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About butler69

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  1. Once in a while, one or two of my soldiers and even rarely half a squad will get stuck behind bocage or something stupid and they'll stay there till they're dead or the scenario is over. Sometimes i'll do a move order and one or two will stay behind so I just cancel the movement and replace it and then they move and regroup together. Weird, but, that's CM for you. I love everything about the game even its frustrating that occur sometimes.
  2. In my own opinion I find that everything penetration related () to be completely accurate. I've played CMx2 since late 2014 and I haven't had any moments where I go "That's complete bull****" except to my own tactical errors lmao.
  3. I must be awful if I can't get past the first mission lmao. Beautiful map designs and such, my second try at a campaign. First was stock CM MG 82nd AB campaign which after the first mission, GG to me. I hope I can overcome the first mission and play through the campaign.
  4. Well I just quickly tested with x's and it only used one sound file, which was mg42.wav but that is just a single shot .wav. Interesting lol.
  5. I see how you put yours in the email, when I get home from work I'll attempt to mess with it with the x2, x3 or if it just needs 0 1 2 3. I see the MG42 is afaik the only one that has the x in its order. I don't know if that's because the sound file has a small burst for its .wav as the other gun .wavs are a single shot .wav.
  6. Oh I get you now, i'm not too sure about .bmps. I was just going with my amateur CM2 modding knowledge. The series should start with mp40 0.wav and then follow mp40 1.wav and so on. Following this, your various sound differences should follow either in order or in a randomized fashion. Like I said, amateur CM2 knowledge. I believe this should be the correct order because my M1 Garand sound files are m1 garand 0, 1 2 3 etc and it sounds slightly different in game, although unknown if followed in order or randomly selects it for the gun shot. Hopefully I understood it this time, if not I apologize.
  7. For the mg42, it's mg42 x2, mg42 x3, mg42 x4 and so forth for how many sounds you want to use for that burst of MG fire.
  8. I believe it's randomized, not in order. So if you have three files with mp40.wav, mp40 1.wav mp40 2.wav for example, say your dude with the mp40 starts firing, it'll pick one of those three files for the small burst of gunfire.
  9. Yes it should be for example mp40 1 mp40 2 mp40 3 and so on. If you wouldn't mind Erwin could I get a copy of your MG42 sounds? I like to have variety and mix my sounds from various mods.
  10. Mord, I saw your explosion test video today.. what MG42 sound do you use in your videos? Could I get a copy if possible.
  11. These two links are also great resources; http://battledrill.blogspot.com/2013/08/combat-mission-tactical-problems-cmtp.html & http://www.raafsquad.com/cliffs/battlefront/
  12. Green one is pause, middle circle is cancel orders, far right is cancel and run to wherever the AI decides to go (you can drag the movement line to where you want them to go).
  13. I've taken the M1 Garand, MP40 and StG44 sounds from MOH for my games, I've loved them since MOH: Frontline and I always feel nostalgic when I hear it. Here are the MP40, StG44 from Allied Asssault, also included is an MG42 sound that I've had for a long time from someone here but have yet to ever find it so. http://s000.tinyupload.com/?file_id=44147435374180479733
  14. The way I handled that area was, had a split team with an MG42 in one of the American foxholes, to act as a base of fire then I had a squad that was split into two, breach and clear the building from both sides.. I took one casualty on the initial breach but it was swift and successful.
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