The AGS attached to the scout platoon lays fire on a suspected enemy position. It appears our scout platoons are facing each other. My BTR-82As against his BRM-1s. And a tank. I think my platoon should be able to outshoot his, but I doubt the ability of RPG-18s and RPG-7Vs to take on even a T-64BM.
Further, autocannon fire finds its way through the dense smoke on the opposite bank, knocking out two more BTR-82As.
Back to the Scout Platoon's flank, my favourite T-64BM shoots a sabot under the bridge into one of my supporting T-72B3s. My ATGM team continues to look at it and twiddle their thumbs. I've ordered them to move and setup in their hex again to get them to rotate towards that bank. Though at this rate, it'll either disappear or knock out more vehicles before they decide to actually do their jobs!
My now last surviving T-72 fires on a spotted BMP-2 as it bogs down. It misses. An SPG-9 round hits its ERA, causing quite an impressive explosion, but no discernible damage.
A view across the river, showing the number of destroyed enemy tanks.
I've now landed 6 BTRs on the opposite bank. Unless my artillery has done an excellent job, they're not going to be enough. I'm going to attempt to assault the riverbank as best as I can, and the scout platoon will interdict what's left of the SAM Battery. Once these limited goals are completed, I think I'll call a ceasefire since I lack the combat power to do much more.
I'm going to have to rebalance the scenario somewhat to get the sweeping battle I envisioned on the opposite bank. Either by giving the Russians better equipment (and maybe more) or by reducing the Ukrainian forces that start on the board. My ultimate hope for this scenario was for the Russians to be able to force a contested crossing with some blood spilt, but not this much! Then to slam into the reinforcing Ukrainians on a meeting engagement on the opposite bank.