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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

General Liederkranz

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  1. Bren Guns firing single shots?

  2. Isn't this "vagary of the system" intended? My understanding is that even prone soldiers in the open get a "saving roll" to represent micro-terrain. This guy passing that "roll" could be assumed to mean he found a little depression, or there's there's an abstracted boulder in those 2 meters between him and the crater. So there would be no certainty of injury at any range. (I assume in CM, unlike in real life, this "saving roll" is made afresh for each shell? That it's not "remembered" to give permanent protection for a given soldier against blasts in a given place, the way a real-life boulder would be, or the way "real" terrain that's actually shown in the game does?) More generally, @domfluff, thanks for this table! -- do these radii assume standing targets? Or prone?
  3. Remembered I'd posted in it, and looked through my own post history :-)
  4. US Armored Infantry Mortars?

    Sorry to have misled you! I see that they do in CMFB. I've been playing CMFI a lot lately, where they don't, and wrote without realizing they now had radios in CMFB.
  5. Yes there’s been another thread on this, or maybe for company HQs. In-game there’s a little blue box that says “HQ” in white in the upper left of the unit info area. Clicking it toggles between this view, in which you can see the HQ’s subunits, and the ordinary view in which you can see all the members. Seems like it’s permanenrly stuck toggled on in the adversary AAR view?
  6. US Armored Infantry Mortars?

    It seems weird if the mortars don't stay in C2 based on proximity to their company commander (voice/close visual). But the rules for calling indirect fire are different from the rules for C2--the mortars need a communications link with the platoon HQs calling the fire, not just with the company HQ. The problem here might be that armored infantry platoon HQs, unlike their regular counterparts, don't have radios. So the missing link wouldn't be between the mortars and the company HQ, but between the platoon HQs and the Company. Just a guess.
  7. 4.0 bug reporting

    I've noticed that in CMFI 4.0 (at least up through late 1943) US rifle squads now have 2 Springfields with grenade launchers. In CMFI 3.0, CMBN, and CMFB, they only have one grenade launcher per squad. I have no idea if this is a correction, or a bug? They also now seem to always fire their AT grenade before the HE grenades, even at unarmored targets. This is not true in my copy of CMFI 3.0.
  8. Lend-Lease stuff coming soon?

    Except for T-70s! Whose idea was it to build a light tank for recon without a radio?! Especially with a one-man turret. I do appreciste the tactical challenge they pose, of whether to open up for spotting and to facilitate C2, or to close up for safety and ability to fire. It seems like a realistic dilemma.
  9. Tank riders and pause commands

    Thanks, good to know!
  10. Tank riders and pause commands

    Were you able to issue a separate Dismount command using that button? Or just a movement order for the riders (which, in v4, would've automatically said "Dismount" over the waypoint)? In my experience you can't issue a separate Dismount command (the button is unclickable) from a vehicle that still has movement waypoints plotted, even if the vehicle is paused. Without that, the Dismount that's "included" in an ordinary movement order for the riders won't take effect unless the vehicle is stopped with no more waypoints plotted. In this situation I think you would have to first cancel the tank's orders, then issue a separate Dismount command for the riders, plus their own movement orders, and then plot new orders (with a Pause) for the tank.
  11. C2 & Information Sharing (REDUX)

    A squad or team can use a buddy-aided radio for C2; I’ve tried this and it works. As long as their immediate HQ still has a radio of its own of course.
  12. Two issues with Combat Mission

    One way to get a sense of relative elevation is to install a gridded terrain mod. I tried one and didn't like the look of it, but it does help see small hills and dips. http://cmmodsiii.greenasjade.net/?p=2295
  13. Two issues with Combat Mission

    (duplicate post)
  14. Two issues with Combat Mission

    This thread addresses the blind artillery issue a bit:
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