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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

CarlWAW

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About CarlWAW

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  1. Shadow of Motherland Campaign

    "Motherland?" It's fatherland and motherlanguage.
  2. Card is Nvidia GTX960M.
  3. Here's a comparison of ReShade and stock graphics (wintersun in the back). ReShade ( Clarity.fx + SMAA.fx + Curves.fx + MXAO.fx): Without: Pay attention on the right to the snow on the ground into the woods. With Reshade the snow really feels like lying on the ground, while without Reshade is is just white, that could also come from the bushes. And the trunks of the trees. Either to the right of the StuG or to the left into the dark wood. The texture of the trunks create a feeling of depth which the unprocessed graphic does not show. But the important aspect is, that it doesn't only look nice on a screenshot, but it works for gameplay the same way.
  4. Great. I either use Technicolor.fx + Levels.fx (or without Levels.fx, if I want less contrast and brighter blacks). And shaders from @HerrTom's bundle (without the depth of field shaders): Clarity.fx + SMAA.fx + Pirate_Depth.fx + Curves.fx + MXAO.fx I tried them in different settings, too and I think they give a nice analog film touch and make flames stand out nicely.
  5. @Marwek77 aka Red Reporter Aspire V17 VN7-791G, Nvidia driver version: 382.05 here. But I don't have CMBS. Make sure that CM runs fine without reshade: rename opengl.dll and opengl.ini in CM program folder to something else and see if it works.
  6. @HerrTom What is the "UI mask" texture good for? Here the UI is blacked out. Is that its intention?
  7. @HerrTom, thanks for the tip. A personal ReShade-preset didn't get saved, too. Running CM in Admin mode solved the problem.
  8. I repost my comment from the RT screenshot thread, where I adressed this problem. I just installed it and have got it running. I haven't played with the shaders, but with two out of the box preset shaders that come with reshade, I got very good results in replacing the ingame movie mode with better colors and with fully working anti aliasing. System: Win10, Nvidia GTX960m Here's what you do: Download Reshade 3.1 Install When asked during installation download fx-shader presets? YES Running reshade it asks for the executable of the game you want to work with. Choose one. I chose FB. When starting FB it crashed. Go to the CM game data folder (usually in "Documents"). There you should see a "reshade-shaders" folder. Rename "Shaders" and "Textures" in that folder to something else (e.g. Shaders_ Textures_) Create a new "Shaders" folder. Into that folder you only copy those shaders you want to work with. To have an instantly better looking movie-mode with working anti-aliasing, from the renamed "Shaders_" copy to "Shaders" folder: ReShade.fxh Levels.fx Technicolor.fx For fun you can also copy other shaders, like Nighvision.fx or Monochrome.fx Start CM. Press SHIFT + F2 Now you should see the ReShade config menu as an overlay within the game, where the shaders you copied into the folder, should be listed. Choose one, i.e. "Monochrome". The changes take effect immediately. The game becomes b/w. If that works, deselect Monochrome and select "Levels" and "Technicolor". Voila! A good looking movie mode with fully working anti-aliasing. When you are satisfied with your settings, go into ReShade's SETTINGS menu and switch from "Configuration Mode" to "Performance Mode". Which allegedly gives an even better performance. With these two shaders activated I do not recognize a noticeable performance hit (ReShade allows to display the frame rate!). Amazing software!
  9. CMBN weapons effect tests

    Look at the chart. The MP44 is performing even slightly worse than machine pistols... Have you played Red Thunder? You don't feel that machine pistols are totally sniping miracles beyond 30 meters, while the assault rifle doesn't deliver a better hit rate? My impression from playing CM is exactly what these charts show. The MP44 is modelled as a (bad) machine pistol, but not as assault rifle.
  10. CMBN weapons effect tests

    @DMS I guess thats the reason why today every army uses PPSHs and machine pistols and not assault rifles? Explain to me one thing, if the PPSH (or other machine pistols) was modelled correctly: Battle for Berlin, the Russians: Total operational dominance? Check. Air superiority? Check. Outnumbered the defender operationally and on the tactical level by multitudes? Check. More than enough artillery? Check. All that remains, to prevent a total wipeout of the defender and have a walk in the park, is at the tactical level things could go wrong. And here comes CM's machine pistol model into play: lets assume the model was correct. So the side which has more machine pistols, has a huge advantage. That's what CM shows. Correct? If the machine pistol model in CM was correct, that a squad equipped with them is quite easily capable to wipe out any other infantry within 50 meters without machine pistols, how is it possible, that the Russians suffered MUCH HIGHER LOSSES at the tactical level despite their CM-modelled PPSHs? Were the German Volkssturm and Hitlerjugend superhuman? I don't think so. Let's have a look at the numbers: from roughly 34 million men and women in the Russian Army 84% (eightyfour!) fell, were wounded or captured! 84%! Can anyone imagine Eisenhower, Patton or any other western commander, presenting himself as glorious victor, his army and his doctrine superior to all others, like the Russian commanders did, if an Eisenhower or Patton would have lost more than 80% of their men? Unimaginable. From a military standpoint IMO the numbers reflect a total disaster. While German eastern front fighters reported, that the Russian Army in 1944 was more capable than in 1942, one thing didn't change: the Russians EVEN AT THE END suffered much heavier losses against outnumbered and undersupplied Germans. Even in the battle for Berlin, where the Germans lacked almost everything, the Russians bleeded out like a bucket with holes. How is it possible, to suffer higher losses than the defender under the mentioned circumstances, if the CM machine pistol model was correct? You can't get the real world results in CM, even if you try, as soon as machine pistols are involved. Another argument that shows, that something is off with CM's machine pistol model: If the model was correct, why were machine pistols abandoned all over the world for assault rifles? The simple answer: the PPSH/machine pistol model in CM currently is not reflecting reality. If I would guess, I'd say that machine pistols are WAAAY to deadly. They should be good for supressing only (and quickly running out of ammo, which I think is modelled correctly). But they should be awful for hitting anything further away than a few meters. Shooting more bullets into one direction does not make the bullets hit better! Therefore the HANDLING of automatic weapons is significant. How good are they to get more than one bullet on the target (and also hit with single shots)? THAT's why assault rifles are so much better than machine pistols! CM does not seem to model that. That brings up my third argument: Btw it's also the reason, why the MG42 was such an incredible weapon for that time. Not because of the rounds it fires, which everybody focuses on, but because it gets the rounds on the target! Even more with the great tripod. With the tripod it is almost an insult to compare it to a Maxim! Nobody can aim with a Maxim and get a few bullets on a target - but even rookies can shoot with a MG42! It's like night and day. I guess the difference is as big as machine pistols to assault rifles. Quality of weapons does matter.
  11. CMBN weapons effect tests

    Wow, these are excellent tests. They reflect quite well what I always thought does not feel right in the game. A modern assault rifle like the MP44 should be combining the best of machine pistols and rifles, but the model in the game does not reflect that. I think Red Thunder begs for these tests. The PPSH models seem totally off (how can such a machine pistol be more efficient than highly accurate rifles and the german assault rifle?).
  12. RT Unofficial Screenshot Thread

    @JohnO I changed nothing in Nvidia Control panel.
  13. RT Unofficial Screenshot Thread

    I just installed it and have got it running. I haven't played with the shaders, but with two out of the box preset shaders that come with reshade, I got very good results in replacing the ingame movie mode with better colors and with fully working anti aliasing. System: Win10, Nvidia GTX960m Here's what you do: Download Reshade 3.1 Install When asked during installation download fx-shader presets? YES Running reshade it asks for the executable of the game you want to work with. Choose one. I chose FB. When starting FB it crashed. Go to the CM game data folder (usually in "Documents"). There you should see a "reshade-shaders" folder. Rename "Shaders" and "Textures" in that folder to something else (e.g. Shaders_ Textures_) Create a new "Shaders" folder. Into that folder you only copy those shaders you want to work with. To have an instantly better looking movie-mode with working anti-aliasing, from the renamed "Shaders_" copy to "Shaders" folder: ReShade.fxh Levels.fx Technicolor.fx For fun you can also copy other shaders, like Nighvision.fx or Monochrome.fx Start CM. Press SHIFT + F2 Now you should see the ReShade config menu as an overlay within the game, where the shaders you copied into the folder, should be listed. Choose one, i.e. "Monochrome". The changes take effect immediately. The game becomes b/w. If that works, deselect Monochrome and select "Levels" and "Technicolor". Voila! A good looking movie mode with fully working anti-aliasing. When you are satisfied with your settings, go into ReShade's SETTINGS menu and switch from "Configuration Mode" to "Performance Mode". Which allegedly gives an even better performance. With these two shaders activated I do not recognize a noticeable performance hit (ReShade allows to display the frame rate!). Amazing software! @HerrTom Now it's up to you to share your stunningly looking shaders! Are they well suited for gaming or is the contrast too high? Levels.fx + Technicolor.fx is well suited for gaming. I think it's a good compromise between a better look with not too much strain on the eyes.
  14. For someone who always boasts about his logical abilities there are quite a few logical errors. Correct. But there are two reasons mentioned. And you chose the wrong one: Wego players appreciate the TIME to think about a situation. They have no problem with restricted information. What they appreciate is, to make the best decision from the available information. Two completely different things. If the big picture was the most important aspect for wego players, contrary to realtime players, they would prefer that spotting information was shared among all units equally. Better big picture! Which obviously is NOTwhat wego players want. Wego players do NOT want or need a big picture. They form the picture from all information that is available. If that information is severely restricted and doesn't allow a big picture, wego players are fine with that. I even believe that wego players CHERISH the challenge to make the best out of PARTIAL, not perfect, or even faulty information. Not big picture but TIME TO THINK is what wego players appreciate in that mode. And therefore the conclusion, that reducing available information to Wego players was per se annoying is completely wrong, based on the wrong assumption, that the big picture was central, while time to think is central for wego players.
  15. Transparent in a technical sense = not visible to the customer!
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