it simply that Battlefront decided not to fix this issue and that the community doesn't really care.
  3. As was mentioned on the first page of this thread: Pre-configurable fallback point to be used when a unit retreats. I'm surprised this isn't one of the priorities for most of those commenting here. Honestly, every second or third scenario I play, I end up with panicked units rushing towards the enemy rather than away. Just the other day I was playing CMSF2 and a Syrian BMP decided after detecting an AT unit to speed forward towards the AT unit rather than back a couple meters to get out of its line of fire. Do I have a different copy of the game?
  4. Are thermobaric munitions detonating at around 1:54 in this video, or is this HE artillery?
  5. Tim Stone - who was fired from RockPaperShotgun a couple months ago for taking a conservative stance on the trans issue - now has a new website. Enjoy his writing and support him at (https://tallyhocorner.com/).
  6. I want to play the game (CMSF2 and CMBS) on Steam by getting a Steam key for my Battlefront purchases of CMSF2 and CMBS (using these directions: (https://community.battlefront.com/topic/137434-how-to-get-your-cmsf2-game-on-steam/). However, when I fill in the information on the Slitherine sign-up page to create an account (https://www.slitherine.com/register) and click "REGISTER" I get: "Oops! An Error Occurred The server returned a "500 Internal Server Error". Something is broken. Please let us know what you were doing when this error occurred. We will fix it as soon as possible. Sorry for any inconvenience caused." I am unable to contact Slitherine support because you need to have an account with Slitherine to do so (that is what I was trying to do). Navigating through Slitherine's antiquated website has left quite the impression but I'll try to remain polite about this. Any ideas as to how to go about resolving this issue?
  7. No, I committed two platoons to move up the middle forest area and had one of those platoons decimated by the Germans hiding on the other side of the forest road next to the trucks (quick moved several squads across the road a few action spaces without scout precheck). I then swiftly uninstalled the game to stop myself from falling into a more serious CM spiral. I will be sure to try it again when I have time. It was tricky but I only skimmed the surface. I liked the plausibility of the scenario, with the Germans in retreat trying to rest for the night and the Indians with low morale knowing the end of the war is near.
  8. I have often overlooked mission briefing editing mistakes, including grammatical errors that interrupt the flow of reading and mistakes in listings of assets available. However, I recently read through a mission briefing that takes the cake in terms of editing errors (there are five of them in the short briefing). The mission is R2V One Final Effort, where you fight as the Indian army. Normally, I wouldn't take the time to make a comment about this, but the author of the scenario goes out of his way in the Designer's Notes to thank someone else for "assisting with briefing review and editing". This just doesn't seem right. In any case, I'm sure the mission is well designed, just needed to chime in on the on-going "mission briefings could use better editing" feedback. Like, seriously. Here are the five errors: "...streaming north is what can only be described as..." [should be "in", not "is"] "...have already been or likely to be liberated..." [should be "are likely" not "likely"] "Using whatever transport available elements of the..." [should be "available, elements" not "available elements"] "One Humber IV armoured car is also available to you command to assist" [should be something else (maybe "your command to assist")] "...estimated that perhaps there are two platoons of worth of infantry." [should be "worth of infantry" not "of worth of infantry"]
  9. Is there any information on which armies the player controls in the two campaigns? If not, why not?
  10. I currently have two games installed: CMRT and CMSF2 CMRT works no problem on my Asus 1920x1080 external monitor when "Display Size" is set to "Desktop" in Options. However, CMSF2 does not work for "Display Size" = "Desktop". After the Battlefront intro screen, the proper resolution is displayed for a split second, then the resolution becomes enlarged and wonky. Can this be fixed on my end? Seems to be something about the game itself given that CMRT displays fine.
  11. I would love to see an EU army - the softest army in the history of armies
  12. The team withdrew on its own. There were no orders for that team on that turn.
  13. In the particular case of the video below, I don't see how the unit is thinking only of itself based on the knowledge it has available to it when it runs back toward the enemy a second time instead of down the road or behind the wall. It simply doesn't make any sense given the in-game situation (e.g. the unit is aware of enemy contacts North). Would you agree, or am I missing something? Battlefront wrote: "However, we have been at a point now, for a while, where it's getting harder and harder to find reproducible, addressable corner cases. That's good." Agreed. And the discussions in this thread may have contributed to the identification of a reproducible corner case in the Wilcox scenario. If it's not sufficiently addressable, then that's not good, but only mildly not good. I realize that expecting a video game like this to be completely free of errors is not realistic. As a customer and proponent of the CM franchise I will continue to poke and prod with evidence, reason, and an open mind in an attempt to contribute to the improvement of the game experience.
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