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homewrecker

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  1. Upvote
    homewrecker got a reaction from contact wait out in Small Gain SF2   
    This is a scenario I have been updating from SF1 to SF2.  Added water to the map, a few proper stone bridges and some flavor objects to bring the map into the back story of the original scenario.   You have command of a platoon of US Marine Engineers, and a scout/sniper platoon to fend of a Syrian Mechanized Company assault on your newly repaired bridges that are to be used to resume offensive operations.  The Syrians are backed by some armor in the form of BMP-1's from their battalion recon platoon, and a single T-72M1.    Scenario time is 30 minutes, hope you enjoy.


    Download Link Below
    Small Gain SF2
     
     
     
  2. Like
    homewrecker got a reaction from Lethaface in Scenario: Battle of Concord   
    Have posted another update of this scenario, with changelog on the file page.
  3. Like
    homewrecker got a reaction from A Canadian Cat in Merry Christmas and Happy New Year   
    Merry Christmas to all y'all!
  4. Like
    homewrecker got a reaction from George MC in Shock Force 2 Unofficial Screenshot And Video Thread   
    Taken as I'm starting to wrap up the OP Barras scenario.  Started taking RPG fire from the objective, fire team was just starting to open up in this picture.

  5. Upvote
    homewrecker got a reaction from MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread   
    Taken as I'm starting to wrap up the OP Barras scenario.  Started taking RPG fire from the objective, fire team was just starting to open up in this picture.

  6. Like
    homewrecker got a reaction from Sgt.Squarehead in Scenario: Battle of Concord   
    Good evening,
    I had a thread about a QB map that has since evolved into a scenario.  So I decided to make a new thread.  Scenario time is 45 minutes, blue vs AI only.  Link below.  This has been a good learning experience so far and if anyone would like to playtest and give any feedback on my AI plans, force size/structure, or the map itself, I would really appreciate it.
    http://www.thefewgoodmen.com/tpg2/cm-black-sea/battle-of-concord/
    Thanks,
    Chris




  7. Upvote
    homewrecker reacted to Combatintman in Operation BARRAS - A Company 1 PARA - Sierra Leone September 2000   
    I originally created this mission for CMSF 1. This version is a minor update to that mission to fix some anomalies identified in the porting process from CMSF 1 to CMSF 2; however, the AI is unchanged and no new plans have been added.
    Changes are as follows:
    (1). Ditches are reinstated after it had been identified that CMSF2 had converted the originals into wire fences.
    (2). Jungle areas now have light and heavy foliage tiles.
    (3). The Rokel Creek is now a water feature, rather than mocked up with marsh tiles.
    (4). LS1 is now an exit objective. Victory Points originally allocated to this objective in the original have now been reallocated to other terrain objectives in order to retain the point balance.
    (5). Minor changes have been made to the original briefing to correct an Americanism that had slipped into the original and to reflect the change to the objectives noted above.
    (6). Designer’s notes previously included in the main briefing are now in this dedicated document.
    Thanks to @Bootiefor unsnarling my issues on posting it at the Scenario Depot.
    Grab it here:
    http://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-scenarios/op-barras-cmsf-2/
    The original CMSF-1 thread discussing this mission WHICH CONTAINS SPOILERS is here:
     
  8. Upvote
    homewrecker got a reaction from A Canadian Cat in First QB map creation update thread   
    Hey everyone,
    I've attached a link to a QB map I am working on for Black Sea.  It is for company sized urban infantry battles.  Also there is a link to a google drive folder that I will update as I go along.  Should make it easy for anyone to see how its going, and avoid the file upload size limits of the forums.   Upon completion of this I would like to try my hand at AI plans to make this into a scenario.
    So far, I have mostly completed the construction of the 2 main objectives and some of the areas surrounding them  The buildings have all of their interior connections so infantry can make their way through as needed.  I have taken some creative privilege with the objective buildings and a few other things so far.  Mainly with placement of the government center to be more inline with the police station towards the middle between the two deployment zones.  The other was the omission of the large building on the eastern side of the map in the attached image.  This is a huge basketball court complex I just can't see a reason to include.   I will either sub it out with a smaller building or turn it into some wooded terrain.   If anyone has other ideas on that I am open to them. 
    Also made it to changing some of the elevations before placing buildings, had to fidget with it a little after placement, but so far it looks good and at least is similar to how the land lays in real life. 
    My plan for the middle of the map, where it gets quite congested, is to omit a few of those buildings, creating some extra alley ways for maneuver.  Maybe creating groups of 2 or 3 buildings with some room in between.  Both sides will have covered approaches to one of the objectives via wooded areas.  I'm hoping this creates a need for the middle to be fought over in H2H if someone were to give that a go.
    Deployment zones have been placed north and south.  This was mostly just me checking out placing them. Will probably move them to the NE and SW corners, mostly to force the issue of controlling the middle for direct approach to the objective furthest from either sides deployment zone.
    https://drive.google.com/open?id=1scLEy00dDlNoxBER9JTOUtDrVDe9xala
    Thanks to everyone who gave pointers and links to useful reference materials, there is so much out there it is almost overload.  I'm gonna keep truckin on this.

  9. Like
    homewrecker got a reaction from Sandokan in First QB map creation update thread   
    Hey everyone,
    I've attached a link to a QB map I am working on for Black Sea.  It is for company sized urban infantry battles.  Also there is a link to a google drive folder that I will update as I go along.  Should make it easy for anyone to see how its going, and avoid the file upload size limits of the forums.   Upon completion of this I would like to try my hand at AI plans to make this into a scenario.
    So far, I have mostly completed the construction of the 2 main objectives and some of the areas surrounding them  The buildings have all of their interior connections so infantry can make their way through as needed.  I have taken some creative privilege with the objective buildings and a few other things so far.  Mainly with placement of the government center to be more inline with the police station towards the middle between the two deployment zones.  The other was the omission of the large building on the eastern side of the map in the attached image.  This is a huge basketball court complex I just can't see a reason to include.   I will either sub it out with a smaller building or turn it into some wooded terrain.   If anyone has other ideas on that I am open to them. 
    Also made it to changing some of the elevations before placing buildings, had to fidget with it a little after placement, but so far it looks good and at least is similar to how the land lays in real life. 
    My plan for the middle of the map, where it gets quite congested, is to omit a few of those buildings, creating some extra alley ways for maneuver.  Maybe creating groups of 2 or 3 buildings with some room in between.  Both sides will have covered approaches to one of the objectives via wooded areas.  I'm hoping this creates a need for the middle to be fought over in H2H if someone were to give that a go.
    Deployment zones have been placed north and south.  This was mostly just me checking out placing them. Will probably move them to the NE and SW corners, mostly to force the issue of controlling the middle for direct approach to the objective furthest from either sides deployment zone.
    https://drive.google.com/open?id=1scLEy00dDlNoxBER9JTOUtDrVDe9xala
    Thanks to everyone who gave pointers and links to useful reference materials, there is so much out there it is almost overload.  I'm gonna keep truckin on this.

  10. Like
    homewrecker got a reaction from Bulletpoint in Getting into map making   
    Today, I started researching how to make a map.  Briefly read the engine 4 materials on the subject, selected a map from google earth, and created an overlay.  I do have it successfully imported into the editor.  My goal is to create a small town map for quick battles, and go from there into learning to create a small scenario.  Guess I'm just looking for any tips from those who are vets at this task.  Anyone care to share some of the tools and experience that may have helped them when they got started?
    Edit:  Found a treasure trove of information at TFGM.  Should help immensely.  So maybe just some advice if amyone is up for it.
  11. Like
    homewrecker got a reaction from Sgt.Squarehead in First QB map creation update thread   
    Hey everyone,
    I've attached a link to a QB map I am working on for Black Sea.  It is for company sized urban infantry battles.  Also there is a link to a google drive folder that I will update as I go along.  Should make it easy for anyone to see how its going, and avoid the file upload size limits of the forums.   Upon completion of this I would like to try my hand at AI plans to make this into a scenario.
    So far, I have mostly completed the construction of the 2 main objectives and some of the areas surrounding them  The buildings have all of their interior connections so infantry can make their way through as needed.  I have taken some creative privilege with the objective buildings and a few other things so far.  Mainly with placement of the government center to be more inline with the police station towards the middle between the two deployment zones.  The other was the omission of the large building on the eastern side of the map in the attached image.  This is a huge basketball court complex I just can't see a reason to include.   I will either sub it out with a smaller building or turn it into some wooded terrain.   If anyone has other ideas on that I am open to them. 
    Also made it to changing some of the elevations before placing buildings, had to fidget with it a little after placement, but so far it looks good and at least is similar to how the land lays in real life. 
    My plan for the middle of the map, where it gets quite congested, is to omit a few of those buildings, creating some extra alley ways for maneuver.  Maybe creating groups of 2 or 3 buildings with some room in between.  Both sides will have covered approaches to one of the objectives via wooded areas.  I'm hoping this creates a need for the middle to be fought over in H2H if someone were to give that a go.
    Deployment zones have been placed north and south.  This was mostly just me checking out placing them. Will probably move them to the NE and SW corners, mostly to force the issue of controlling the middle for direct approach to the objective furthest from either sides deployment zone.
    https://drive.google.com/open?id=1scLEy00dDlNoxBER9JTOUtDrVDe9xala
    Thanks to everyone who gave pointers and links to useful reference materials, there is so much out there it is almost overload.  I'm gonna keep truckin on this.

  12. Like
    homewrecker reacted to Combatintman in Getting into map making   
    You may not have scaled it incorrectly - remember that everything must fit in an 8x8m tile so stuff is not always going to fit exactly to scale. If your Google Earth overlay is say 1km x 1km and your map dimensions in the editor are the same then your scale is not going to be off. Because you can only increase your CM map by increments of 8m, then of course your CM map will never exactly match your overlay dimensions unless they are also divisible by 8. I rarely worry about this and generally round the difference up rather than down in CM because you need a bit of fudge factor.
    A good illustration of some of the issues you will bump up against in terms of the mismatch between reality, the 8x8m grid and building sizes is contained in my mission editing guide here:
    Not all of the information here is relevant to the later titles, such as the absence of the Special Editor Overlay in CMSF which required endless measuring of x and y dimensions, but it does highlight the tile and building mismatch issue. Even the best mapmakers will produce maps that are not scaled exactly to the original ground so don't beat yourself up about it.
    To illustrate the point, the image below is something I'm working on in CMBS (map size 3.5 x 2km and about a month's worth of work). If you look closely, you'll see that the real lake and the CM lake are not the same size and if you look at the main road just south of the lake, it is not aligned as per the original road. There is then the knock on effect for the buildings south of that road. These are the choices all mapmakers have to make themselves. The general rule though is avoid too many zig zags in your roads because they just look naff. Now I wouldn't pretend to be the greatest map maker in the World but I do take pride in my maps and try to get my maps to a state where someone can look at the real image and the CM map and think 'yeah that's the same place'. This I think is one of my better maps because I did spend a lot more time in street view than I generally do but it is not exactly to scale in those areas where I've had to move roads and buildings other features are 'smooshed together'. A point to note is that I haven't omitted trees on the Eastern edge of the map that are obvious in the original - they're just not showing up in CMSF because of the way the image is rendered.

  13. Like
    homewrecker reacted to MarkEzra in Getting into map making   
    Here is something to always keep in mind: 
    Elevation keys trake lots of memory. Use them sparingly and effectively. Especially in large Maps. I always consider my maps to be art. But functional art they must be. If the average player PC can't run the map easily it won't get played
  14. Like
    homewrecker got a reaction from Pete Wenman in Getting into map making   
    Here is a preview of the map with the overlay fairly visible.  Did alright on the roads, do need to clean some of them up but i can do that later.  There will be 2 objectives, the police Station, and the government center.  I am going to take liberties with the location of the government center to get it more toward the center of the map.  Between the 2 objectives are 2 main roads with many offices, restaurants, shops etc lining both.   Should make for an interesting meeting point for forces between the 2 objectives.

  15. Like
    homewrecker got a reaction from Apache in How come no anti-air for US other than stingers?   
    What i wouldnt give for a m163 type unit for the US, would double as an infantry shredder.
  16. Upvote
    homewrecker got a reaction from George MC in Hasty AAR: Rahadnak Valley Search (USMC)   
    Thats awesome!  But i may now have an itch that must be scratched.  But perhaps on a different scenario seeing as there are many in my scenarios folder i simply never got into.  Had fun with the SF2 demo marines scenario, really looking forward to your reworked version.
  17. Upvote
    homewrecker reacted to Thomm in Shock Force 2 Beta Showcase Video   
    Please be advised that every post containing the words "Fulda Gap" gets upvoted by me.
    Best regards,
    Thomm
  18. Like
    homewrecker got a reaction from Sequoia in A Message from GAJ at CMMODs.   
    I've tried visiting the site, I remember using it years ago.  And with the forthcoming release of SF2, i wanted to dabble back into shock force.  Everytime i try to access the site, i get an hsts error that i'm unable to fix from the chrome hsts settings page.  I do want to donate now that I'm older and have the means to throw some cash at the folks who helped make my CM time more enjoyable.  Anyone know what the deal with that error is?  Cant figure it out.
    EDIT :  Figured it out, sent something for GAJ.  
  19. Like
    homewrecker got a reaction from Bil Hardenberger in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    Really loving your AAR's Bil!  Been a long time forum lurker, and reading the material you have put out really taught me a lot about how to play this game and are very entertaining.  The battle drill blog has been especially helpful.
    Thanks!
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