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Alfy

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  1. Hi all! Quick question: I have Black Sea installed on an external hard drive, but when I run the patch, it only offers me to install on my main drive rather than giving me the choice of the drive. I'm on Mac OSX, and had no problem with the other games. Anyone knows if this can be circumvented? Thanks in advance!
  2. Actually, it’s a great read, just not one I’d want to interrupt with my comments. Not sure if you played more campaigns, but you should really go on if you have.
  3. I was about to tell you there is no such link, but thought I’d check. This is weird, un an “un-battlefront”: the mail has the links you mention, my account on battlefront does not. And of course, I was working from the latter. Thanks for the help!
  4. Hi everyone, I'm reinstalling CMFI following a purchase of CM4, going carefully through the patches available. But for CM4, two patches are available, 2.10 and 2.11. Trying to install 2.10, it tells me I need to have 2.00 first. That patch is not available anywhere in the site. Of course, 2.11 tells me to have 2.10 installed first. I have kind of the same problem with CMBS, which gives me no such warning, but upon install, tells me a 2.00 file is missing. Anyone here would know how to proceed? Did I miss some post for the 2.00 patches? Thanks in advance!
  5. Personally, I'm just hoping for a bit of a sale for those upgrading several CM games to 4.0. I now owe all of them, and I like to keep them all current, but I'm dreading the cost if they all get updated...
  6. Hi everyone, Tried my first CMBS scenario yesterday. First thing that came as a shock, coming from WWII games, was the number of vehicles available to a stryker platoon; it almost felt like infantry was scarce. And I ended up losing, in big part because I wasn't comfortable in using these "not-quite-tanks" vehicles, and got a bit confused on the respective roles of each unit (it almost feels as if a M1126 should be used like an MG that carries its own fortified position with it...). Anyways, could anyone advise me on good reading material for modern infantry tactics, and more specifically mechanized infantry? Also, if anyone knows a good downloading site for the FM3-21.9 (SBCT Infantry Rifle Platoon and Squad), I haven't been able to find a link that works... Thanks in advance!
  7. Actually, such issues with the ai only get solved playing realtime if you keep your eyes on the ball. In this scenario, I had a full battalion, so I probably would have given the same orders before looking elsewhere, getting the same result... I'm usually very cautious, going with scouts the way you describe, and that sliver of a los in my example was a freakish, freakish thing! But then, if your fighting an equally mobile enemy, at times your gonna have to move without the benefit of 100% accurate recon. The type and amount of information that can be exchanged - for the purposes of a game - between friendly units is rather limited: units spotted and direction/volume of incoming fire. The TacAI already knows how to react to enemy presence, so it's really a question of how it should react to the information of incoming fire not directed at it. I'm not saying it's trivial, though. But for one thing, if there is enough fire targeted at one square to pin a unit down, I don't think another unit of equivalent discipline and moral should be able to enter it. Or it could enter and cross the square crawling, no matter the original order, before resuming its movement, which would actually look rather fairly realistic. I'm just not sure the problem occurs often enough to be worth the effort: it has happened to me a few times, but I usually try not to have squads overlap...
  8. Hi everyone, Here is the situation: I'm playing WEGO, and I got two squads behind a small wall, a few meters apart, under very light fire. I decide to move them both around the right side of the wall, the first squad moving immediately and the second after a 30 seconds pause, all orders quick moves. Alas, what I did not know was that an unseen enemy MG had LOS on a very small sliver of the very right edge of the wall. First squad moves, and when it reaches that edge, three soldiers go down and the squad gets pinned. Bad call on my part. But then the second squad starts moving, never slows down, actually tramples its comrades hugging the ground, and three more soldiers hit the dust. I always read in the manual how information gets shared among units, and I get that this refers to units locations getting shared through C2/C3, but I really think information such as "they're getting shot just a few yard ahead just at the location we're about to cross" should somehow be conveyed between units. Also, the first squad got pinned, meaning the volume it occupied was being filled with flying iron. By the time the second squad arrived, the MG was still firing on all cylinders: I really believe that squad should not have wanted to enter that volume (especially as both squads belonged to the same platoon, so I assume there were little differences in discipline or moral. I don't recall their respective leader's scores, thought). I understand at times you actually want a unit to continue running despite unexpected incoming fire, but perhaps the engine can be improved in this regard. For one thing, there could be a difference in the movement order between a "charge" ("I want you to go there at all cost") and a normal "move" ("go there but hug the ground if you need to").
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