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Everything posted by CarlWAW

  1. But that's only valid for playing against the AI. Playing against humans you are forced to use all tools available.
  2. CM is already quite unattractive to most people, because of it's complexity and the necessary micromanaging. Wishes of even more control and more micromanaging will definately lead to even less customers. Reducing the 60 seconds? Are you insane? Double the turns in PBEM, even more time for micromanaging? Who wants to play that?
  3. IMO the game has already enough commands. And I didn't want to micromanage even more. I'd prefer a solution that uses what we have already and feels more "intelligent". For example: the HIDE command for a vehicle makes the vehicle "shy" during movement (quite intuitive, isn't it?). The vehicle reverses for example until it's AI determines the "threat" is gone (i.e. loses LOS). If the HIDE command is activated and the vehicle is on the move, and a PAUSE order at the next waypoint exists, the PAUSE command would not be discarded but used to determine how long the vehicle stops, before reversing. Now if this all would be combined with the already existing cover arcs, a very powerful, totally intuitively retreat with/without shooting would exist. It even could be programmed for all vehicles, so even lighly armored tanks against big ones would benefit from it. But the question is, how difficult is it for Battlefront to check if the HIDE command has been activated?
  4. @exsonic01 Good point. For example it was the reason why I stopped playing and buying new releases, because it's not possible to use recon vehicles and other lightly armored vehicles in a realistic way. If my vehicles behave like tanks and I have no possibility to make them "shy" and reverse, I had asked myself more and more often, why I should micromanage that single, much less powerful infantry unit.
  5. Can't find any info about it but to me it seems this is not included? 1. Map damage not preserved in campaign-mode? 2. Do recon/light armored vehicles with activated HIDE-command retreat when facing deadly threats inatead of stopping or even engaging tanks?
  6. My impression is they do not really depend on the cashflow from retail: Delaying the release of a game without really big improvements over more than a year? Without any explanations? Then after more than one year their webshop suddenly is not ready for the long planned release? While the boss is playing around with the webshop, but only if he finds time for it between his Russia-bashing comments. And then the boss is traveling around instead of getting the release for the retail customers out? This very much reminds me of a state sponsored company, not dependent on retail customers.
  7. I think without plans and flare signals from combat troops to trigger barrages or the next step in the artillery plan, at least for the German player, artillery has not much in common with reality.
  8. I agree. I believe screenshots released and the announcement that the game was more or less done, was made in January - 2015...
  9. I fear you don't recognize that Putin is the culprit. They really do their best to look at their webshop problems, between the discussions about the evil Russians.
  10. On all computers I used CM, turns are calculated very quickly, even in large scenarios. Turn calculation with all the LOS/LOF checks always is much faster than the resulting 1 minute of action. It would prefer it the other way around: if LOS/LOF/SPOTTING calculations would be much better. They should eat up much more CPU power. I'd prefer better LOS/LOF and spotting behaviour, smaller actions spots and more orientations of buildings or streets and I'd gladly exchange that for waiting several minutes for a turn to be calculated.
  11. You're an optimist, aren't you? If one among the highest judges is found dead with a pillow on his face and prosecutors immediately say there is nothing to see here, move on - and all media remain silent, you believe elections can change course?
  12. Still no FB? Because of the webshop? Really? That shop redesign must set new standards among cyber companies, if it takes longer to build than an Amazon. The good thing is, as long as the boss is engaging in personal political discussions only, their business seems to be running extremely well and pressing forward seems no necessity. I personally beg to differ, because FB is a winter-wargame. To me as layman the release during spring and summer seems not the best idea. Not for releasing a game and even less for a winter game. But maybe being in a niche without any real competition has it's own laws.
  13. I exited Reinhart and Skorzeny's HQ but strangely 750 points for Reinhart were awarded to the Soviets. Is that correct? The scenario briefing does a superb job of creating a desperate atmosphere, which is reflected in the game. But my impression is, the AI never really threatens the escape route or cuts it off, no matter how badly the player acts. A usual trick in gaming design, to give the player the impression of doing a good job, but I prefer no such tricks.
  14. I think it are two different things not to be able to get vehicles where it would be best to have them or not being able to reverse them out of LOS, because the end of the map is behind them... As much as I love opponents using tanks as sitting ducks I always avoid that and I expect from a scenario that this bad use is not being enforced on me!
  15. I know that not many players play that way, but I play Auftragstaktik style. Since I had no clue where the defense was weakest and what approach routes were covered by guns and which ones not, I used all three platoons as tentacles first. The attack on the left along the street went surprisingly well and so it took quite some time to shift the other two platoons back to the rear again and to the left.
  16. No the problem obviously is the background beyond the map, because there is no fog applied beyond map edges. That makes the grey foggy tree silhuettes look too bright compared to the totally fog free and dark background.
  17. In principle a very nice scenario but with one big problem: some defending forces are placed not according to tactical considerations, but purely due to game mechanic LOS/LOF restrictions and a very unrealistic timeframe is meant to create problems for the attacker. Instead of using time so often in scenarios to create tension and also allowing a massacre of the own forces and still win gloriously, why not decrease the allowed casualty thresholds dramatically to realistic levels and get rid of this awful time pressure? What about offering two versions of scenarios? One gamey version for the kids and one for us real men?
  18. I just played this scenario and I am so angry that I came here to post my anger. This is the worst scenario I ever saw. I never before quit a game but that was the first one. Can anyone tell me what the tactical sense of cramping four such beasts on such a map is? Is it meant to be fun to demolish stupidly one building after the other? Or engaging enemy tanks with a Sturmpanzer over several hundred meters? Is it meant as special thrill if the reinforcement AA vehicle is being placed in LOF of enemy tanks? WTF?!
  19. I recently finished a scenario with lots of infantry hiding in small wood pockets. I was positively surprised how low the visibility is. I think what is crucially important to understand: in CM trees do not make a wood but only are one part while the other part is the ground foliage which must be thick wood, too for them to match expectations of thick wood. Probably some of the complaints about LOS could be avoided, if the game would display the action spot map elements the cursor is hovering over. If it would say i.e. "grass, trees" then players would not expect wood blocking LOS.
  20. How big will the download be? (only mobile broadband user here).
  21. Why? I like it actually, because trucks are quick and there is no need to withdraw an infantry team from the frontline.
  22. Guys you nailed it. The Panzerfaust belongs to the truck-driver! Tx.
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