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HerrTom

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HerrTom last won the day on June 8 2018

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About HerrTom

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  1. HerrTom

    No Tracers

    Yeah, I never really got to where I wanted to get with FX modding myself. The system is surprisingly limited!
  2. HerrTom

    No Tracers

    Wow @37mm those look great, especially the muzzle flashes! Looking forward to more!
  3. Phantastisch! Hoffentlich ist das die Lösung. Es sollte auch damit schneller gehen.
  4. Wenn du Einheiten sagt, meinst du individuelle Truppen oder Battalionen? Kannst du die vorgefertigte Scenarios ohne Probleme spielen? Man kann immer neu installieren zu versuchen. N.b. mein Deutsch ist jetzt total Quatsch... Es gab zu viele Jahren seit ich Sprachte oft! Entschuldigung!
  5. HerrTom

    HerrTom's explosions

    Thanks! I'm kicking myself because I kept forgetting to do it myself! I have some vague plans to try again with a smoother transition to smoke and making it a little wispier, but haven't come to fruition yet
  6. I admit, I wasn't really planning on doing this. I was mostly curious what other CM'ers played and if there were any good ones to add to my cardboard closet. 😎 Perhaps I didn't frame that well. Nonetheless, I think there's good advice here. I've made some four scenarios (finished, though without AI - still trying to figure out how to do that well) and can understand quite well how difficult getting something really good must be. Regardless, my example has battalion-scale units fighting over the whole of Berlin on 1-km hexes on 4-hour turns. Playing a match earlier had me thinking how the CRT really translates to combat, and how you could really zoom in there to make some interesting Combat Mission scenarios showing, for example, the plight of one of the East German battalions pushing across the Glienicker Bridge into the Grunewald. It certainly doesn't capture the entirety of the game, but it can capture the essence. Or capture the stubborn resistance of a police unit facing a battalion of Grenztruppen trying to force their way through their street. To that extent, I don't think you need to capture the entirety of anything to get good mileage out of the thought, just a creative microscope.
  7. While going about my mellow Saturday afternoon, I had a thought on the number of paper-and-chipboard wargames I have in my closet: How would I turn them into a Combat Mission scenario/campaign/game etc.? Some of them are pretty ripe (I think) for interesting missions. My personal favourite is actually the first wargame I ever played: Berlin '85 published by SPI. It details a potential (and at the time, future) attack on West Berlin by Warsaw Pact forces in the 1980s. It's been criticised as having a somewhat bloody CRT, though from playing CM it seems urban combat on the battalion level is a deadly affair! I can imagine some interesting scenarios detailing the initial assault over Checkpoint Charlie or defence of the airport at Gatow or Tempelhof for some heavily mechanised urban warfare. It might even be pretty doable using CM:SF2! So, what would you do if you had the time/energy/inclination? 😎
  8. HerrTom

    Video editing software

    I use DaVinci Resolve, and it's quite powerful, but I'm not sure how easy it is to compose text. There are tools to do it but haven't done it in a while.
  9. Sharif don't like it? What's the scenario (or is it your own doing? In which case - gimme gimme)?
  10. HerrTom

    Reshade with Sweet FX Tutorial

    @Howler I have indeed. I have two for CMSF2 that I toggle between right now. They both make use of the Pirate Shaders (specifically the SSAO/SSGI shader) you can find on the Reshade forums or here: https://github.com/Heathen/Pirate-Shaders/releases HerrTom_CM_Vibrant.ini HerrTom_CM_Reshade.ini Vibrant is a misnomer, it just doesn't do any colour correction.
  11. HerrTom

    A question about cover

    I've had the same thing happen. Tank, spotted, sitting in the wide open and a Konkurs more than a km away staring at him for several minutes without firing.
  12. Indeed this may be true, but I think the key thing is that even traditional (i.e. non-tandem) warheads aren't really defeated by ERA, just diminished. I found a (wicked cool) shadowgraph showing the instability of the jet as it passes through an ERA panel. There is still kinetic energy there - just less. My speculation was whether you could plant a panel on a BMP-3 that is both A) Powerful enough to disrupt the jet such that it can't penetrate the Papier Mache that the designers call "armour" and B ) isn't so powerful that it caves in the hull.
  13. I also believe the explanation of ERA is also slightly incorrect. ERA is an explosive sandwich, with metal plates on both sides. When triggered, the plate is forced into the metallic jet from the HEAT warhead, causing it to deform and break up, reducing it's penetration ability (a fact which makes me wonder how effective ERA actually is on thin skinned vehicles like the BMP-3). So ERA doesn't really pre-detonate the incoming warhead, it's usually triggered by it! This is the mechanism which allows ERA to also be effective against kinetic rounds too.
  14. Absolutely - they're all standalone shaders you can mix and match as you see fit. Me, I'm angsty and gritty so I play with the colours. But that's just me. Want only depth effects like Depth of Field and Ambient Occlusion? Check. Or maybe you want to pretend its' 1999 again? Good days. The possibilities are endless!
  15. I forgot how insane the MK 20 RH-202 was... Each Marder is practically a Shilka Lite! Makes those "preserve" objectives very hard when your autocannon fire rips floors apart with ease!
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