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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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kinophile last won the day on January 9

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  1. It's a very wasteful move. I'd use them judiciously in an urban fight, with lots if cover. And even then.... But in open country?
  2. Why is Olek wasting Tungus as super heavy MGs?
  3. An der Schönen Blauen Dnjepr scenario

    It could be a real case of high speed blind retarded monkey fisticuffs...
  4. An der Schönen Blauen Dnjepr scenario

    I'd be up for a RT game. Streaming it would be very neat.
  5. Who's winning the tank war?

    Re Mariupol, my limited read/understanding was that the Rebel/RUS forces didn't mount a very determined offensive - not through lack of ability or forces, but because better opportunities up north developed more quickly. They were content with a steady pressure, locally opportunistic but operationally limited. It was easier and quicker to kettle whole UKR battlegroups in the rolling open terrain around Donetsk rather than grind through an easily reinforce able and defendable coastal city. Plus, an attack along the coast that gets stalled always brings the possibility of being Dunkirked against the water,, no matter the RUS (limited) sealift capacity. Just my non-Mil read :).
  6. That's good advice, but of course the rub is that if hiding then your crunchies don't have LOS or any spotting value. This line is where US inf have such a major advantage over RUS troops (indeed, even over some of their AFVs) - if/when they do unhide, they are far quicker to spot, ID and engage. Add in Javelin fire/forget and you have an insanely dangerous foe - and that's just the pedestrians.
  7. Buttoned. This ain't WW2. And dont that send BMPs into/near an urban area without scouting. Too many hiding spots. If you repeat your unsupported/unscouted AFV advance with the other objectives then this wil be a short AAR The question, of course, is if you lost valuable time dismounting the troops. Maybe you should have bull charged ASAP to the village edge, THEN unloaded... Still risky but at least then you'd have something at the village. Now, it appears those troops are in the open, lost their immediate heavy weapon support and have UKR tanks actively watching their area. If Oleksander is awake, I'd expect mortar fire behind your burning BMPs over the next 3-6 turns.... Good luck...
  8. Urban Combat

    I think this is closing in on my thesis. The points weighting in current Urban scenarios seems weighted towards unit destruction, with some structure preservation. But that structure-preserve rarely gives sufficient background/points to force me to not ignore the structures as a larger priority than my tactical concerns.
  9. Very doubtful, TBH (re brits in UKR. Or us moosehumpers, UKR diaspora not withstandingFTM.).
  10. Urban Combat

    My angle is not that CMBS does not have the capacity for urban combat scenario design (it has plenty) but that there could be a deeper integration and articulation of higher level concerns/objectives, thus informing local tactical decisions. For example, If I know that my Masters in Moscow/Brussels/Washington are adamant a particular structure must be protected/intact, I would be far more likely to achieve that. Currently, I find I can ride roughshod over a lot of scenario conditions, so long as I kill sufficient enemy. This can be a natural reaction to the pressure of combat (**** the higher ups, we're taking sniper fire from that factory). I think I've basically approached a position of whining about the CMBS narrative not being complex enough, so I'll stop here :). Maybe this just boils down to wanting more full Urban scenarios.
  11. Urban Combat

    This was something lacking in the CMBS campaigns - they are very often just straight up Unit v. Unit fights, with very little consideration of operational concerns other than basic attack/defend. The campaigns would be more interesting with aspects such as take/hold a town's government infrastructure (town hall, police HQ, Admin buildings, Fire Station, Water Plant, Gas excganges). The vast majority of CMBS fights offer up single aspect tactical encounters - but urban fights are as often (I believe) about the structural control as they are about the elimination of the enemy. Incorporating stronger reflections of such operational level priorities would add tactical depth to otherwise rather straightforward urban combat. IMHO
  12. Oleksandr's Modding Space

    Im a little confused that are rebels would be using the white stripe identifiers. I thought that was a strictly UKR thing. @Haiduk?
  13. Tactical Lifehack

    It does, but you must offload everyone, then reload who you want in the seat. They don't shuffle around inside as ppl leave.
  14. Urban Combat

    Interesting, how strategic economic concerns could possibly affect tactical approaches. Of course, the citiy's value could also mean its destruction has value also - as a warning: "We're not kidding around - cease or we destroy valuable cities, like this...". Consider the Oligarchic control of UKR gov, selective "economic warfare" could achieve RUS goals the quickest. From a strategic perspective, it could make sense for RUS to seemingly overreach, encircle somewhere valuable like Mariupol and hold it hostage - not the people, but the industry. Considering the terrain of Mariupol, a hard, short fight for the primary local industry would make more sense than a grind through valueless (to the UKR Oligarchs) population centres. I believe this pattern has already heavily informed the Donbass War already, no?
  15. Urban Combat

    Interesting. So, naturally, in the Donbassthere are several factors at work: - The smooth flow of terrain in most cardinal directions. - presence of organised mechanised formations (and the institutional doctrine for their use) on either side -availability of heavy weapons that can effectively and reliably punch a hole in defenses - insufficient troop & mech numbers to properly invest any large city (ie 200K+) and also hold off relief forces. For Ukraine it comes down to also having to defend the rest of the country, and for the Rebels major issues are, also, troop numbers, but as well it appears there is a bare minimal level of enthusiasm amongst the populace to die on the front line. By the time the Rebels had enough numbers and machinery Minsk II had come into effect, weakly but it stayed in place. Now, of course, both sides have far better capabilities (relative to their ceasefire states) and far more is invested politically in cities like Donetsk/Luhansk/Mariupol. A UKR attack into Luhansk would be subject to cross border fires, while a Donetsk attack would require a lot more numbers, temporary/localised Air supremacy and some degree of local population resistance to the Rebel government. The Donbass Republics, by contrast, have better options with somewhere like Mariupol - they can cut it off on land, while Russia can blockade from the Sea. Crimea gives a very hand nearbyvair/sea base so local Air supremacy would be relatively easier to achieve & maintain. Terrain wise, it makes an excellent possible Stalingrad except that Russian FS is overwhelmingingly effective on a stationary target. Finally, Mariupol is at the far end of UK logistics, I believe? I'm assuming a centralised, Soviet style system.