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Abdolmartin

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Everything posted by Abdolmartin

  1. If that were happening, I'd pay double or triple the standard price of CM games for it.
  2. I think there's a lively realtime community over at CMBS, especially people who play Russia.
  3. Thanks John, both for the detailed explanation and the link.
  4. Oh my God, did Bunning survive? Yeah, that's how immersed I became in the story. Perfectly done.
  5. @CptMiller Thanks for the video and the information. I don't think I'm informed enough to comment any further on this arty issue so I'll leave it to veterans.
  6. Even though ICM munitions aren't in CMBS, I still think (as has been mentioned in the forums before) that artillery doesn't do as much damage as it's supposed to. I once called in two 3-round 122mm precision strikes (from a Gvozdika platoon) on two Bradleys, both of which were hit at least once on the weapon mount. However, none of their guns were disabled. I may be able to believe that it wouldn't completely destroy the vehicle, but seriously, a 122mm HE round directly hitting the weapon but not disabling it doesn't sound that realistic to me.
  7. Today I suddenly felt a pang of nostalgia and fired up the exceptional scenario "Rolling Thunder" by George MC after about a year, and wow, it still feels fresh. Maybe it's just me and my irrational love for modern warfare, but some scenarios are just too good to play once. Which scenarios have you played multiple times and which one is your favourite?
  8. This was a very engaging DAR. I've been lurking this thread since day 1 and guess what, I'm very glad I followed it. The screenshots were pretty awesome too, with their effects giving them a rather gloomy atmosphere quite fitting for this scenario. Keep up the good work. I'm really looking forward to your next piece of art.
  9. As someone who bought CMBS first and CMRT second, I have to emphasise that "big difference". Don't expect the same fast-paced long-ranged fights in the WW2 games.
  10. Thanks everyone for the comments. I will take these notes into account next time I'm playing a scenario.
  11. Yeah, got it. Change of paradigm. Actually an important part of my CMBS tactics centered on spreading hunter-killer teams with overlapping fields of fire to increase the chance of spotting the enemy first, especially from unexpected directions. Looks like I'll have a lot of re-learning to do here.
  12. Thanks, I'll use my on-map mortars next time. Re: Infantry In the modern era, I usually get a "yellow" soldier after a movement order goes wrong. But in CMRT it's almost always a kill. Actually I've rarely seen anyone get wounded, they always become casualties. But my greater experience in BS is definitely a factor here. Yeah I don't see how I'll be able to manage time constraints while having to move forward so slowly, but looks like there's no escape.
  13. IanL already listed some of them: reaction times, vehicle situational awareness, and survivability. A couple others are weapon system accuracy and reach. I'll explain the issues below. Thank you Ian. I think I've been treating tanks as their modern counterparts (especially US since I usually play them in CMBS); I have implicitly assumed a relatively high level of independence in spotting and survivability that simply doesn't exist in the WW2 context. And in the modern era, I don't usually move infantry through the open except if they're to go somewhere stealthily because of the lethal airbursts (BMP-3s and arty), so thanks for your advice to lead tanks with infantry. Another issue I've been facing is that the infantry fights seem quite different. I've noticed several things: 1. Infantry die much more easily to small arms and grenades. Modern infantry are more resilient to these. So I don't know how aggressive I can be with them. 2, There are plenty of explosives in the modern era and I've always relied on them (one of my favourite things about the US is their grenade launchers) and suddenly there are no explosives here and no "I will use this ATGM to kill that strongpoint". People make up for that with arty, but I don't know exactly when and where to call arty especially given the long response times and lack of precision and airburst arty. 3. The Soviets suffer from a lack of infantry firepower at range and I can't really move thinly armoured stuff like SUs forward too early, which makes me clueless about assaulting defensive lines (I'm not very well-versed in the use of massed artillery so tips are welcome here).
  14. Hi everyone. I come from a CMBS background, and wow! Despite my relative competence in CMBS, I am completely clueless in this game, getting owned both as the Soviets and as the Germans. Any tips and anything that has to be somehow un-learned in order to do better here?
  15. I agree with you on everything here except Iraq. Although Iraq was theoretically considered a third-world state supported by commies, as soon as it invaded Iran and started fighting on behalf of several Arab states against Iran, it also got a lot of support from the West, especially once the war took a turn against Iraq and the West wanted to maintain the balance of power. I'm not exactly debating that war itself, I'm saying that Iraq may actually be the site of some of the greatest Western geo-political blunders for not a decade, but almost three decades. In addition, I believe that in the case of Arab states, the USSR merely exploited the available situation: Israel vs the Arabs, Israel's backed by the US, so the Arabs were the natural choice for the Soviets. Although it is not "innocent" (and I use that term very loosely, it's not like we're discussing seven deadly sins here), the vacuum was bound to be filled some way or another.
  16. The Soviets used to say "Lenin has died, but his cause lives on." Guess who just joined that club.
  17. Oh, I see. Thanks. Actually I have 64-bit Windows 10 and 16 GB of RAM, so I was pretty surprised to see a memory error.
  18. I've copied the map into the QB maps folder, but it doesn't appear in the map selection list when I'm creating a QB. Also, when I open it in scenario editor and try to get the 3D preview, the game terminates with an "out of memory" error. What's the issue?
  19. This sounds exactly like stuff that can be added in a patch or something (devs should comment on how easy or difficult it would be to implement).
  20. There was a pretty long discussion about this many months ago, and the conclusion was that the effectiveness of SHORAD (SHort Range Air Defence) is exaggerated in the game, because the air modeling isn't detailed enough to model the effects of longer-ranged air defences and also fighter-based AD. In short, the air game in CM is too abstracted for us to draw any real world conclusions based on it or even to realistically compare it with RL.
  21. There's this bear, detained by the FSB, confessing that he's a rabbit and that he's behind all this.
  22. The Javelin has issues with flight path in three situations: 1. The target disappears behind IR-blocking smoke. In this case, the Javelin will fly to the last known target area, and then tries to reacquire when it's time for the terminal dive. It sometimes fails to reacquire, or does it too late so it goes into the ground. 2. The target is close, so there's not enough time for it to complete its "rise to set altitude, fly for a while, then dive" flight path. From my experience, it might hit turret front ERA when this happens. 3. Sometimes it hits behind the tank due to the tank's positioning (e.g. in a slope) or maybe due to some bug.
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