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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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HerrTom last won the day on January 20

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About HerrTom

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  1. Who's winning the tank war?

    Thank you Haiduk, very informative! I think a crucial point hit here was about semiconductors. Computers and high tech sensors are HUGE force multipliers. The cost difference between an M1 and T90 aren't enough to offset that advantage. In the 80s when smart weapons and thermal optics were starting to be fielded Soviet planners equated their power to nuclear weapons! The playing field may be a little more even technologically but I don't think it's quite enough.
  2. I'd for sure watch that!
  3. The scenario is here: https://drive.google.com/file/d/18Vifzw2iuC16rLAhQ7MWR7sMIT5EtKJ9/view?usp=sharing H2H only currently. Cheers!
  4. If I haven't yet I will! Thanks for the reminder.
  5. My forces continue to maneouvre to the river, getting ready for the ambitious crossing. (Designer's note... I think I overestimated the capability of my reduced Russian MRB against these BMPs! I originally designed this scenario with the 3rd battalion arriving after some time but thought twice. Call it thrice now?) An ATGM bounces its way through the air towards 5. Platoon, 1. Company's tanks. It screams right overhead, scaring the hell out of the crew. They frantically work to find the source of the missile. They fail. A second missile slams into the upper front plate, killing the driver. The crew abandons the tank. Things continue going poorly as one of my BTRs in 1. Company's weapon platoon eats some 30mm cannon shells. The fragments kill the driver and gunner, as well as a Metis team. Clearly the smoke and suppression hasn't been enough to protect the BTRs fully. Thankfully, they are almost all in position, ready for the crossing in the next minute or two. Above, smoke can be seen covering the approach into the dachas from the forest. In the next couple of minutes, hopefully I can get the shots we've all been waiting for. The amphibious crossing! (And literally the main reason I made this map and scenario )
  6. There's a book, too. Er ist wieder da. It's pretty good. I haven't seen the movie yet. Definitely thought provoking. There was also a movie on that experiment in California called Die Welle that looks at how the political cliques can catch on.
  7. New Manual

    You've got some aliasing in your logo! I can't unsee that, but otherwise looks pretty awesome. Tone seems somewhat casual, but I guess that's what you're aiming for, eh?
  8. Are you sure? Looks like a 2S1 Gvozdika to me: Namely by the turret shape and the gun support. Compare to the Akatisya below:
  9. Stryker vs Bradley

    An important thing to distinguish is that a MRR also has an engineering battalion attached that can bridge that secured bridgehead with MT-55s and TMMs carrying pontoon bridges in an hour. So their range extends by the (admittedly limited) throughput of those light bridges. Presumably the next mission would be to capture the nearest real bridge!
  10. New Manual

    I mean, when you put it like that... I just have practically zero experience with it haha. Illustrator and Photoshop are my domain (or should I really say Pro/E and ANSYS? haha).
  11. New Manual

    Beautiful! InDesign can easily handle long documents like this? I'll have to take a look. I tend to use LATeX myself, but you definitely have a sexy manual.
  12. Interesting. With the Gvozdika attached to most manoeuvre formations the most interesting capability was the amphibious capability which in theory vastly expands its mobility. Thanks I'm going to need it!
  13. IIRC this is one of the reasons for the heavy shift in favour of SP Artillery in the Soviet Army - in addition to the added protection and mobility, it makes your artillery more responsive and faster to set up and bug out! Now, since Real Life™ sucks and I haven't had much time to write stuff up for you guys, I don't have as many turns as I'd like. I'll make it up to you by dumping a tonne of pictures at once. Are we even? <3 It's been only a few minutes as far as I've got my AAR caught up. But a bunch has happened. The ATGM teams with the scout platoon fire a few missiles which all fail to hit their mark, swinging wildly off course or, in the case of one, smacking into a tree a few meters from its target! One team is a bit too vigorous in their firing and attract the attention of a BMP on the opposite bank The tanks of 5 Plt/1Co by the bridge have more success, popping a few BMPs with well aimed fire. There is a lurking T-64 by the church but we've been alternately unable to spot it and hit it. A missile zooms over 5 Plt's tank. They respond by blowing out a floor of the old church. Further shots from the platoon blow apart a few more BMPs and finally nails that damn T-64! Rejoice! Ukrainian artillery starts to land on my positions and a lucky shell acts like a can-opener on one of 1 Company's BTRs. The column is hidden in the forest and this appears to be an errant shell. Seems it may be time to move. But where to go? They say caution is the better part of valour. I say to hell with caution - the best part of valour is action! Now is better than never, and now that I've achieved some modicum of fire superiority over the river and my smoke is beginning to land, it's time to drag the BTRs into position. The attached tank from BtnHQ engages a retreating enemy ATGM team and pops smoke to cover the advance to the river. An errant shell lands well behind my lines and injures my air controller. Hopefully the Hinds can pick their targets well enough without him! He's getting first aid but I doubt the ability of his assistant in guiding in more missions. Smoke begins to thicken on the enemy positions. There are a few trenches left uncovered, but they will be easily suppressed by the crossing force and their supporting arms. My main worry is enemy vehicles, which will have to drive forward through the smoke - much to their disadvantage!
  14. Black Sea II

    Someone mentioned sandbox - that'd be a big plus in my book. One of the things that I'd love is to have all the games wrapped up as add-ons to a main engine. Plug in CM:RT and CM:FB into a single game, and grab formations from either. I had a hell of a time in Graviteam Tactics Operation Star pitting Tigers against T-55s. I lost, but I gave the Soviets a bloody nose! An Mi-24 flies over a knocked out Tiger over the Steppes. I'm sorry man - call it a bad day and I was unaware that you didn't know the story line. Seemed almost like revenge fantasy lol
  15. Black Sea II

    Honestly, jingoism like this is disturbing to me. I dunno. I read things like this all in one spot and I get this uneasy feeling in my gut. My read was that Squarehead was cutting along the lines of "You're gonna be our democracy" by force as opposed to "Oh darn, we just annihilated a country. Wanna vote who's boss now?" kind of thinking. I mean, I can give counter examples in the democracies in Eastern Europe in the late 40s - they had elections after all, and the Right Party ended up winning, too!