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ebphoto

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About ebphoto

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  1. ebphoto

    Bradley's fire TOWs?

    Well that’s a bummer! I was hoping there was a way to make them use it, but if it’s only good for armor then I’m SOL anyway. Thanks for the info though. E
  2. I was wondering if there is a way to get the Bradley's to fire their TOW missiles instead of the main gun or in addition to it? There are times when a TOW missile would be beneficial but I don't see a way to get them to use it! For example, softening up a hard or stubborn target before an assault! Is there a key or targeting special that I'm messing? Thank you, Eric
  3. Btw I meant to ask, what are you using to adjust all the colors etc? Thx, E
  4. ebphoto

    Mortars with squad or not

    Okay I just tried a mission and kept the 60mm mortars up with the squads. We came under heavy fire from a trench line, so I ordered the motar team up semi close and tried to get Los but couldn't do I got them up closer and as soon as they took fire they bolted. So next I tried calling in a strike while they were behind cover & it said 6 minutes! By the time that happens my men will be toast! I thought having them closer would make it a lot faster getting rounds on target? What gives? Now granted these were Canadian troops 😄 E
  5. ebphoto

    Mortars with squad or not

    So if I get this all right, light mortars like 60mm, should stay with the platoon but stay safely away from enemy fire. Move them up along with the squads to suppress individual targets that hamper the platoons ability to complete its mission. They can be brought up and used for direct fire missions as well as indirect pending on terrain etc. Larger mortars should be used as indirect assets and kept in the rear with Comms but will have a longer wait time for rounds on target? I hope I got all that. I'll definitely have to give it a go, as far as keeping them with the platoon. This makes sense. I started thinking I was using them wrong when I saw the British light mortars taking out a anti-tank position. I also noticed in a few AAR videos and reports the mortar teams being taken out in a counter attack and wondered why they were so close. Thanks for all the input guys. This has been very helpful. Now to put it into practice! E
  6. ebphoto

    Mortars with squad or not

    I have been doing exactly what you have done and grouped them all together, but after seeing the British small mortars work, I started thinking it might be better to keep them up close with the squads. Thank you for the input. I was wondering if it would make them more accurate. So I'll have to give it a go. Thx, Eric
  7. Nice video! I thought you were going to lose your fighter aircraft with all the AAA and a few more of your APC`s but you didn't! I also liked that 2 for 1 shot you got, luck son of a gun.......😃. Nice job..... Thanks for sharing that. Eric
  8. ebphoto

    New Terrain Mod for CMRT

    Sorry, I haven't been on here in a while, at least seriously I'll check this out tomorrow when I get a chance, thank you.... Eric
  9. I have a question regarding the use of on map mortars. So I've always used the on map mortars as a support weapon that I hold in the back of the map in a designated area with a leader with comms gear. My question: is it better to keep the individual mortar teams, if in a squad, moving up with the teams? Or is it better to use them like I have in one big pool? I know the small mortars that are in the British squad you have to keep with the team moving up etc. But the larger mortars that require deployment I wasn't sure if it's better to keep them semi close to the action. Are they more accurate and faster to get rounds on target? Your thoughts and tactics would be appreciated! Thank you, Eric
  10. ebphoto

    Stinger missiles

    Hmmm, so you don't really need to do anything I take it. I'll have to deploy them more carefully & see if it makes a difference. I appreciate all the advice... E
  11. ebphoto

    Stinger missiles

    Hmmm, so you don't really need to do anything I take it. I did make the mistake of hiding two units near trees! So I can understand those not being able to get any shots. I was afraid if I left them in the open they'd get hit by enemy aircraft strafing or bombing! The other though, I had on a rooftop & they didn't fire a single missile. I'm not sure why they didn't. Units were being attacked all around the area near them by the helicopter! Do they have to stay by or in the hummer they came in? Not sure I understand the whole MANPADS thing. Thank you, E
  12. ebphoto

    Stinger missiles

    I was wondering if you have to do anything special to get troops to fire the stinger missile? I have the stinger troops covering in three different areas of friendly units but no stingers were fired while my units were devastated by Russian helicopters and aircraft! Do you need to put a covering arc/ring around them or something else? I'd appreciate the help. Thank you, E
  13. ebphoto

    New Terrain Mod for CMRT

    That looks really nice! I like the color shading, looks very lush! Great job. BTW I tried to go to the link to check it out but the link doesn't work... Eric
  14. ebphoto

    CMBS Battle Pack

    Well I did what you said but didn't see any difference in the program. No new missions etc... E
  15. ebphoto

    CMBS Battle Pack

    So does the program dload the new missions etc or are they already in there and just need to be activated?? Thank you for the help, I appreciate it... E
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