Hi everyone,
Here is the situation: I'm playing WEGO, and I got two squads behind a small wall, a few meters apart, under very light fire. I decide to move them both around the right side of the wall, the first squad moving immediately and the second after a 30 seconds pause, all orders quick moves. Alas, what I did not know was that an unseen enemy MG had LOS on a very small sliver of the very right edge of the wall. First squad moves, and when it reaches that edge, three soldiers go down and the squad gets pinned. Bad call on my part.
But then the second squad starts moving, never slows down, actually tramples its comrades hugging the ground, and three more soldiers hit the dust.
I always read in the manual how information gets shared among units, and I get that this refers to units locations getting shared through C2/C3, but I really think information such as "they're getting shot just a few yard ahead just at the location we're about to cross" should somehow be conveyed between units. Also, the first squad got pinned, meaning the volume it occupied was being filled with flying iron. By the time the second squad arrived, the MG was still firing on all cylinders: I really believe that squad should not have wanted to enter that volume (especially as both squads belonged to the same platoon, so I assume there were little differences in discipline or moral. I don't recall their respective leader's scores, thought).
I understand at times you actually want a unit to continue running despite unexpected incoming fire, but perhaps the engine can be improved in this regard. For one thing, there could be a difference in the movement order between a "charge" ("I want you to go there at all cost") and a normal "move" ("go there but hug the ground if you need to").