Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


kinophile last won the day on May 24 2018

kinophile had the most liked content!


About kinophile

  • Rank
    Senior Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

2,305 profile views
  1. Ive never bought that OH GOD ITS GONNA BE SO UNIQUELY HARD FOR PROFESSIONAL ARMIES vibe. From a non-military POV, Professionals can make any situation work. It's the political tripwires that screw up the success of operations.
  2. https://tnsr.org/2019/10/the-city-is-neutral-on-urban-warfare-in-the-21st-century/ Interesting look that varies from the trope of "western armies will find future urban warfare extra hard". Been gone for ages, quick dip back into the pool
  3. So Russian targeting/guidance generally works by directing the ATGM itself, during flight, in a given direction? US targeting generally works by designating the end-point for the ATGM, with the expectation that it will self-adjust to match? Russian is more "hands-on" (for want of a better phrase) all the way to impact, where as US is more hands-off once desired impact indicated (which can change mid-flight). Am I fumbling my comprehension?
  4. Oh they'll hop out when the AFV syops from hostile Fire? Ie if it is disabled? It its AI pauses to return fire?
  5. VERY true! Finally AI can hide an assault!
  6. Essentially the same tactic used in battle with the Roman maniple/cohorts, I believe? *Just saw @MikeyD 's note. So we could call this approach the Cohorts Carousel ?
  7. @Haiduk is there a day-by-day timeline of unit movements? On line or as a document(s)?
  8. This is a sure-fire way to get this interesting/useful thread locked.
  9. This is 100% the single critical game difference from CMBS to all the other titles. @Erwin I'm surprised. It sounds more like an issue of how you're using them, because every single time I deploy UAVs, in any game, I spot vehicles within 3 turns (US) or 10 turns (RUS). It's a terrible flaw on the UKR side that they don't have UAVs. I really hope they're added in the CMBS expansion..BFC et al accounted for a lot with regard to UKR forces, but obviously not for their practical can-do innovation & resilience. I usually give them 1 x US UAV team per Co, using the crappier drones. It makes a hell of a difference.
  10. Fine if you have tracks, although even then muddy ground can strike. With BTRs +muddy you're taking a 30% chance of bogging at Quick or Fast speed.
  11. And that's just v AI (I assume). Wait till you try H2H and get the moment of OHNOYOUDONTOH****YOUDID
  12. https://www.amazon.com/Blood-Concrete-Conflict-Megacities-Anthology/dp/1984573756/ref=as_sl_pc_tf_til?tag=smallwarsjo0e-20&linkCode=w00&linkId=99de8aded2f69770c90180da5d66a721&creativeASIN=1984573756 Has anyone read this?
  13. Ahh - do you mean "dead vehicle sees all units spotted by player's entire force, even if the dead vehicle could not actually see those units itself"?
  14. Ive found a combo of street fighting with an exterior flanking force (usually through the little village at left, then across the river and up over the slope in front) is good. But that force must NOT break out too soon. Also, Peter has some nasty AI plans in there, so keeping that flanking force as a mobile, last ditch reserve is very useful. I once had to return the entire force (1.5 pltns plus 2 atgm teams) to deal with a very bad MBT charge up the main street. Brilliant scenario, one I very consciously emulate and keep in mind when designing. Its cray-cray v. humans
  15. UKR can be depressing. I recently fired 3 ATGM in quick succession against a T72. Just got soaked up by the ERA. Made the next few turns very exciting, which is why I play UKR in the first place. :) The lesson is that with RUS ATGM you're not guaranteed a kill, buts probable. With UKR ATGM you really better have a back-up plan and assume 50/50 failure. With US its fire n forget, brah. Press the trigger and refresh Facebook.
  • Create New...