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HerrTom

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Everything posted by HerrTom

  1. The scenario is here: https://drive.google.com/file/d/18Vifzw2iuC16rLAhQ7MWR7sMIT5EtKJ9/view?usp=sharing H2H only currently. Cheers!
  2. If I haven't yet I will! Thanks for the reminder.
  3. My forces continue to maneouvre to the river, getting ready for the ambitious crossing. (Designer's note... I think I overestimated the capability of my reduced Russian MRB against these BMPs! I originally designed this scenario with the 3rd battalion arriving after some time but thought twice. Call it thrice now?) An ATGM bounces its way through the air towards 5. Platoon, 1. Company's tanks. It screams right overhead, scaring the hell out of the crew. They frantically work to find the source of the missile. They fail. A second missile slams into the upper front plate, killing the driver. The crew abandons the tank. Things continue going poorly as one of my BTRs in 1. Company's weapon platoon eats some 30mm cannon shells. The fragments kill the driver and gunner, as well as a Metis team. Clearly the smoke and suppression hasn't been enough to protect the BTRs fully. Thankfully, they are almost all in position, ready for the crossing in the next minute or two. Above, smoke can be seen covering the approach into the dachas from the forest. In the next couple of minutes, hopefully I can get the shots we've all been waiting for. The amphibious crossing! (And literally the main reason I made this map and scenario )
  4. There's a book, too. Er ist wieder da. It's pretty good. I haven't seen the movie yet. Definitely thought provoking. There was also a movie on that experiment in California called Die Welle that looks at how the political cliques can catch on.
  5. You've got some aliasing in your logo! I can't unsee that, but otherwise looks pretty awesome. Tone seems somewhat casual, but I guess that's what you're aiming for, eh?
  6. Are you sure? Looks like a 2S1 Gvozdika to me: Namely by the turret shape and the gun support. Compare to the Akatisya below:
  7. An important thing to distinguish is that a MRR also has an engineering battalion attached that can bridge that secured bridgehead with MT-55s and TMMs carrying pontoon bridges in an hour. So their range extends by the (admittedly limited) throughput of those light bridges. Presumably the next mission would be to capture the nearest real bridge!
  8. I mean, when you put it like that... I just have practically zero experience with it haha. Illustrator and Photoshop are my domain (or should I really say Pro/E and ANSYS? haha).
  9. Beautiful! InDesign can easily handle long documents like this? I'll have to take a look. I tend to use LATeX myself, but you definitely have a sexy manual.
  10. Interesting. With the Gvozdika attached to most manoeuvre formations the most interesting capability was the amphibious capability which in theory vastly expands its mobility. Thanks I'm going to need it!
  11. IIRC this is one of the reasons for the heavy shift in favour of SP Artillery in the Soviet Army - in addition to the added protection and mobility, it makes your artillery more responsive and faster to set up and bug out! Now, since Real Life™ sucks and I haven't had much time to write stuff up for you guys, I don't have as many turns as I'd like. I'll make it up to you by dumping a tonne of pictures at once. Are we even? <3 It's been only a few minutes as far as I've got my AAR caught up. But a bunch has happened. The ATGM teams with the scout platoon fire a few missiles which all fail to hit their mark, swinging wildly off course or, in the case of one, smacking into a tree a few meters from its target! One team is a bit too vigorous in their firing and attract the attention of a BMP on the opposite bank The tanks of 5 Plt/1Co by the bridge have more success, popping a few BMPs with well aimed fire. There is a lurking T-64 by the church but we've been alternately unable to spot it and hit it. A missile zooms over 5 Plt's tank. They respond by blowing out a floor of the old church. Further shots from the platoon blow apart a few more BMPs and finally nails that damn T-64! Rejoice! Ukrainian artillery starts to land on my positions and a lucky shell acts like a can-opener on one of 1 Company's BTRs. The column is hidden in the forest and this appears to be an errant shell. Seems it may be time to move. But where to go? They say caution is the better part of valour. I say to hell with caution - the best part of valour is action! Now is better than never, and now that I've achieved some modicum of fire superiority over the river and my smoke is beginning to land, it's time to drag the BTRs into position. The attached tank from BtnHQ engages a retreating enemy ATGM team and pops smoke to cover the advance to the river. An errant shell lands well behind my lines and injures my air controller. Hopefully the Hinds can pick their targets well enough without him! He's getting first aid but I doubt the ability of his assistant in guiding in more missions. Smoke begins to thicken on the enemy positions. There are a few trenches left uncovered, but they will be easily suppressed by the crossing force and their supporting arms. My main worry is enemy vehicles, which will have to drive forward through the smoke - much to their disadvantage!
  12. Someone mentioned sandbox - that'd be a big plus in my book. One of the things that I'd love is to have all the games wrapped up as add-ons to a main engine. Plug in CM:RT and CM:FB into a single game, and grab formations from either. I had a hell of a time in Graviteam Tactics Operation Star pitting Tigers against T-55s. I lost, but I gave the Soviets a bloody nose! An Mi-24 flies over a knocked out Tiger over the Steppes. I'm sorry man - call it a bad day and I was unaware that you didn't know the story line. Seemed almost like revenge fantasy lol
  13. Honestly, jingoism like this is disturbing to me. I dunno. I read things like this all in one spot and I get this uneasy feeling in my gut. My read was that Squarehead was cutting along the lines of "You're gonna be our democracy" by force as opposed to "Oh darn, we just annihilated a country. Wanna vote who's boss now?" kind of thinking. I mean, I can give counter examples in the democracies in Eastern Europe in the late 40s - they had elections after all, and the Right Party ended up winning, too!
  14. Coming, I swear! I'm trying to combine multiple minutes into each post now since the last three or four have been "we're trading shots across the river." I'm starting to move my troops into position for the actual crossing, so I'll probably compress the time scale as soon as things get more exciting. No wonder it's a bloodbath - you're taking advice from me! I'm glad you find it helpful.
  15. Or CM: North German Plain. CM: Red Denmark? CM: Seven Days to the Rhine?
  16. I'd contend that this point needs some slight change in wording - Near misses within 10/20/30m should sometimes result in total immobilization and/or considerable module damage. From my investigations before the amount of damage and what gets hit will be highly variable - especially as you get further and further away. Good work though, I love the data! Do you have a link to these sources? I'd love to take a look
  17. If you click on the link it works. I think Photobucket wants you to pay them money to share your pictures. May I suggest Imgur or Abload?
  18. Verstanden! Haha, I see what you mean. I admit I struggle myself against the Übersoldaten that are the Americans here!
  19. Rather than say "get good" I'll point you to some real examples of AFVs hit by artillery shells that Haiduk provided. I think Squarehead has a solid point here.
  20. Quit reminding me that I haven't finished that yet! Not just direct hits. Nearby hits too - particularly with APCs and IFVs. That 152mm shell that lands five meters from your BTR is going to ruin its day! A Bradley may only have a few holes, though. Man... now that I brought this up I need to go back to coding... pfah.
  21. The overlay works in-game for you? I just have to remember my buttons. If I open the overlay it freezes CM haha. Still use it to record video though. Not only that, but I think it's faster - will take less of a toll on your framerate when recording compared to FRAPS.
  22. Many missiles have two rocket engines in them - the booster and the sustainer. The booster is a large thrust big firey rocket engine to kick it up to speed, and then the sustainer keeps it at a constant speed through the rest of the flight. However, TOW is not one of those missiles in a traditional sense. It still has two motors, a very short burning launch motor that gets it out of the tube, then a short delay before the flight motor kicks in and burns for the aforementioned ~2 seconds. Missiles like the Shturm and Konkurs steer using the rocket motor, so they have a much longer burning sustainer. This cutaway of the Konkurs here is (beyond being very cool) also demonstrative of the flight motor. There's a composite propellant end-burning solid rocket motor in the middle of the missile (the black bit). It will burn out probably after five or six seconds. However, it is missing a component. The black cylinder at the aft end of the rocket here is the boost motor that kicks the missile out of the launcher and gets it up to speed. This, like in the TOW will burn for a fraction of a second after which the sustainer kicks in. Yup! The computer also tracks that tracer so it can keep it in the middle of the crosshairs. Sounds almost like PSYOPS! Reducing trust in their equipment is pretty sneaky.
  23. Have you guys really never used Civ's "Just... one... more... turn" button? I mean, I obviously could go back and change the victory conditions and play through the whole game again... but am I really going to get to that point where I'm defending my capital from Montezuma and just built a nuclear bomb when Washington wins the game with a culture victory and... the game prevents me from continuing? I mean, I'm not saying to drop everything and do this right now but I agree that it would be a handy feature should the opportunity present itself.
  24. Most missile rocket propellants don't have a lot of smoke. They use particular combinations of solid propellant that emit a minimum amount of smoke... for obvious reasons. I don't have a ton of experience with missiles, but I think most combinations involve nitrocellulose and nitroglycerin based propellants which (just like their smokeless powder cousin) tend to burn fairly cleanly. Do note that older missiles may have a much more prominent trail due to less advanced propellants. Motors with a longer burn will also tend to produce more smoke - like SAMs. In general there was (and still is) a big push to produce minimum signature propellants for exactly this reason!
  25. Thanks for the response CptMiller, I didn't mean to sound combative if I did, I just thought your argument could use some expansion! Thanks for the info. I'd note that 6/50 is a pretty good record. @IMHO wonderful data, thanks for the pictures. Does Trophy give protection from high angle shots like have been mentioned in this thread? I thought most APS systems only protected something like 30 degrees above horizontal?
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