Jump to content

More Chicken

Members
  • Posts

    16
  • Joined

  • Last visited

Recent Profile Visitors

233 profile views

More Chicken's Achievements

Junior Member

Junior Member (1/3)

2

Reputation

  1. I have now thanks, and found it a lot easier to control, particularly when the camera is zoomed in and the mouse seems very sensitive. Positioning it behind and just above a unit though is still a bit laborious, but I think Im getting the hang of it. And rotating the camera with Q and E rather than using the mouse also seems to help, but I'm not sure I understand fully how the pre-set angles work, as often they give what looks like a face down in the grass view from a range of 6 inches!
  2. Actually Some Chicken came first. But as I discovered on another forum when Free Range Egg and I posted on the same thread, he had been a member longer than me, proving conclusively that the egg came first.
  3. Hi Mord You guessed right - I didn't see the readme and added zz rather than renaming. I have downloaded the file now, and will see what happens now. So much to learn...... Thanks for your help with this. McChicken
  4. Beginner's confidence growing and I've decided to have a bash at the Scottish Corridor campaign. I have downloaded and decompressed DC's uniform mods (specifically 15ScotDiv46Bde in this instance) and also Mord & DC's excellent CW portraits. Both are in my (now large) z folder in data and I've added leading zz to the folders,sub-folders and brz files, which is what I assume you have to do to get the Cameronians to load last. However, despite this, the portraits show the 3rd Div sign (presumably a default setting) and the uniforms are plain vanilla without any divisional badge or unit flash. Can someone explain please what I need to do to get the Jocks looking like Jocks please? And if there is a Scottish voice mod out there somewhere, can someone point me in the right direction? Thank Mr Chicken
  5. Thanks guys. Being so popular can be tough sometimes, but I just hang in there.
  6. Thanks to all who have taken the time to reply to my beginner's questions. Some very useful information there which will help me as I stumble around virtual Normandie! More Chicken
  7. I am new to the game but have been trying the CW 18 Platoon scenario which features a 2" mortar. As you say, there is no deploy order. In real life the 2" mortar was very quick to set up and didn't need a support strut or tripod because of its small size. I have been able to get it to fire in the game simply by giving a target command, and after sending off a bomb or two it is shown as "deployed". My conclusion is that the designers skipped the need for a deploy order because of the very short set up time. And as someone mentioned above, I have found that very marginal lines of sight maybe show as valid but don't necessarily result in a shot. In 18 platoon I resolved that by moving the mortar team a little to the side!
  8. Very impressed with the speed of responses to my earlier queries on waypoints. Without wishing to try anyone's patience, I should be grateful for a bit of help on the following issues please. 1) I am confused about the 'immediate action' buttons and how they work in turned based play (which I read somewhere they do). If I have given movement orders to, say, a tank and then hit the button to replay the minute's action, I assumed I was committed to that move. Is that correct, or do the interrupt and evade buttons give me the ability to plot new orders while the turn is still being played out? For example, if my tank moves out of cover and spots another tank, can I interrupt and order it to, say, reverse or dash for cover, or am I stuck with my order until then end of the turn? If I am stuck with it, what use are the immediate action buttons in turn based play? 2) Camera angles. Grrrrrrr. I thought I had cracked this but now seem to have developed an annoying tendency to lose the plot and so am currently playing mainly from an overhead view. It works but sacrfices some of the atmosphere. I realise there are 9 pre-set camera angles but often find them focusing on empty terrain with no sign of a unit. I also know I can lock units to certain camera positions, although as far as I can tell this needs to be done again if you reload a saved game. What I would really like to be able to do would be to lock to a camera view behind and a little above an infantry section, so that if I press control-1 (or is it alt-1?) I will always get that view of the section wherever it moves. I assume that is how it is supposed to work but simply getting the view I want on one unit is hard enough without having to repeat it when I load a saved game. Am I missing something here to get the view I want? Thanks again guys. Chicken
  9. Thanks very much for the dropbox offer for the manuals. I will check tonight to make sure it is not just a case of me being myopic and issue a further cry for help if I need it. I have a couple of additional queries which I will put in another thread, and hope for some more helpful answers from what seems to be a very responsive community!
  10. IanL - thanks for the further tips. I am 99% sure the only items in the documents folder were installation notes and changelogs, but I suppose there could be a second docs folder inside the main CMBN one. Seems unlikely but I will check tonight and take it up with BF if I'm still stuck.
  11. Womble - that makes sense, thank you. Very impressive answer times around here, and my post count is rising rapidly!
  12. Thanks Verulam - I had heard about ChrisND and found loads of his videos but not the basic tutorial. Will watch tonight!
  13. Hi Phil Thanks for your quick response. The documents folder that came with the download consisted of changelogs only and no manual! I was surprised, but then found a pdf version on the BF site. Not sure of that is the latest one or not, but it's all I have! I think I now makes sense subject to one clarification point, and will check tonight to see if waypoints are labelled (I hadn't noticed this, but was probably looking at the wrong part of the screen!) To clarify though, suppose I wish to move a unit from point A to point B along a straight path and then fire at a target. If I have understood correctly, I do the move order first and then simply add a target command (without clicking on the coloured line) for it to stack the fire order at point B. Is that right? Thanks again for your help.
  14. Hello there I am a new player using a Mac and bought the basic game plus Commonwealth module a week or so ago by download. I have worked through the basic training scenarios and now moved on to Task Force Raff mini campaign to gain more familiarity with game play. My version of CMBN is presumably the latest available (3.11 I think). The manual I have been using is the online one, which I assume dates back to the original release. I am having problems with stacking orders (one each of movement, combat and special per waypoint) in the way the manual describes. According to the text, clicking on the waypoint's coloured line (presumably the movement path) should see the waypoint change from a circle to a pyramid and allow other orders to be added. This doesn't seem to work, and clicking (I've tried both left and right) only has one of these effects: 1) Usually no effect 2) Sometimes I drop a new movement order back along the same path (so the unit would reverse course when it reaches the waypoint) 3) Occasionally the coloured line and waypoint circle become brighter Pyramids do appear between waypoints anyway, and I am wondering whether this means that orders can be stacked without clicking. Was the need to click on the coloured line to stack orders dates changed in either v2 or v3? A few more questions that are puzzling me: 1) How can I view what orders are stacked to know whether I've succeeded or not? 2) Why are some waypoints shown as circles (end of the line?) and others as pyramids? (intervening points?) 3) What does it mean when a waypoint circle and coloured line becomes brighter? (I'm guessing it may mean it can be edited, which would be easier than deleting the entire path as I tend to do) Confusion seems destined to be my epitaph, so thanks in advance for any help. M. Chicken
×
×
  • Create New...