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Everything posted by HerrTom

  1. I mean... statistical science? Take, for example, MIL-STD-105 SAMPLING PROCEDURES AND TABLES FOR INSPECTION BY ATTRIBUTES. It provides a methodology for defining an acceptable quality level based off of selection. To put it in terms I can easily explain: Say you have a machine shop that's making wingdings on one-off jobs. Sure, in this case you can inspect each one and tell the customer that it matches print. OK, so the customer tells his buddies how good you are at making wingdings and now you're producing thousands of them. Do you inspect each and every one of them before giving it to the customer (ignoring the aerospace sector because this is why everything costs billions of dollars)? No, you take ten of the thousand, for example, and inspect them and then you can say that your defect level is X per hundred units with a Y% confidence level. So, typically the decision is by ISO/ANSI/ASME/DoD/DIN/etc. But this is pretty off topic. Edit: I forgot to mention that since I don't think the poll was random sampling, none of the above applies and it's actually very easy to get carried away with the wrong conclusions precisely because the sample was volunteer-based. Perhaps so - definitely so for this thread, I think. Do we know the extent (or look 🤓) of the website update? It sounds like a total rework which is exciting. I almost didn't buy my first CM game because of how janky it looked!
  2. In statistics there is the idea of a representative sample that you can take a smaller subset of a population to represent it at large. It's how approval polls and television statistics work, for example. Now there is the question whether the people who answered the poll are a representative slice of BFC's customer base which is the perennial problem of polls of this nature, but it's hardly worth mocking him for it. Personally, I don't think it's an accurate slice but it's interesting nonetheless. I also voted that I wouldn't mind Steam. Most of my games are on it, like Graviteam Tactics and Gary Grigsby's WITE for example.
  3. Thank you! First step to this is not to have forgotten about this for a year... Crunch time at work always ruin good things!
  4. No love for North German Plain rather then Fulda?! Heresy! Call it CM: BAOR. But, given the choices I'd also say Early War. It's a relatively uncovered part of tactical wargaming and poses unique (I think) tactical dilemmas for the under gunned Germans.
  5. An Iraqi crew didn't necessarily need a penetration to bail out. Could be the ping pong ping was enough to spook them into running?
  6. Here I was thinking I should resupply my AT teams and they grab 1000 rockets. That much munition materializing in their pockets annihilated everything in a half block radius But on a serious note, I agree. I don't always (often?) need 1k rounds all at once.
  7. Germans are obligated by law to be very precise in their wording! Very interesting article, surprised I missed it.
  8. I think the HQ panel covers the 3 men in the other team. In the AAR screen does it show 6?
  9. Wow looks awesome. Excited to see what you come up with!
  10. I have to agree. It's so... cute? I'm also partial to the Leopard 1. Comes from an age of transition so they made a fast tank with a great gun and sensors (for the time). All in a beautiful profile.
  11. Thank you Haiduk, very informative! I think a crucial point hit here was about semiconductors. Computers and high tech sensors are HUGE force multipliers. The cost difference between an M1 and T90 aren't enough to offset that advantage. In the 80s when smart weapons and thermal optics were starting to be fielded Soviet planners equated their power to nuclear weapons! The playing field may be a little more even technologically but I don't think it's quite enough.
  12. The scenario is here: https://drive.google.com/file/d/18Vifzw2iuC16rLAhQ7MWR7sMIT5EtKJ9/view?usp=sharing H2H only currently. Cheers!
  13. If I haven't yet I will! Thanks for the reminder.
  14. My forces continue to maneouvre to the river, getting ready for the ambitious crossing. (Designer's note... I think I overestimated the capability of my reduced Russian MRB against these BMPs! I originally designed this scenario with the 3rd battalion arriving after some time but thought twice. Call it thrice now?) An ATGM bounces its way through the air towards 5. Platoon, 1. Company's tanks. It screams right overhead, scaring the hell out of the crew. They frantically work to find the source of the missile. They fail. A second missile slams into the upper front plate, killing the driver. The crew abandons the tank. Things continue going poorly as one of my BTRs in 1. Company's weapon platoon eats some 30mm cannon shells. The fragments kill the driver and gunner, as well as a Metis team. Clearly the smoke and suppression hasn't been enough to protect the BTRs fully. Thankfully, they are almost all in position, ready for the crossing in the next minute or two. Above, smoke can be seen covering the approach into the dachas from the forest. In the next couple of minutes, hopefully I can get the shots we've all been waiting for. The amphibious crossing! (And literally the main reason I made this map and scenario )
  15. There's a book, too. Er ist wieder da. It's pretty good. I haven't seen the movie yet. Definitely thought provoking. There was also a movie on that experiment in California called Die Welle that looks at how the political cliques can catch on.
  16. You've got some aliasing in your logo! I can't unsee that, but otherwise looks pretty awesome. Tone seems somewhat casual, but I guess that's what you're aiming for, eh?
  17. Are you sure? Looks like a 2S1 Gvozdika to me: Namely by the turret shape and the gun support. Compare to the Akatisya below:
  18. An important thing to distinguish is that a MRR also has an engineering battalion attached that can bridge that secured bridgehead with MT-55s and TMMs carrying pontoon bridges in an hour. So their range extends by the (admittedly limited) throughput of those light bridges. Presumably the next mission would be to capture the nearest real bridge!
  19. I mean, when you put it like that... I just have practically zero experience with it haha. Illustrator and Photoshop are my domain (or should I really say Pro/E and ANSYS? haha).
  20. Beautiful! InDesign can easily handle long documents like this? I'll have to take a look. I tend to use LATeX myself, but you definitely have a sexy manual.
  21. Interesting. With the Gvozdika attached to most manoeuvre formations the most interesting capability was the amphibious capability which in theory vastly expands its mobility. Thanks I'm going to need it!
  22. IIRC this is one of the reasons for the heavy shift in favour of SP Artillery in the Soviet Army - in addition to the added protection and mobility, it makes your artillery more responsive and faster to set up and bug out! Now, since Real Lifeâ„¢ sucks and I haven't had much time to write stuff up for you guys, I don't have as many turns as I'd like. I'll make it up to you by dumping a tonne of pictures at once. Are we even? <3 It's been only a few minutes as far as I've got my AAR caught up. But a bunch has happened. The ATGM teams with the scout platoon fire a few missiles which all fail to hit their mark, swinging wildly off course or, in the case of one, smacking into a tree a few meters from its target! One team is a bit too vigorous in their firing and attract the attention of a BMP on the opposite bank The tanks of 5 Plt/1Co by the bridge have more success, popping a few BMPs with well aimed fire. There is a lurking T-64 by the church but we've been alternately unable to spot it and hit it. A missile zooms over 5 Plt's tank. They respond by blowing out a floor of the old church. Further shots from the platoon blow apart a few more BMPs and finally nails that damn T-64! Rejoice! Ukrainian artillery starts to land on my positions and a lucky shell acts like a can-opener on one of 1 Company's BTRs. The column is hidden in the forest and this appears to be an errant shell. Seems it may be time to move. But where to go? They say caution is the better part of valour. I say to hell with caution - the best part of valour is action! Now is better than never, and now that I've achieved some modicum of fire superiority over the river and my smoke is beginning to land, it's time to drag the BTRs into position. The attached tank from BtnHQ engages a retreating enemy ATGM team and pops smoke to cover the advance to the river. An errant shell lands well behind my lines and injures my air controller. Hopefully the Hinds can pick their targets well enough without him! He's getting first aid but I doubt the ability of his assistant in guiding in more missions. Smoke begins to thicken on the enemy positions. There are a few trenches left uncovered, but they will be easily suppressed by the crossing force and their supporting arms. My main worry is enemy vehicles, which will have to drive forward through the smoke - much to their disadvantage!
  23. Someone mentioned sandbox - that'd be a big plus in my book. One of the things that I'd love is to have all the games wrapped up as add-ons to a main engine. Plug in CM:RT and CM:FB into a single game, and grab formations from either. I had a hell of a time in Graviteam Tactics Operation Star pitting Tigers against T-55s. I lost, but I gave the Soviets a bloody nose! An Mi-24 flies over a knocked out Tiger over the Steppes. I'm sorry man - call it a bad day and I was unaware that you didn't know the story line. Seemed almost like revenge fantasy lol
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