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Abdolmartin

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Everything posted by Abdolmartin

  1. Although the wording may have been somehow unfair, I do agree that BS, being the most up to date and most advanced CM game, needs much more SP content. The original campaigns are actually nice (TF 3-69 is excellent), but they're too short for most tastes. I mean, you're like "Hell yeah, this is great... oh wait, this was the last mission? :| ". In addition, people making new campaigns and scenarios can't be asked to do it faster or something. We should already be thankful that they do what they do, because they receive no payment and are doing us all a favour. But if the scenarios/campaigns are BFC-sponsored, they will be made faster, they will be allocated more playtesters, and they'll become polished and ready for release much faster. However, I'm not willing to pay 25-35$ just for a campaign. I mean, probably 10-15$ for a campaign pack is OK, but that sum is too much IMO. It will definitely be offset by the fact that most will buy a campaign pack whose every campaign has over 10 missions, because it would be quite refreshing for their game.
  2. What I'm saying is, the Shtora might prevent the vehicle from acquiring a solid lock on the tank, which in turn prevents them from firing their missiles.
  3. Was the tank a T-90? Because if so, Shtora could be responsible. I've also seen this kind of behaviour from BTR-4Es.
  4. In this regard, nothing beats the death scream of vehicle crews in the original Ghost Recon. It was painfully close to what you would expect from someone burning to death. There should be a "disable gore" option in the game. In all games that need it, really.
  5. Death Scream Mod sounds like the name of a bad death metal band lol.
  6. Stop arguing with him, mate. Anyone who doesn't see the drastic differences between CMSF and CMBS doesn't deserve this much attention.
  7. Yeah. Played it as Russians, lost only a couple of T-90s and BMPs and got a total victory. Played as Ukrainians, got a minor victory.
  8. In certain cases however, I've seen Ravens survive in larger maps. Mostly in large scenarios: a Raven called in far away from Tunguskas might be missed by them. Not always, but it happens rather frequently. But I've never really seen Shadows survive anything. They are the closest thing we have to a flying bullet magnet.
  9. From my experience, Shadows and Ravens are shot down easily with even a single Tunguska, which most Russian players do buy.
  10. Will the self-aware Armatas also be impervious to Russian metal bands such as Aria (Ария)?
  11. The primary difference between a BMP-3 and a match is that you carry matches, while a BMP-3 carries you.
  12. Considering how the more difficult (for US side) scenarios in the game involve a outnumbered US force with nothing more than Stryker infantry against a Russian armoured force, I think the QB prices may need to be slightly adjusted for a somehow more balanced QB gameplay. This is the only way to make things more balanced and fair for the RU side without necessarily diverging from reality (and yes, I do realise that even in reality, the Russians may not have a very big numerical superiority).
  13. I should correct my statement about the Javelin. The missile's seeker also has a range of over 4km. The reason for the 2.5 km range of the infantry-portable system, is the CLU's limited detection range. As far as Wikipedia says. Still, should be able to be mounted on vehicles.
  14. I totally agree. CM is a masterpiece in terms of immersion. And for me, it's been one of the few games that is immersive in multiplayer as well. Before CM, my only immersive and realistic experiences were in single player. But CM is in a different league. And I sometimes get myself into trouble, just because a squad I cared about is killed and I become filled with anger about it, mostly at myself. These no time for grieving lost men in CM, but sometimes I just can't resist. Few other games can beat this feeling and immersion.
  15. Currahee150, From what I've read, the problem with the Javelin is not the rocket motor - it's the seeker. The rocket is powerful enough for a 4km range, but the seeker isn't sensitive enough for that. Improved cooling can increase seeker range, though, so it is a possible addition to the Bradley if the cooling equipment is also added. But I agree about the TOW-2. I get very very happy when I get a T-90 kill with it, because it makes me realise that it's my lucky day.
  16. Sorry if this is considered necroposting, but I think this scenario is so good it requires more attention. WARNING! SPOILERS FOLLOW! The fact that there's a Tunguska in a hard to spot position, and the Russian attack on the weaker US flank (that was a genius move man!), make this a very brutal scenario. It forces you to move slowly and with infantry in cover, instead of charging ahead with armour and bringing out the infantry only for town fights. Fortunately, precision arty eases things up a bit, especially for dealing with the AT-14 positions. And thank God those BMPs get knocked out with a near miss of a precision 155mm round. Overall, this scenario is a perfect example of a Russian defence in depth. Thanks for making such an awesome scenario, George!
  17. Imagine the flame wars between communists and Nazis had the internet existed in the 1940s. And I don't know where the forum moderators would be from. Sweden maybe?
  18. Can the Armata also into space? To crush HATO dog satellites and bring the glory of the Rodina to the aliens.
  19. Do you mean helos or planes? Helo and drone missions can be called anywhere and don't require LOS, while plane missions require direct LOS.
  20. From my personal experience, Russian arty is very slow when not called in by an FO team or an FO vehicle. And I think it needs to be fixed. Russian air/arty is already annoying enough with the inability of anyone but FAC teams to call in air, so at least the arty has to be a bit more flexible. However I don't know how realistic it would be (or how realistic it is right now).
  21. Small or medium game, any map, I prefer US. I'm rather new to the game and totally new to PBEM, never played multiplayer. Would prefer a fellow noob/a bit above noob. Preferably using actual email or dropbox. Drop me a PM if you're interested. I can play at least one turn a day, but probably many more, except if we have time zone problems.
  22. Yeah, this scenario is definitely one of the best in CMBS. But after playing it, I noticed that a certain "wish" had developed in me, regarding planes in the game. The easiest and fastest way to acquire targets for a plane/chopper (but not necessarily the most helpful in terms of IDing the target), is to use their radar. The radar usually has a fast acquisition time and can cover a large area, which means that planes should be able to "see" more than the 700m radius they get in the game. Now, I do understand that the information is not necessarily easy to pass on to the ground commander (e.g. transferring FLIR imagery requires ROVER, etc.), but for the plane itself, it is more or less necessary for their situational awareness, and that, most of all, relates to threats. Right now, as it is, planes do not prioritise air defence threats, and it leads to them being shot down too much. An F-16 with its FLIR and RADAR and Mavericks is more than capable of detecting the Tunguska (let alone the fact that they could carry HARMs for self-defence) and killing it, but they don't do that, and they get shot down unnecessarily. Therefore, I think planes should have some autonomy to detect targets outside their assigned attack area, and to engage them if they are considered high threat. Because I think it's more realistic than the current "completely obedient" planes which don't even look anywhere else.
  23. Fade2Gray, Although I agree with your list of most unbalanced missions, there's another mission that qualifies for the title of "absolute troll objectives": Objective Delta. Russia has 10 BMP-2Ms, 3 T-72Bs, some arty, and Su-25s, US has a bunch of Strykers, some 7 Javs (missiles, 3 launchers) and arty + 2 Apaches, and 400 of the 800 points the US player can earn come from sustaining less than 20% casualties, which for a force of almost 70, means that you can at most sustain 14 casualties before losing half of your potential points. Which means that even with you absolutely routing the Russians, you can have fewer points than them at the end! Its logic is astonishing.
  24. The GL and M-25 accuracy buff, and the air-launched missile trajectory update, are very very awesome! Thanks for the update gentlemen.
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