Jump to content

5th SS Div Wiking

Members
  • Posts

    33
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

5th SS Div Wiking's Achievements

Member

Member (2/3)

0

Reputation

  1. Well, everything you say right there kind of makes a bigger deal of somebody with just a few hours on this particular iteration of CM finding something you've never seen before. Yes, I was looking for proof of what was bugging me (what I thought was something not right I'd experienced big time in the larger battle) and I found it. What I found might not be what I think it is, and the consensus here is it's just a monumental fluke. Bottom line is it put me off the game but everyone who loves it can and will continue to enjoy the hell out of it. Good. I've got my refund so although I'm sad I can't get the same enjoyment out of the game I don't feel ripped off, thanks to Steve being a gent. It's all about perception in the final analysis, whether or not an actual issue exists. Anyway, thanks to Steve for his forbearance and I'll leave you guys to your enjoyment of the game and wish you all the best. Salute!
  2. The most significant thing I've taken from this is how long apart the spotting-cycles are and how much better they could be if the game could take advantage of full CPU power. I have a feeling the game would be transformed, at least to those who suffer the 'can't quite put my finger on what's wrong' syndrome. Think about it...it takes seven seconds for the virtual commander to check his surroundings? In real life he'd be in his cupola, spinning his head from one visor to the next so fast he'd fall over if made to walk. What you have now is a knife-fight where one or both participants might be blind-folded, hand-tied or both. Randomly. Sure, somebody eventually gets stabbed but it's not a fight I'd pay to see. Or more like Russian Roulette. Is there really any appreciable amount of skill under such constraints? Probably, if trying to outwit the code is part of the battle. But that's not fun either. I suspect running multiple cores doesn't equate to an exponential increase in performance. Probably not a straight-forward linear one either. But an extra 20...40...50%? I think spotting is a pretty huge elephant in this game's room right now.
  3. People can slice this pie in any one or combination of numerous ways but it'll always come back to an enemy tank about 30m away in clear view to a veteran crew in good shape, three of who were actively looking out, and their tank in decent mechanical order. Now consider the chance of a player happening to directly witness the moment vs the number of times it inevitably goes unnoticed (but gives cause to that uneasy overall feeling some of us have). Personally I do not think this is a rare event, I think it's very common. The chances of it being rare AND witnessed...do the math. Lol.
  4. My experience is somewhat different, though it's more of an overall feeling during a long battle. Things just don't seem to gell realistically. Too much stuff that I'm 100% sure is hidden gets knocked out, way too quickly and easily. So like I said before, I thought it was code LOS vs player LOS and shrugged my shoulders. But thinking there would never be a way to direct forces to an apparently safe area, due to my human LOS not matching the code's, that was already enough to dampen my enthusiasm. Then when I saw what's in the video I figured probably a lot of what was causing the mysterious kills were unseen enemy units that my guys should have spotted a lot sooner, instead of just bumbling along under fire until KO'd. It was a whole lot of very un-specific stuff that I couldn't nail down until the incident in the video and it was really doing my head in. Kind of like "Is it me? What am I doing wrong? Or is it the game, bugged or game-balanced/cheating?" Well, bottom line is I don't play for that kind of experience. I can deal with the occasional WTF moment, that's part and parcel of pretty much any computer game, but to be subjected to entire hours of it is over-whelming. I get the reasons as stated, they're legit. But I think it's also legit to expect a game at this price-point to be up to date regarding how it runs with modern hardware. If realism is being restricted by single-core inability to run the code fast enough then the game needs to be re-evaluated in numerous ways, in my opinion. But on the other hand, enough people are OK with it the way it is and provide a viable business-model to BF. Not that I have the faintest clue how many people have bought it and just quietly shelved it a couple of weeks later because of that 'can't put my finger on it' feeling. To answer the question about saves, I'm afraid not (that would have meant me saving the game every single turn?). I save only when I'm closing down the game (or to record a specific incident, this one being the first and only).
  5. My thinking is the commander should have immediately spotted the Sherman and directed the gunner to traverse until he had it in his sights. The inability of the gunner to spot the Sherman through his optic is irrelevant in my opinion. If the commander had spotted the US mortar team and directed fire onto it, once that was underway he'd go to checking through the cupola visors in order to maintain best SA (assuming all three crew-members failed to spot the Sherman in the first place). I've narrowed the issue down to this: the game isn't able to use multi-threading, which restricts spotting cycles to levels manageable by a single core, which means in-game assets are, effectively, sight-impaired. In a big battle most of this seems to go un-noticed by most players, so maybe it's a peculiarity in those who do notice it (me being one). Personally I think that if this game can be made to use multi-core CPUs to their full extent it will blow the lid off the genre.
  6. I've found the file but it's 40MB (thought I'd be able to upload it here but the forum limit is 500KB). That threw me! 40MB?! Wow!
  7. From what I've read about multi-threading in the past, I think you're right. But then we get into the territory of claims made for the game vs its relationship with modern hardware and if something isn't stated up-front a purchaser might be forgiven for reading the claims and making an erroneous assumption in that regard. I guess BF are caught between a rock and a hard place, because any solution to that issue is going to require considerable monies (I guess). And let's be clear and fair on that issue. You cannot attempt to excuse a game's limitations by referring to lack of PC power when the game in question isn't able to take advantage of multi-threading. That's like excusing a race-car's failure to win a race by saying it was using only one cylinder in it's V4 engine.
  8. The power of positive thought. Unfortunately I consider those moments to be so frequent that I've amused myself by thinking of issuing all my soldiers with white sticks. At least now the reasons have been explained: lack of CPU power vs LOS check-cycles. In effect all the soldiers in the game are partially sighted. And I have no desire to be able to unrealistically surprise an enemy unit any more than I want my units to suffer it themselves, it destroys the suspension-of-disbelief factor that is vital to games (the power of positive thinking not withstanding).
  9. If the issue is one of CPU power, as has been suggested, maybe an obvious solution would be to get this game running on all the available cores of a given CPU? I asked about this in another thread and was told CM still uses only one core in any multi-core CPU. Give the game more CPU power and couldn't these LOS checks etc be ramped up such that situations like this don't occur? I played the older games a hell of a lot in the past and it always made me scratch my head how a tank could frequently fail to see another tank but had an uncanny ability to spot a slowly crawling bazooka guy in a hedgeline or a spotter in a window, which it would immediately fire at, having previously ignored the MG crew (or whatever) in that same window. I always assumed these were game-balances intended to check the 'uberness' of bazookas and spotters. If somebody would like to tell me how to extract the saved game-file I'll upload it to my server and then the experts here can grab and analyse it.
  10. Steve's already being a stand-up guy so that side of things is sorted (refund). I appreciate the offers of help but this isn't about me not knowing how the game works, I was simply expecting too much intelligence from the AI. Yes, it could kind of be fudged around but there would be no enjoyment in it. It's probably a significant character-flaw but I do get quite irate when I see a veteran (or better) crew behaving like they've just caned a sack of peyote between them and getting their tank shot full of holes by some bunch of regulars in a bean-tin. And always that nagging suspicion that a tank on the other side of the map understood the magic of multiple tree-lines and bushes and hedges better than me and spotted the tank I'd hidden in a crater. With a house on top of it. Lol. I lack the zen is what it is.
  11. I used to beat the AI tolerably well the few years ago I last played it. I still have the Italian front in a folder with the licence number (all the others I bought are long vanished). It was the MP WEGO de-syncing issue that killed it for us then. As for the SS thing, I really cannot be assed to get into a debate about it. My GF (Danish) fought with the Wiking, hence my interest. And he wasn't involved in any atrocities, he simply hated the communists. And kicked their asses.
  12. Sorry CptMiller, you'll have to try that anti-SS rhetoric on somebody else, I'm very familiar with it and treat it with the derision it deserves. Maybe if you'd been there you'd have an excuse to hate (fear) them, but you weren't so you don't. Anymore than you have an excuse to project it onto me or anyone else. They're sprites on a screen, buffed accordingly. And, just in case it had slipped your attention, the battle in question had no SS in it.
  13. Well, I don't much enjoy micro-management for starters (a huge bone of contention between me and one of my brothers). I'd have my turn done and have time to go for dinner while he fed each of his soldiers with a spoon, took them to the khazi afterwards and then polished their asses for them. Lollol! Being a realism nut I tend to give the orders and rely on my minions to do an adequate job. "No, don't go in there like that, you fool, that's what the Volksturm are for. Dumkopf!" You probably can't imagine the state I got into when the half-track towing the 75mm PaK decided to leave the road, go into a woods, lose the 75mm and end up where I told it to go without its gun. It took me five minutes to find the bloody thing (I thought a bug had vanished it). That's kind of what happens with my orders, they're probably too sweeping. But when I do get right in, close and personal, that's just inviting a bigger headache, because then I get to see the stupidity magnified (like the Panther not seeing the Sherman). I did send my infantry in, but I refer you back to the micro-management...I don't go clicking through all my units each turn and swing the mouse around to see everything they can see. Is it normal to do that? I'd lose my mind! Other games...RO Darkest Hour, I'm a bit of a whizz in a tank. Cliffs of Dover, one of the premier aces of the LW, or so Hermann tells me. Lol. Driving games, I suck. CM too apparently.
×
×
  • Create New...