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Abdolmartin

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Posts posted by Abdolmartin

  1. If you had more than two Oplots and were absolutely positive that he had only one T-90 left, I would suggest rushing forward, but when you have only two tanks, it's quite risky. Just as sburke said, you should consolidate and wait for the arty. If you can immobilise it with arty, then your job will get a lot easier.

    And in the screenshot you showed us from the T-90's perspective, it's quite clear why the Oplots are failing to see the enemy tank; the T-90 is effectively in a reverse slope position, and the Oplot is already pretty damn bad at spotting, let alone with the enemy in a reverse slope.

  2. Jeeeeeesus! This is some real Stalingrad footage, right? Right?!

    Awesome work, man! Just one small thing: the T-34/85 wasn't put into production until sometime after Stalingrad, so the shots should probably contain only the T-34/76.

    And the logo is pure awesomeness... it's so metal that I just want to create a metal album with this logo as its cover art. :D

  3. In-game, arty smoke is not multi-spectral and does not block IR radiation. Oplots have the same multi-spectral smoke as Abrams and T-90s. I don't know about Bulats and BTR-4Es, but I think at least the BTR-4E has the same kind of smoke. BMP-2s have the black smoke that doesn't block IR.

    And by the way, having BRM-1Ks can help with spotting when your tanks pop defensive smoke, since it has radar. I found that out in a mission of the TF Spartan Resolve campaign, where my BRMs became heroes due to their spotting capabilities (seeing and shooting BTRs behind smoke).

  4. Just played Bradley Speedbump and Night Jump.

    Both maps were spectacular. I especially liked the small details in the town in Night Jump (Kostyantinivka?), they made it look incredibly real. The mission itself was great, with Russian RPG and RPO teams working round the clock to ruin my day. Finished with a total victory with 34 casualties.

    The Bradley Speedbump mission was terrific. I used the terrain to get my BTRs to the Bradley's side of the map (the elevation changes of the map were quite detailed), then tried to advance my infantry with rather disappointing results, so I URAed and charged my BTRs, with the result that I actually managed to kill the remaining Americans and the Bradley and get them to surrender. :D

    I'll soon be also playing Myrne roadblock. Do you have any new scenarios in the making? I'm really looking forward to seeing more of these stuff from you.

  5. May your pixeltruppen be blessed with good luck. I'm sure they are looking forward to their new commander!

     

    (To be honest you can't go wrong with any of them. Personally and if you have the money I'd go for CMBN and it's modules next. You'll never be short of a new scenario to play, plus lots of campaigns both by BF and user made. Oh and make sure you get JuJu's UI mod and everything by Aris including his terrain. This applies to both CMRT and CMBN and CMFI (though not sure what Aris has made for CMFI)).

    Thanks for the kind words for my pixeltovarischi. :D Well yeah I'll probably give CMBN a thought too, but I might not have the funds for the combined bundle + v3 upgrade right now, so I've put it for later.

  6. Well, I think that I'll have to go with CMRT since I like the eastern front more*, but definitely the one after it will be CMFI.

    Thanks everyone for your opinions, especially Bud. :)

     

    * I mean, I can't resist the urge to call down a massive arty barrage on the Germans and then shout URRRAAAA.

  7. I am glad to see there are still WEGO fans like me out there, it definitely bring out everything good about the game for me, plan -> execute -> review.  Real time i can just about cope with for small battles but wego is the future ;)

     

    Although I totally prefer WEGO to realtime, I believe that sometimes in infantry-centric missions you need to play real-time. Because many of these missions are designed to simulate special forces, but the TacAI is sometimes too stupid, especially when it comes to infantry; and the 60 second time of a turn is sometimes too long for the rather fine control you will have to exert over those elite, but non-numerous forces, especially when time is a factor.

  8. If you're looking for larger scenarios, Lights, Camera & Action is great fun. Bridgehead at Kharalyk is also great as a medium to large scenario. Going to Town is a very challenging urban fight on a small map (I wish CMBS included more urban battles). The Russian campaign is also particularly good. I think Crossing the Dneiper might be the best single-player battle I've played in any CM game. It's at least the most cinematic.

    Some of the rebels and Ukrainian battles, like Debaltseve Devils, are good too if you're looking for more scrappy forces

    I would also add the US Campaign to this list. Especially the 3rd mission (the infamous Poking the Bear) and also mission 4. It is a very well-made campaign and it's also not too hard.

    Also, if you're looking for some infantry-centric, SOF-style fights, I would recommend Euri's scenarios such as "Leave no stone unturned" and also the Task Force Spartan Resolve campaign by Imperial Grunt.

  9. Thank you everyone for your informative responses!

    @gnarly Yes I've considered CMFB as well, but I've put it for later, after this purchase or maybe the next. I dunno, but both the Italian hills and the Bielorussian plains and marshes seem to have more appeal to me than the Ardennes. And yeah CMBS is lovely stuff (but perhaps lovely isn't really an appropriate term for airburst HE and ATGMs... :D )

    @domfluff Yes I've noticed that, and it's one of the appealing points of CMRT for me, not to mention my long-time love for the T-34/85.

    @Bud_B Yes that's exactly why CMFI entered the competition. But overall, which one do you think would have greater appeal for a fervent CMBS player?

    @kohlenklau I'd have to eat noodles and soup for a rather long time if I did that. :D

    @sburke But what if I don't even want to beat the addiction and just want to sink deeper and deeper into it? :D 

  10. Greetings, ladies and gents.

    I've played CMBS and it is one of the best games I've ever played. Now I'm going to step into WW2 CM, and I don't really know which one of these two to choose.

    I know, the question is going to have people shouting at me "Do you have any idea how different they are?!". Yes I do. I've played both demos, and I like both, despite the fact that their greatest similarity is both of them being called Combat Mission. :D In CMBS, I liked both combined arms missions and infantry only missions, probably preferring combined arms missions (involving armour and mech infantry) by a rather small margin. I want to hear your opinions about these two games. I really like the Ostfront atmosphere, but recently I've developed a liking for CMFI after reading through the forums.

    And by the way, are there any user-made Soviet campaigns for CMRT? I've looked at the mods section and at TSD, and all the campaigns I've seen have been German.

    Thanks in advance. I figured that the CMRT forums were more active, and that's why I've posted it here.

  11. I'm referring to US infantry using their AT4s against infantry in buildings. Is that what you've seen when you gave target command?

    Did you target the building? Or did you target the infantry inside the building?

    I've seen AT4's used against APCs but that's about it.

     

    I know, and as I already said, I've given a target order on enemy infantry who were inside or outside buildings, and I've seen many M136 rockets fired at them by US infantry, and for this reason I actually sometimes use target light to prevent them from doing so. Actually I've even seen them fire their AT-4s autonomously, mostly when encountering enemy PKMs inside buildings.

    Only TOW-2B is used in game.  This has a down-firing, EFP warhead, presumably almost totally ineffective against buildings.

    TOW-2Bs warhead is just like Javelin's if I'm not mistaken. Therefore, it's actually quite effective against buildings. The top-down attack profile is probably a setting that can be turned on or off, just like the Javelin which has both a direct attack and a top attack mode.

  12. I've setup a test battle with American vs Russian squads in buildings and gave American squads target command against the Russian infantry in the building and have yet to see the American squads use their AT4s against the Russian infantry in buildings. I even moved an American squad outside of the building and targeted the Russian infantry inside the building and they still didn't use their AT4's.

    TOWs also don;t seem to fire at infantry inside of building. I would think they would be pretty effective in that role.

    I haven't really tested TOW humvees but I've seen bradleys firing TOWs at buildings, although after having fired their autocannon for a while. In RL, TOWs are very useful in that role and I think that vehicles should be firing more TOWs at buildings.

    Dunno, I've actually seen them fire AT-4s very frequently when given a target order.

  13. American squads have the AT-4. Doesn't this have a firing mode for building that is very devastating and is designed to be fired from withing building? I never see them used against infantry in buildings. RPGs on the other hand are used against building a lot.

    If you give American infantry a target command, they will (almost immediately) use their AT-4s, but their autonomous use of AT-4 against enemy infantry is rarer than autonomous Russian use of RPGs.

    The AT-4CS (CS stands for "Confined Space") is designed to have a smaller backblast making it suitable for use from within buildings.

  14. I'm still trying to get a handle on the infantry aspect of the game. So far my h2h experience has been against a very good opponent who has a lot of games under his belt and has lost very few. We're also playing games in very urbanized maps. They say MOUT is the most difficult and challenging. 

    I find the Americans are more forgiving, but that being said and done I'm discovering them to be highly vulnerable to RPG's especially when they are in buildings. As for the RPGs teams, it seems like you may want to buy some extra RPG teams and make sure they are of good quality and use them like snipers. The auto grenade launchers are also deadly, but take time to position and deploy.

    I'm trying to figure out if mortars using airburst are effective in urban areas-especially against enemy firing from windows.

    Do you keep squads intact or break up? The firepower from intact squads is impressive, but one RPG or shell burst means lots of dead or wounded men. Creating a scout team provides useful recon ability, but if discovered are easily lost and they don't have a whole lot of firepower.

    LOS is always a touchy subject and I'm not sure how reliable the LOS tool is when it comes to urbanized maps.

    Building can provide cover, but also become death traps.

    RPGs are indeed very deadly. Their only downside is that when fired from within buildings, they suppress the firing team. But the AGS-30 has an awesome ~30s setup time if I remember correctly, and it's the greatest advantage (IMO) that the Russians have against the US. Especially with the troops being much more closely packed together in the game than in real life.

  15. Given the scenario portrayed in the game back story it would be reasonable to assume a Russian air surge from the start. The USAF will be behind the curve at the start needing to deploy aircraft and the logistics to support them 

    In this scenario the Russians may very well have used maneuvers as a cover for the attack into Ukraine and probably staged/provoked a border incident or two to justify the invasion. It will take some time for US/NATO forces to catch up/ Classic Boyd Cycle

    https://en.wikipedia.org/wiki/OODA_loop

    And as I already said the tactical weakness in air defenses will be a problem until the USAF win the air battle. In the meantime it might not take many aircraft to really wreck a Combat Team's day.

    I think that the USN deploying a carrier task force to the Black Sea is part of the backstory, although I could be wrong. If they are deployed, the US will at least have a quick reaction force consisting of the Superbugs in that CTF. And their primary mission, initially, will be SEAD and CAP, until USAF assets and probably allied assets arrive which should take less than a week. And I think that Western distrust of Russia is sufficiently high to warrant the preparations to deal with any kind of massed invasion if there are any provocative actions by Russia. So although the Americans might be surprised, they simply won't be caught with their pants down so much as to prevent them from stopping Russian CAS, especially since CAS is one of the most vulnerable missions possible.

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