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operating

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  1. Keep in mind that Breakthrough is an upgrade, or rather an expansion from the original game..
  2. Just read the below quote (in bold) over at SC3. Does most of that quote hold true for SCWWI? I'm real interested in this part of the quote: "A HQ offers supply to other HQs".... Your HQ does two things: offer supply and offer support. - A HQ offers supply to everything around it, much like a city does. If the HQ itself is supplied for 6 or more, it offers the same supply as a city of 10, meaning it offers 9 to troops next to it, 8 to troops that are 2 hexes away and so on. If the HQ itself is supplied for 1-5, it offers the same supply as a city of 8, meaning 7 to troops next to it, 6 to troops that are 2 hexes away and so on. If the HQ itself is not supplied, it offers the same supply as a city of 5, meaning 4 to troops next to it, 3 to troops that are 2 hexes away and so on. A HQ offers supply to other HQs. So, in Russia, you can "chain HQs": put a HQ near a city (so it has supply 1, 2, 3, 4 or 5, giving 7-6 supply around it) and place another HQ near it. That second HQ will give 10 supply. Supply does not change with the HQ's experience or the HQ rating. The Italian HQ offers supply to Germans troops and vica-versa. - A HQ also offers supportto troops that are assigned to it. Depending on your technology, this can be up to 8 troops. IT isbest to manually assign your attack troops to a HQ (armies, tanks, artillery & bombers) because else the AI picks units and may give support to a garrison in the back and not give support to the tank in front. A troop that is under HQ support has a higher readiness then other troops and thus fights alot better than other troops. Support does change with the HQ experience, HQ rating and HQ research. The Italian HQ does not offers support to Germans troops nor vica-versa.
  3. What I do like about SCWWI is the players "cannot spam certain units", there's a limit to each category of units, unlike CTGW: which can turn into an abortion given a chance by the owning player, be it that it is SP or MP.
  4. Good to hear you are more optimistic as of late! Congratulations on the Russian Front! One can bet the Germans will be reinforcing the Eastern Front bigly. Railroads will be busy.. I usually go manual for detaching, will have to try your "A" concept (thanks for the heads-up by the way)... Been Reading the posts over at Matrix SC3 forum, there is a good thread called "Supply for Dummies", which gave me a renewed perspective of this game... Keep up the good work!
  5. Where Lordz has given up on CTGW and is willing to release all it's work (as far as I know) to another party for further development with the blessings of Ian McNeil might this be of interest to SC? Ideally, I 'd like to see a blend of these 2 games (SCWWI and CTGW) into one production. Personally I prefer the SC maps as hex based and keep all the SC scenarios, in reality CTGW does not offer a whole lot to scenario diversity. I'd keep the SC tech and diplomatic systems and units, however I would change the detach/attach system to commander's ZOC (which it presently has) only (silhouetted), perhaps having overlapping generals ZOCs (this would speed up in game arrangement/deployment without a lot of micromanagement). Definitely change the SC game's music (presently the music is rather dreary/not inviting). Movement and combat needs a different methodology, such as it is in SC that when a unit is moved it is the only time it can have combat, I'd prefer that after the curser is off the unit that later the curser could be put back on the moved unit for the unit to have combat. Somehow SC has to make this game smoother to use than is presently.
  6. Been following the remake of SC2 to SC3 with interest especially over at the Matrix SC3 forum where there has been a huge amount of posts. Might it be possible to do a remake of SCWWI in much the same way? Look here: http://www.matrixgames.com/forums/tt.asp?forumid=1252
  7. Was able to set up a test save of 1914 C to As and check out the preprogramed reinforcements from the production window and get a birds' eye view of the entire map, got some answers there about fleets (fr)(gb)(r). Have not heard you mention anything about naval activities so far, thought maybe there were none, per pre-game agreement. Absolutely cannot stand having to place G reinforcements before the scenario actually begins, really bothersome. At the very least the test save allows me to hide units and so forth to identify map locations and values, also Italian units, ect., makes it so much easier to follow your AAR (and clear out my rustiness, never mind game orientation). Seems to me there should have been a button for disbanding, maybe I'm a little confused... More than anything I am here to learn...
  8. For some reason cannot edit: So this post What kind of French ship is at Quimpec port and why? Also see the Brit aircraft carrier next to Le Havre. Is it effective against land units? I found that very interesting after reading your latest report....
  9. Info: What does the letter "A" mean to your commanders? And What does the letter "S" mean to your Russian artillery?
  10. Another thought occurred to me: Would Ash attempt to invade England? Does he have the MMP to pull that off? He certainly has the manpower while your tied up in France. Would England have the MMP to defend itself on yet another front?
  11. What's your plans after Paris? If all your French reinforcements go to Marseilles... Defense of La Rochelle maybe? To the bitter end.. Let the Germans chase the English to lands end (Brest) in one continuous fighting withdrawal to buy time for a French buildup (you know the English will get slaughtered once Paris falls). With all the cities being lost in Brittany will there be enough French NM (O% surrender) left to even defend Marseilles? Will Ash start railing units to the East or to South France once you are cornered in West France? What's to become of the Belgians? Can they Transport? Would it be worth it? Hole them up in Cherbourg for a last stand, possible disbanding (they can't recruit)? So many possibilities...
  12. Serbia Looks like the Serbs are going nowhere, if anything they will going backwards if no Serb corps occupies the tile (good defensive position) west of Veljevo. Question why detachment in Uskub could not be RR (only RR) up to strong point in Kragujvac while relocating that corps closer to Veljevo or further west as support. Do smell a rat in FOW. What's the cost to get a Serb fighter or a gun to that region, trouble is coming.... How close is Bulgaria to entering? Never played Italy before, so have no idea as to it's strength. I'll take a wild guess it isn't much, especially if the CP realizes that you are going to support France. Ash may go for the Serb kill now that he has you on the ropes in France. So far he is using excellent strategy, doubt he is breaking a sweat. Are you able to raid his convoy routes? He has an awful lot of units in the field... There's a chance the Swiss may jump to the CP side here, it depends on chits and which way the wind is blowing....
  13. What surprises me is how quickly Arrass, Rueon, ect. accumulates MMP for G. In my division scenarios I notice how (very) difficult it is for G units to stay supplied and attached, never mind the G units slow to a crawl in Southern France, even RR is hard to use, G commanders are a must there, beginning to think G might be maxed out with generals, plus their costs must be going up... How's your intelligence tech? IIRC there are restrictions as to how many generals can be recruited, does that apply in this scenario? Where G has detachments occupying channel cities with no commanders, might they be prone to raids? Any indication that G units have AA protection? It'd be nice to catch him with his back-door open up the coast (would take some planning or should say some sandbagging to pull it off, at no small expense, transports, air power, ect.).... Speaking of generals noticed that AH has at least 4 now... How about Italian SSs of Venice and the advance of Italian units to France.... The one thing I did notice firing up this scenario: Is the message of AH's concern of Romania entering, said something about Transylvania, plus that AH was willing to concede ground to R, meaning it would not be critical to their cause, they do appear to be a lot stronger now, although they show no offensive progress. . R is your only real hope of accomplishing anything. The above AH message also said if Romania entered the war that AH would take a NM hit...
  14. What's maddening about this game: Is trying to get details about scripts. For one your scenario is only presented as CP in SP there is no way to get ET SP (starting locations) scripts for 1914 C to As. Alas, can't get the info in advance of scheduled reinforcement, ect., or what notices/messages (in detail) that might be of importance and so forth, neither is there any trigger dates as to what goes where (of course I realize that randomization is in the mix).. Yes, there is some info that can be gleaned from scripts, but leave much room as to what they mean... I should be satisfied with watching 2 veterans lock horns and leave it at that, but at the same time desire to have a better understanding of the game...
  15. Yes, really enjoying your AAR! Hope you don't mind my criticisms and grand stand quarterbacking (can't help myself, it's my opinionated side ) . Question: Is there a secondary French capital available on the mainland? Also, Do you have an idea as to how much NM loss will occur if/when Paris falls (your at 67 NM now)? What I am wondering is: What will happen to English and Belgium units on French soil should France surrender? Would they go to production queues or what? Do French generals use up MMPs for upkeep? I'm praying for ya, the whole world is watching.... If Paris is captured, will it affect supply for the remaining French countryside? Also, will it prevent other French units from deploying there (Brittany)? Is there French navy that can be used as a source of supply ? By any chance, Are you trying to transport African troops to the French Med coast?
  16. My bad, the national borders do not move when tile ownership changes hands, must of been thinking about another game (likely CTGW)....
  17. When I made the above comment I did not notice that that city with the red 2 in it actually was a G mine and that the red with the 2 in it was actually a Russian 2 MMP as a result of being captured, but what got me was the red "Russian border line" to the east of that mine, indicating to me that the mine was not under Russian control. Is that because you retreated from that mine tile? If so, that might have been a mistake IMO. You outnumber G & AH in that region with units in what appear to be in good shape attached to a general (presumably), The enemy have no general.!! All to your advantage... Speaking of R generals (of whom I don't know their values) seemed to be all bunched up in Galicia, might you consider spreading them out more to support other units or at least send an extra general up north where it/they could be utilized better? I should have known that any MMP values shown on the map would be of your side (especially when read deep into your territory), can't say I've seen MMP values of the enemy at the moment, unless one of your units was near enough to expose it..
  18. OK, just read your most recent post... I don't know about you, I wish this game was hexed. Tiles to me make encirclements really difficult. Can't see why you are pulling back, my feeling is to maintain contact so that G units can't move or restrict their movement. Been eying the G city (has a red 2 in it) a couple of tiles east of Moravian Pass. It seems you are close to capturing it, or at least I hope you do. What that city means to me : Is that is the closest point from where the G can reinforce (place) near the AH front, plus it has rail, taking that would really logistically slow G down with helping AH.. Are you going to capture the Uszok Pass and take a crack at the AH General? At the very least it would drive him northwards losing any influence on the AH units south of him, not sure what happens if he takes damage. Can see that R has few MMP left. What I am afraid of is that R will lose the initiative. What scares me about France is what I/you don't see.... Strategically I feel Brittan should focus more on France than the Turks. It looks like the G are running rampant in Eastern France, however I am hoping against hope that you can stem the hurt, stabilize, and make a come-back.... One other thing: Can the Serbs attain artillery? or airpower? I thought I was looking at the Russian flag earlier for MMP, it turns out it was Serbia with only 9 points, the turn before they had 54. Where is the Russian flag for MMP, ect.?
  19. It would be awesome if you could cut the rail lines west of Danzig and or capture Danzig would even be better.. Have to wonder if just crowding Koeningsburg with units so that G reinforcements could not be placed there while continuing gobbling up turf towards Berlin might send G into a tizzy. Really like the prospect of capturing Jablonista Pass, a push there would really test AH resolve to hold it's entire front. Between Tarnow and Kolomea there are only 9 AH and 1 G units to your 23 units, yes it would be nice to capture Przyeml, what about encircling the whole AH line? Pushing south of Tarnow and north from the Jablonista Pass capture with your Galacian reserves, leave a passive army in front of Przyeml certainly the numbers are in your favor, G will go nuts trying to block or break this encirclement, or they will have to protect their Homeland from your Prussian invasion. I don't think G can do both.. I'd be more inclined to put R artillery at Koeningsburg (city value much greater than Przyeml)... Just got a notification you have posted again so I'll stop here....
  20. OMG!!! What are you going to do??? See that weather conditions were kept in this scenario, rain might be your best friend.... I'd be like Napoleon asking: "Where's Gouchy ?". Do you have help on the way? Thought that abandoning Belfort by RR would help, but that may make things worse... Does the game start with 4 French generals? What's going on at Calais? What's their supply status if alive? Can they ship out or keep them there to tie up German elements? Hope you find a good defense before winter sets in and pray for a Christmas Truce.... Going to have to fire up this scenario to see what both sides have coming to them. What's going on here has me in suspense. Yah!!! The Russians look mighty and in depth! However they have gained just a little real-estate and likely will stall for the winter if not used aggressively, for you must know the Germans are likely to be coming to the AH aid in a big way come spring (France will be subdued)... Could you take some screenshots (SS) of East Prussia and post them please. Right now, my thinking is you should put a token force opposite AH and concentrate on reinforcing a East Prussian offensive, of course you need rail to do so... Once those captured French and Belgian cities start producing MMPs Germany will really will have a free hand, I'm sure that's not lost on you...
  21. I'm counting 31 German visible units against 19 French and 3 Belgian units, not good. What's in your production queue? Is there anything coming up from the Med.? Is it "game over" if Paris is captured? Can't see German artillery, for that matter, can't see any French artillery either...!!!! Blindfolds and firing squads coming soon... This will be real interesting if you can save your French Capital.... Good Luck!!!
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