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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About TheForwardObserver

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  1. Future US AFV development

    @Sgt.Squarehead I take my hot beverages in a RAF mug as well.
  2. Future US AFV development

    I lived in London for two years [and Ingatestone Essex briefly] and never once had a decent cuppa. Wilty tea bags, kettles instead of Mr. Coffee machines, Nescafe instant-- it's the stuff of nightmares. I had to add milk and sugar just to survive. And I'll tell you what, when you trust someone else to add the sugar and milk for you over there, you're playing with fire-- the milk from Sainsburys goes bad in like 3 days flat and people tend to not notice they've added bad milk to your drink till you're swigging curdles. I'm shuddering right now as I'm imagining your decent cuppas.
  3. Couple of questions for modders

    Which 'vic-to-plume' would you like? I'll put up a dropbox link.
  4. Couple of questions for modders

    Not tough. Works exactly as you'd postulated. Select the vehicle type that you want to serve as your smoke plumes. Identify which textures it uses [in my example using black sea, I chose the ural, which has 4 textures to it; chassis, hull, wheel and rear]. Make those textures transparent and place them in your z file and you should be good to go.
  5. Couple of questions for modders

    Rocketman it can be done. I sacrificed ural trucks for these smoke plumes.
  6. 10 CEP is where the line is drawn for a munition to be considered precision and 6 is what I would plan for; so while the EXCAL may very well be [is] capable of achieving a more precise CEP, for fire support planning you would start with 10 as a planning value and if needed, weigh the risks of assuming or attempting fire with an expectation of a lower CEP if you know you're able to deliver. Using the cutoff values can help mitigate the impact that poorer than expected TLE will have on achieving actual effects. A static artillery battery on a FOB, experiencing little disruption and no displacement in Iraq/Afghanistan are pretty good conditions for achieving optimal expectations, whereas chaotic on the move support of a rolling mechanized thrust through eastern Europe with forests, rain, fog, and, mud probably less so. The cutoff for near precision munitions is 50 CEP, but for example, the precision guidance kit [PGK] which is a cheaper alternative to EXCAL that attaches to unguided shells [and would be a sweet addition to the game] can achieve a much better performance than 50 CEP [10-20] but will still be planned for with an expectation of a 50 CEP by default. If you've got a good reason to modify your expectations you do so at your own risk. I don't know what CEPs the game uses but Vanir gave some good insight and I don't see any problem with the way the game does it either.
  7. Okay but Michael said 'shooting down satellites' not jamming them. If they're shooting down our sats, than terrestrially based navigation solutions will be our best bet. It's feasible and the concept pre-dates GPS, that was my point.
  8. No worries. Everything GPS can do can be done from ground stations as well. It's how it was done before GPS. See the Loran system
  9. IRL Excalibur has a Circular Error Probable [CEP] of 6-10 meters depending on who you ask. What that means is there is an expectation that at least 50% of the fired rounds should impact within 6-10 meters of their intended aim point [the submitted grid coordinates of the target]. What you find in real life is that the Excalibur reliably goes where you tell it to go, but where you tell it to go is not always where you actually want it to go. The average maneuever shooter soldier [not FO] with binoculars achieves a target location error [TLE] of 300+ meters. Meaning there are plenty of times Excals impact a great distance from where you expected it to land. With an LLDR that number drops to 10 meters TLE. I think when they nerfed the EXCAL they tweaked elements of the equation which affect the CEP-- they could go even further if equipment and quality of troops realistically affected TLE as well.
  10. V.T. Fuses in Rockets?

    I wonder if you're recalling 40 because UP 40 is the first adjustment made to every Graze HOB Spotting for VT. We generally try to bring it back down to 20 after that.
  11. Vehicle protection from artillery shells

    In 14 years I've never come across anyone that impressed me like he has. Every battery should have a @HerrTom
  12. Aware CMBS doesn't do national characteristics, but...

    Don't you think a better argument could be made that the Germans paid a higher price for overestimating themselves and underestimating their opponents than the allies did for any overestimation made of the Germans?
  13. Aware CMBS doesn't do national characteristics, but...

    100% agree. Reflexive underestimation of potential adversaries is a staple characteristic of the western [american] way of battle though. I call it "America f__k yeah syndrome."
  14. Aware CMBS doesn't do national characteristics, but...

    Fire up a quick battle, add in some FOs and artillery batteries. Begin the game. Look at the fire mission times before calling in the mission. I'm seeing 4 minute times right now. Request an Excalibur mission. Let the mission run its course. Now select that same artillery battery, it should now show a reduction in time for the next subsequent mission of any type by 1 minute.
  15. Aware CMBS doesn't do national characteristics, but...

    Not entirely wrong. Requesting an Excalibur fire mission from a battery will lower the response time by 1 minute for the subsequent mission. I do it all the time.