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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

CarlWAW

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About CarlWAW

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  1. Aren't you any longer one of the owners of the company? Only a kolkhoz working stiff? I ask because although the development speed of you rproducts is fast as a snail you ignore customer questions but instead prefer to "invest" time in making political statements. Just lLike a kholkoz worker who does not care about business.
  2. Detection/Magic = Experiment

    No. Total gamey.
  3. Detection/Magic = Experiment

    99% of all scenarios are during daylight my friend.
  4. Detection/Magic = Experiment

    Yeah, it's one of my best tricks for tanks, but also one which shows how flawed the spotting model is: Say you have an enemy tank which must be removed. 1. Make sure that the spotting info is received by your tanks, who are assigned to attack it. 2. Instead of simply moving into hull down and attacking: drop smoke in front of the attacking position. 3. Move the tank(s) into hull down position without the flawed spotting model allowing your tank to be seen immediately because of the movement. 4. Once the smoke disappears, your tank is stationary, but it has the advantage of the spotting info. Whenever a tank moves the spotting system seems to put a huge "HERE I AM!"-sign on it. But the assumption that a moving tank under any cicumstances can be spotted better than a stationary one is unjustified and therefore the model does not work - especially when it comes to the crucial aspects of only partially exposed tanks. I assume the whole spotting system is based on certain basic (not always correct) assumptions, like the one described above. And they seem to play into spotting hidden or camouflaged infantry too easily, too. Sadly, because they decided that everything must be available for realtime play, the spotting calculations must be cheap. So they can't correct the basic spotting model and use a much more sophisticated one. That's probably the reason why, after years, they couldn't solve certain spotting problems but only can tweak nuances. But the foundations of the model are severely interwoven with the realtime contraints of the engine. It seems they developed CMx2 to have an engine that could be expanded and developed - but instead of having a totally flexible engine by now, they bound it on a rock called realtime and therefore need to make all calculations as cheap as possible.
  5. Detection/Magic = Experiment

    @Amizaur The given example is not about spotting during driving. It is about spotting before moving.
  6. Detection/Magic = Experiment

    The "experts" here fill page after page discussing unimportant nuissances, but when really big flaws of the sim are discovered and raised, they lose any interest... A car can work perfectly 99% of the time. But if the air-bag system does not activate when needed, then the best car with all the huge design efforts, to improve safety of the passengers, becomes the worst car because it fails in the most important situation. The problem CM still has: Spotting overall works quite well. But then it comes to the most important situations, the model does not work correctly. Probably the most important flaw of the spotting model always becomes obvious when tanks are involved. One example is mentioned above. Another one - and maybe even more severe, because it prevents the player from using realistic tactics with tanks: it's not possible to use the tank commander for spotting witht he tank turret down. What makes it worse: The spotting model seems to weigh movement (of tanks) over anything else: with the following effect: if one tank moves and one stands still, the tank moving into LOS will be spotted first by the stationary tank. Therefore in CM it works better to use smoke to move a tank into position, than to move it without blocking LOS. And in reality if a a battlefield is controlled by enemy tanks/ATGs? The tanks are placed turret down and the TC is spotting - during the attack he is mostly looking for muzzle flashes (which are not modelled at all, btw). In reality once a flash is detected the TC often also gets a sense where the enemy ATG/tank is. He instructs his gunner and the driver moves the tank hull down and the enenmy is engaged immediately. After 2-4 shots the tank drives back into safety and changes its position and DOES NOT sit like a duck! In CM, because of the spotting behaviour, it is better to create pressure by pure firepower and use tanks like sitting ducks because of the flawed spotting system.
  7. Shadow of Motherland Campaign

    "Motherland?" It's fatherland and motherlanguage.
  8. Card is Nvidia GTX960M.
  9. Here's a comparison of ReShade and stock graphics (wintersun in the back). ReShade ( Clarity.fx + SMAA.fx + Curves.fx + MXAO.fx): Without: Pay attention on the right to the snow on the ground into the woods. With Reshade the snow really feels like lying on the ground, while without Reshade is is just white, that could also come from the bushes. And the trunks of the trees. Either to the right of the StuG or to the left into the dark wood. The texture of the trunks create a feeling of depth which the unprocessed graphic does not show. But the important aspect is, that it doesn't only look nice on a screenshot, but it works for gameplay the same way.
  10. Great. I either use Technicolor.fx + Levels.fx (or without Levels.fx, if I want less contrast and brighter blacks). And shaders from @HerrTom's bundle (without the depth of field shaders): Clarity.fx + SMAA.fx + Pirate_Depth.fx + Curves.fx + MXAO.fx I tried them in different settings, too and I think they give a nice analog film touch and make flames stand out nicely.
  11. @Marwek77 aka Red Reporter Aspire V17 VN7-791G, Nvidia driver version: 382.05 here. But I don't have CMBS. Make sure that CM runs fine without reshade: rename opengl.dll and opengl.ini in CM program folder to something else and see if it works.
  12. @HerrTom What is the "UI mask" texture good for? Here the UI is blacked out. Is that its intention?
  13. @HerrTom, thanks for the tip. A personal ReShade-preset didn't get saved, too. Running CM in Admin mode solved the problem.
  14. I repost my comment from the RT screenshot thread, where I adressed this problem. I just installed it and have got it running. I haven't played with the shaders, but with two out of the box preset shaders that come with reshade, I got very good results in replacing the ingame movie mode with better colors and with fully working anti aliasing. System: Win10, Nvidia GTX960m Here's what you do: Download Reshade 3.1 Install When asked during installation download fx-shader presets? YES Running reshade it asks for the executable of the game you want to work with. Choose one. I chose FB. When starting FB it crashed. Go to the CM game data folder (usually in "Documents"). There you should see a "reshade-shaders" folder. Rename "Shaders" and "Textures" in that folder to something else (e.g. Shaders_ Textures_) Create a new "Shaders" folder. Into that folder you only copy those shaders you want to work with. To have an instantly better looking movie-mode with working anti-aliasing, from the renamed "Shaders_" copy to "Shaders" folder: ReShade.fxh Levels.fx Technicolor.fx For fun you can also copy other shaders, like Nighvision.fx or Monochrome.fx Start CM. Press SHIFT + F2 Now you should see the ReShade config menu as an overlay within the game, where the shaders you copied into the folder, should be listed. Choose one, i.e. "Monochrome". The changes take effect immediately. The game becomes b/w. If that works, deselect Monochrome and select "Levels" and "Technicolor". Voila! A good looking movie mode with fully working anti-aliasing. When you are satisfied with your settings, go into ReShade's SETTINGS menu and switch from "Configuration Mode" to "Performance Mode". Which allegedly gives an even better performance. With these two shaders activated I do not recognize a noticeable performance hit (ReShade allows to display the frame rate!). Amazing software!
  15. CMBN weapons effect tests

    Look at the chart. The MP44 is performing even slightly worse than machine pistols... Have you played Red Thunder? You don't feel that machine pistols are totally sniping miracles beyond 30 meters, while the assault rifle doesn't deliver a better hit rate? My impression from playing CM is exactly what these charts show. The MP44 is modelled as a (bad) machine pistol, but not as assault rifle.
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