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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Rebby

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  1. Stagler's CMBS Mods

    Any chances for a reupload?
  2. Castro snuffs it

    I guess it is all up to History to judge him and his legacy. R.I.P. not because I liked him or his policies but out of human dignity.
  3. New CMBS module/DLC ?

    Well, I would say that if it would appear in CM: BS it would make mincemeat out of BMP-1/2s. Keep in mind Poland is one of the few countries in Central Europe that utilizes the Spike ATGMs which surpass both the Konkurs and later models in engagement range.
  4. New CMBS module/DLC ?

    I was actually thinking about making me own reskin mod to change the Ukrainians into Poles but then I realized that TO&E is incredibly different. If you'd really squint and want to make the most without having new models; you'd achieve something of a Polish CatA force from the 1980s if you remove Echo BTRs and the BM Oplots. Writing from my own personal experiences and without dwelling into details; the equipment is nothing like the UAF and more similar to U.S. Army actually. If you want to use this comparison. Former Warsaw Pact equipment is almost nonexistent except for the venerable BMP-1s (contrary to what some sources and media propaganda says, not every unit is equipped only with them) and some internally modernized artillery units like the Carnation (ZS1 Gvodzik IIRC the GRAU designation). Many of the equipment is designed and produced in country, like small arms and the famous Rosomak APC/IFV which, contrary to popular beliefs does not have the autocannoas as the only weapon. Leopards are currently the most advanced MBTs in service. In a way, the Armed Forces is indeed lacking in certain equipment and vehicles but it still slowly being improved. I understand that there are some Poles who think that the Armed Forces are in a worthless condition but I do not share this opinion. If you want more information, just PM me. Oh, and before I forgot. Yes, the helmets are different. Current widespread issue helmet is the wz. 2005 which is similar in build to the PASGT one, to use this comparison. Different units use different helmet types for example the Airborne and so forth obviously. The wz. 2005 is the most popular in mechanized units, which are the ones CM: BS I supposed to represent IIRC. The most elite SOF units often use the same equipment as their American counterparts use. Speaking about AFV crewmen, they use a modern Polish version of the infamous Russian tanker helmet. Although crews of IFVs like the Rosomak use different ones.
  5. That would in a way, make things easier for newcomers. +1 I support this!
  6. If I were you, I would first blast the hidden enemy mortar line at town on the right using own arty.In this mission, there are only some RPG hunter-killer teams to be feared. I know it might sound like a spoiler but, be on a lookout for an hostile MBT, it randomly patrols through the area.
  7. New CMBS module/DLC ?

    A DLC/Module is planned for sure. It was state on the page of the game, even. Personally, I'm looking forward towards a module which would include the Polish Armed Forces. Realistically, they seem like the more plasuible force to appear in Ukraine after the U.S. Army.
  8. Your one golden Tactical Rule

    Are you writing using Android OS device? That emoticon displayed like it was sent from Android. Or maybe it's just on my side...
  9. Your one golden Tactical Rule

    Wow, are you using Lenovo btw? My golden rule: never call artillery fire on the most obvious place you think the enemy might be.
  10. Your one golden Tactical Rule

    My one great universal and both BLUFOR & OPFOR viable tactic? Never keep rear echelon reserve units in the open fields, on the roads and near buildings. The combat might be happening far away, but you never know where the first mortar fires and/or gunship strafing is going to hit first. Especially if playing in a night battle scenario. When assaulting a town area, always suppress high buildings or any structures that have window. Making heavy use of fires from the IFV/AFVs and never rush any infantry subunit to place that offers no cover. When unsure if a building is occupied or not by enemy forces, always suppress it before storming it. Don't believe in opportunistic storming of the closest building to your units. Be wary of snipers/designated marksman on the streets, for they are potential more deadly then tanks on the streets. When playing as RUS, I also tend to not depend much upon any IFV that is not of the BMP-3 series type. But the lower headcount of a infantry squad is actually a blessing in the urban combat, the troops don't need to lag behind in large columns on cramped Ukrainian streets. Said from actual experience from many urban area combat matches.
  11. Modding keeps the game alive, in a way.
  12. President-S countermeasures system

    I know from gameplay experience that Russia/Ukrainian/American helicopters and planes do have some kind of self-defense equipment modelled in. For example, during a short match 3 Ukrainian MANPADS were fired at my Kamov gunship helicopter and it wasn't destroyed. IIRC it also displays some attitude status info in the unit card but I cannot remember what exactly it wrote. :/ So yeah, though it might not exactly be the President-S.
  13. As someone who has some actual experience with the Armed Forces of that country, I can see the Warmate is definitely an interesting combat device. Granted, the load is bigger than what the USA has with the Switchblade UAV and when employed properly, Warmate is shown to be capable of knocking down a IFV (I won't go into details about battle use, out of decency). I know the whole project might go down to various reasons in the future but it still is an interesting one. Imagine a hypothetical mech. inf. squad equipped with 2 of these, with variable charge types. Enemy mech. inf. squad IFV would be suffer from death from above.
  14. MBT pop smokes I think cover only the front of the said MBT and no any friendly or hostile units near it. Honeslty, I doubt you would rely too much on single pop smoke to cover other combat vehicles.
  15. Not really, I suppose.
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