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Excroat3

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About Excroat3

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  1. Not sure. The fact that only the ammo is cooking off from the turret-mounted HMG suggests that it has been knocked out and they are just setting fire to it again to make it look good for the cameras. However, the turret is facing over the engine, suggesting it was taken out during a retreat possibly. Too early to really tell.
  2. Another modern tank (T-90) destroyed by ISIS today. In general, what modern tank hasn't been destroyed in the middle east? Leclerc? Challenger 2? https://twitter.com/i/web/status/823620512714788869
  3. Asked about it in a different thread, here it is:
  4. Don't really know where else to put this, so... US Army to Get Stryker Upgrade Future module maybe? (my mistake if posted already. I know of other articles about this, but this is the first article I have seen where the change is actually confirmed)
  5. And there is no chance of it ever being implemented?
  6. Sorta related to this, is there any way to have multiple countries on one side in a QB? US + UKR vs RU, etc.
  7. Thanks for the reply. I can understand that, and the fact that it would require a large amount of new coding (I'm assuming) and that expecting something like this would be unlikely. While we are on the topic, though, is there any way to change the victory conditions? For example, the battle will end when one side reaches 1000 points, but would there be a way that I could change that to 1500 or 2000 without just creating a entire scenario from scratch?
  8. Hey guys, long time lurker here, just wanted to throw in my 2 cents on the game. Would it be possible to add a "Force adjustment" option for the defender's side? It would be cool to have the defender and attacker's force sizes to be equal, while still retaining the size of forces? For example, the most I can buy as defender with the settings on "huge battle" is ~16k worth of units, while the attackers can buy ~30k worth of units. This is without any adjustment to the force size of the attackers. Any response would be appreciated. Thanks!
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