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CJH

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  1. No they don't need to own it and it's a good way to introduce people to the game.
  2. Problem resolved, Turns out it was a background issue with older keys, back room boys fixed it and managed to activate the keys this time around. Frustration over thankfully
  3. I recall deactivating the licenses prior to reformatting the computer however I've activated these keys many times this morning before going to bed trying to get this to work, Recall the window for activating the keys is quite different from last time. Sent a message via help desk so hopefully will be able to make progress there, tried one suggestion from the battlefront guys so far without success. Will try the other installers and keys to see if all goes well for those games (BN & RT).
  4. Yes I have the keys from the digital orders I've made and tried them, Black sea seems to be missing a module I'm sure I've played because I specifically recall two icons down along the bottom of the menu screen. CMSF accepts the keys but then has an error when I actually start the program.
  5. Oh I have up on those disks years ago Schrullenhaft had to buy it again that second time software only.
  6. So I've wasted my money? Do I have any recourse because now I have physical copys of the game as well that will come in the post?
  7. The activation screen says: Main Game Marines Module (old v1) British Module (old v1) NATO Module (old v1) This after putting in all the keys in different orders after trying the order the website without success (admin and AV disabled). However it said old v1 after putting in the new key not the ones after and I'm sure I've bought the game after v1 along with black sea at the time (10/21/2015) from battlefront. I have tried the black sea installer and the key did work had to do both the new then the old as the website says tho seem to be missing the battleback module which I'm sure I've played. I'm very confused now and maybe should ask for a refund, this whole key thing always had issues. I remember buying the OG CD back at V1 in a store (which worked) and the Marines and British modules on CD from battlefront (which didn't) too with an account that's since been inaccessible. Do I have any option for a refund because frankly this is what always put me off with these otherwise fantastic games?
  8. Hello returning long time CM player, got the upgrade bundle for CMSF and the big bundle for some others that I have, However I'm having issues with CMSF atm (not even tried the others) and the game says license failure on launch. I've run the activator put in the new key then closed it run it put in the old base key then closed it run it and put in the dlc bundle key and it still says license failure. What's going wrong? BTW the link for manual activation is broken as well the page doesn't exist anymore the forum won't let me post the broken link.
  9. That's helpful thanks I had added exceptions but not for runservice.exe, explains what went wrong, frustrating thing was you get the notification and it give you the choice of removing or ignore, however in the ignore text it stated it will render the file unavailable I'd have liked to be at the meeting where that "feature" was discussed never heard the words false positive before. Glad it wont be a hassle unlike some lets say interesting issues I've ad with games remember DRM like Tages and StarForce the "WTF happened to my [insert device name here]" or "what's this massive backdoor in my computer for" and your anti virus/firewall would not bat an eyelid
  10. Title says it all AVG even when you tell the notification to ignore the "threat" does something to the executable to f**k it, I've not had this issue with AVG before I used to install it as standard on computers when I worked in a computer repair shop. How do I recover my licences since this has managed to completely ruin the install. Bloody frustrating.
  11. Thanks IanL i'll upload there when it's more complete. I've been trying to change a few thing including trying another map rotated 45 degrees from the current version to have a wider canal, however the jagged canal bank puts me off using it even though it's made the distances better. I'm still of a mind to make it more of a Deadstick inspired scenario as far as the layout goes it would be better balanced and have more replay value and I think as a result be more fun to play. Any words of wisdom IanL from a mission author regarding mission making or anything battlefront editor related?
  12. Thanks para nice site and the youtube channel is great Apologies to General Von Television I was not suggesting for a moment he did not do his research I'm certain he's gone into more depth that I have and likely will for that matter, I perhaps should have stuck with Deadstick inspired instead, I'm generally not one to release stuff I make for this game or other games outside a tight group of friends and family so now I'm looking at everything I do with this map super critically perhaps I should have started with a fictional scenario next time though. Updated file a few changes: Trenches are now recessed making them look dug into the terrain Force has been readjusted to account for the Royal engineers as a separate element Some more terrain details added from source information The bridge span is 14 meters shorter than the real span at the time the canal was widened post war may alter the terrain a little to reflect this in future Found some information suggesting shelters and even a tunnel between them yet to confirm though For anyone interested these are the photos i'm using also there is a quick way to tell if the pictures from the time are pre June 44 invasion or post. Houses were present where the pillbox and trenches are located on the SW side of the canal were knocked down any pics showing a house there are pre invasion, Changes were pretty rapid as the Atlantic wall defences were always being improved. The pegasus bridge sign outside the Cafe Gondrèe was put up shortly after the fighting had moved from that area, before the gliders were removed infact, something I found quite surprising building the monument to a victory before the whole mess of military leftovers/used equipment were removed or broken down my locals (after all those horsa gliders must make decent firewood and/or construction materials from the perspective of a civilian just trying to get by/rebuild during wartime) These are the reference sources i'm using http://www.militaryimages.net/photopost/data/680/pegasus1.JPG http://up.picr.de/6280229qhp.jpg https://a248.e.akamai.net/f/1202/1579/4m/i.dailymail.co.uk/i/pix/2009/03/16/article-1162452-00DD3C911000044C-242_468x426.jpg http://www.brigademodels.co.uk/mws/Galleries/Normandy/Cimg2737.jpg https://swordbeach1944.files.wordpress.com/2012/07/pegasus-01.jpg https://swordbeach1944.wordpress.com/2012/07/09/pegasus-bridge-the-research-part-1/ http://www.militaryimages.net/photopost/data/577/44pont_de_B_nouville_Pegasus_Bridge_Normandie_France.jpg http://d-dayrevisited.co.uk/d-day/pegasus-bridge.html http://forum.axishistory.com/viewtopic.php?t=201165 01 Deadstick.btt
  13. Thanks para that quite helpful I've had a quick look the scope of the map is much better and despite the scale being different it does look alot more fun, I don't see a rail or tram line in the reference photos it have could be a designer addition same with the north west trenchworks. Mostly I have 5 pictures I've working from, a few descriptions and the film The Longest Day which I understand was reasonably accurate except the German shooting the flare into the bridge counterweight. I was not aware of the repository until an hour after I had posted lot's of mods and missions available gonna enjoy looking through there, bit hard to search but nothing the google site: prefix couldn't solve Would you be interested in play testing as I work on the mission, perhaps could make it into a campaign. oh and a question does the map carry over in these engine 3 games? I remember beyond overlord having that feature things like craters remaining behind when you went to the next mission in the same map.
  14. Operation Deadstick Pegasus Bridge mission Here is a map + mission I’ve been working on I've tried to get the numbers of people involved in the fighting accurate and names particular people and units when possible. It's not finished yet (mostly it's the edges of the map and reinforcements but should be playable with friends. A few things to note while I’ve tried to get the placement of buildings accurate relevant to the bridge things are not correctly to real life scale the major difference is that the actual canal is about 60 to 70 meters across where as in this map it's 30. The reason for this I place the canal bridge first since it was the only one in the editor that was for a canal and looked like it could raise and worked from there placing everything else the other reason was I had intended it to be more fictional based the events at the Caen canal then changed my mind from a platoon engagement to a company engagement, I may redo the map in future with the span of the canal in mind and possibly the Orne River bridge as well. However I'm not sure if the canal was widened at some point post war as the reconnaissance photos make the canal bridge look smaller so I’m left a little confused about that. As far as reinforcements go I'll probably speed them up a bit for the 7th Para and German counter-attack this is to still have a good pace to the game. In reality the bridge was taken in a few minutes the player for the axis will have a better chance or repelling or at least holding the map provided they act fast to deploy the troops (it is a surprise attack by the allies after all) I've not set the AI for this map yet, I'm used to playing games vs my uncle so I never really do that most of the time, However I thought some people would be interested in the mission for playing against friends. Long-time player of the combat mission games only in the past few days actually got the more modern engine version 3 games except shock force I have the paradox release kicking around here somewhere, I've not released missions I’ve made before for this game. Also these are my little todo notes from a text file I keep on this hopefully to give an idea of what will be added in and what's not possible: used 2 pillboxes as no building suitable to be the large pillbox/bunker at the bridge paras will be understrength when they arrive missing AT and mortars (scattered) (historical note) 1 to 2 tanks in the counter-attack PzIV's + company of infantry splitting German squad to a 2 man scout element on the bridge (historical note) bugs out and rejoins when you next load up deployment add unmanned AT gun (was it an old french gun or a pak that was installed) AT gun crew wont dismount even when gun set to destroyed check if the AT gun can be captured/used by allies after crew is removed SPW 250 with Major Hans will come from SE (historical note) SPW 250 has 4 slots the major did not have his men only a motorcycle escort with him when he went to investigate (use a 251 instead say he's a little more cautious than he was in reality) was it the Orne river bridge he was captured? no reference as to which bridge he was fired upon 2 inch mortars reset hide toggle when going into deployment Expansions may be in use I'm sure market garden is possibly the Commonwealth going from the indicator when loading from the battles option in the main menu. Any thoughts, constructive criticism, historical information would be appreciated 01 Deadstick.btt
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