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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About butler69

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  1. Once in a while, one or two of my soldiers and even rarely half a squad will get stuck behind bocage or something stupid and they'll stay there till they're dead or the scenario is over. Sometimes i'll do a move order and one or two will stay behind so I just cancel the movement and replace it and then they move and regroup together. Weird, but, that's CM for you. I love everything about the game even its frustrating that occur sometimes.
  2. In my own opinion I find that everything penetration related () to be completely accurate. I've played CMx2 since late 2014 and I haven't had any moments where I go "That's complete bull****" except to my own tactical errors lmao.
  3. CMFB Campaign: Fields of Tears

    I must be awful if I can't get past the first mission lmao. Beautiful map designs and such, my second try at a campaign. First was stock CM MG 82nd AB campaign which after the first mission, GG to me. I hope I can overcome the first mission and play through the campaign.
  4. CMBM Mods

    Well I just quickly tested with x's and it only used one sound file, which was mg42.wav but that is just a single shot .wav. Interesting lol.
  5. CMBM Mods

    I see how you put yours in the email, when I get home from work I'll attempt to mess with it with the x2, x3 or if it just needs 0 1 2 3. I see the MG42 is afaik the only one that has the x in its order. I don't know if that's because the sound file has a small burst for its .wav as the other gun .wavs are a single shot .wav.
  6. CMBM Mods

    Oh I get you now, i'm not too sure about .bmps. I was just going with my amateur CM2 modding knowledge. The series should start with mp40 0.wav and then follow mp40 1.wav and so on. Following this, your various sound differences should follow either in order or in a randomized fashion. Like I said, amateur CM2 knowledge. I believe this should be the correct order because my M1 Garand sound files are m1 garand 0, 1 2 3 etc and it sounds slightly different in game, although unknown if followed in order or randomly selects it for the gun shot. Hopefully I understood it this time, if not I apologize.
  7. CMBM Mods

    For the mg42, it's mg42 x2, mg42 x3, mg42 x4 and so forth for how many sounds you want to use for that burst of MG fire.
  8. CMBM Mods

    I believe it's randomized, not in order. So if you have three files with mp40.wav, mp40 1.wav mp40 2.wav for example, say your dude with the mp40 starts firing, it'll pick one of those three files for the small burst of gunfire.
  9. CMBM Mods

    Yes it should be for example mp40 1 mp40 2 mp40 3 and so on. If you wouldn't mind Erwin could I get a copy of your MG42 sounds? I like to have variety and mix my sounds from various mods.
  10. CMBM Mods

    Thanks, appreciate it.
  11. CMBM Mods

    Mord, I saw your explosion test video today.. what MG42 sound do you use in your videos? Could I get a copy if possible.
  12. Demo US scenario help

    These two links are also great resources; http://battledrill.blogspot.com/2013/08/combat-mission-tactical-problems-cmtp.html & http://www.raafsquad.com/cliffs/battlefront/
  13. Green one is pause, middle circle is cancel orders, far right is cancel and run to wherever the AI decides to go (you can drag the movement line to where you want them to go).
  14. M1 Garand Sound Mod

    I've taken the M1 Garand, MP40 and StG44 sounds from MOH for my games, I've loved them since MOH: Frontline and I always feel nostalgic when I hear it. Here are the MP40, StG44 from Allied Asssault, also included is an MG42 sound that I've had for a long time from someone here but have yet to ever find it so. http://s000.tinyupload.com/?file_id=44147435374180479733
  15. CMFB questions

    The way I handled that area was, had a split team with an MG42 in one of the American foxholes, to act as a base of fire then I had a squad that was split into two, breach and clear the building from both sides.. I took one casualty on the initial breach but it was swift and successful.