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IICptMillerII

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IICptMillerII last won the day on October 6

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About IICptMillerII

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  1. IICptMillerII

    AC-130 Spectre

    If employing combat power against an enemy is mind boggling to you, you need to reinforce your mind a bit. First off, the idea that using these assets against "primitive" insurgents being wasteful is wrong. Yes, these assets are expensive. You know what is infinitely more expensive? Human lives lost doing a job a Tomahawk/F-18 can do risk free. Preventing combat units from being used against actual targets in order to posture against nations that aren't targets is the literal definition of wasteful. By the way, just because you don't think those "primitive" insurgents are worthy of the munitions spent on them, I am quite positive you would be singing a different tune if they were lighting you up. Even if you were indifferent in said situation, I am quite content in the tens of thousands of lives that have been saved as a direct result of those supposedly "wasted" munitions being used against those supposedly "primitive" insurgents. Second, the US Navy is not overstretched. The Navy operates 10 supercarriers and is building more that are a newer generation. The supercarrier is an asset the US has with no equal. Carrier Strike Groups (CSGs) are assigned to all of the worlds major oceans. I can assure you, that having 1 or 2 carriers operating in the Persian Gulf and Mediterranean is not "overstretching" the rest of the 8 carriers, or their deployment rotations. The CSG's that are "confronting" the Russians and Chinese in both the Atlantic and Pacific are not negatively effected by Middle East deployments of carriers that are assigned to that part of the world to begin with. The Apache exists. Fixed wing propeller aircraft are redundant and are less effective at doing the same job. If an Apache can't solve the problem, a slow moving prop plane won't be any better. At that point you need bigger assets, like A-10's/F-15E's/etc. Designing an airframe specific to one type of conflict that would be useless in other forms of conflict is wasteful. As it turns out, a (very) small sliver of that bureaucratic inertia is a good thing. Without it, the US Navy would have scrapped all of its carriers just after WWII, as @Vet 0369 pointed out.
  2. IICptMillerII

    Shock Force 2 Beta Showcase Video

    I still have the modpack for CMSF1. All that is really needed for the modpack to work in SF2 would be retextured infantry models. Everything else would port I believe. Of course it might be better to upgrade the ground textures with those from BS, and I'm sure there are other improvements that could be made. Still though, you could actually get yourself a decent looking formation of Soviets, or an even better fit with the DDR. Convert the T-72M1 to have the textures of a T-72G. Could be a fun project.
  3. IICptMillerII

    Shock Force 2 Beta Showcase Video

    Obligatory +1 from me for Fulda Gap. That said, if you set the Syrians to have good training/motivation, and you give them their best equipment, they are a pretty decent proxy for the Soviets in the 80's. It's not quite 1:1 but it's certainly doable.
  4. It was clearly a microcosm demonstrating the tactics of splitting squads and using them. +1. I think Battle Drill and the examples you provide are exceptional. You can lead a horse to water...
  5. IICptMillerII

    AC-130 Spectre

    The reason behind Korea was that (at least in the beginning of the war) US doctrine was so thoroughly against ever fighting a land war again (the solution to every problem was literally "nuke em") that no one thought CAS would be needed ever again. They also thought that infantry and armor would never be needed again on a large scale, and that the world had entered into a new era of warfare where nuclear weapons would take care of everything. To their credit, the Marines retained both their CAS abilities and land fighting abilities as a whole going into the Korean War. However when it became clear to everyone else that land wars were still very much relevant, they caught up pretty quickly. It's also important to note that most of the fundamentals of CAS comes from the methods developed by the XIX Tactical Air Command, which was attached to Third Army during the Normandy Breakout. The methods developed there would go on to form the fundamentals of US Air Land Battle, which in turn forms the fundamentals of modern CAS.
  6. IICptMillerII

    AC-130 Spectre

    This is a pretty deep rabbit hole that is very complex, but the short of it is the Marines do not get along with the other service branches very well when it comes to joint operations. Ever since Guadalcanal the Marines have placed a huge emphasis on being able to bring all their combat assets with them onto the beach, to include their own organic air support. This is largely why the F-35 program was originally started back in the early 90's, fyi. The Marines also tend to suffer more friendly fire incidents when working with the Air Force than other branches do. In both the Gulf War and the 2003 Invasion of Iraq there were numerous incidents where the Marines were strafed by Air Force aircraft due to bad communications and other factors. Regardless of who's to blame in all of the various incidents, the fact is that the Marines take it quite personally. All of this contributes to their over-emphasis on using their own organic assets over joint operations with other branches, both in the air and on the ground. The reality is, Marine CAS is not exceptionally better or worse than CAS provided by other sources. For every Marine friendly fire incident due to the supposed incompetence of the Air Force, there is an example of an Army unit being bailed out by danger close CAS from the Air Force. In SF as long as you have a decent spotter, preferably a JTAC, you can coordinate accurate strikes with aircraft from both the Air Force and Marines, regardless of who you are playing as on the ground. In fact, you can even use multinational air support if you have all the modules, like having Marines on the ground supported by British aircraft. What matters most is the skill of the spotter and his specialty, as well as that of the air crew, much more than what branch they come from.
  7. IICptMillerII

    CM Sniper tactics

    Mostly modern, but it is also my current understanding that Soviet snipers in CM are more scouts/designated marksmen than they are proper "General killers." However my knowledge of Soviet snipers in WWII and their tactics is measly at best.
  8. IICptMillerII

    CM Sniper tactics

    This is exactly how I employ them. To add to this, I use them as a deep base of fire unit as well. In a light infantry formation, I'll place them behind my primary base of fire element (the machine guns and such) to provide overwatch and precision fires against particularly pesky enemy assets. This allows the machine guns to engage broad area targets and provide continuous suppression. The snipers can identify and possibly suppress/eliminate targets that the machine guns would have a hard time with/be wasted against. Quick edit to add that I am primarily speaking of US snipers in modern times. Other nations such as Russia use snipers in a slightly different role. My understanding is that they are more platoon scouts with designated marksman rifles than they are the cliche Vasily Zaytsev type.
  9. IICptMillerII

    AC-130 Spectre

    Do you mean House to House? I'm unaware of Bellavia writing a book called Fallouja [sic] Everyone else already covered it. The AC-130 is a potent asset, but is also extremely cautiously employed. Ever since the 1991 shootdown, they are strictly prohibited from operating during the day, including 30 minutes before dawn. Further, if there are any known anti-air assets in the airspace, the AC-130 generally isn't allowed to operate. It's a highly restricted asset. All that said, it would be nice to see it in game. Maybe part of a future vehicle/battle pack for SF2 down the line?
  10. IICptMillerII

    Shock Force 2 Beta Showcase Video

    Thanks Bil! I've also recently discovered that the later T-72 variants are quite potent as well, if crewed properly. Could be interesting for future projects.
  11. IICptMillerII

    Shock Force 2 Beta Showcase Video

    The way I understand it, when a soldier is in a trench or a foxhole, or behind some form of cover, they get a cover save. So while their body may look physically exposed, the game simulates them as being more protected. The result is that troops in fortifications are much less likely to be wounded/kills by small arms or indirect fire that doesn't score direct hits. That's my understanding of it at least.
  12. IICptMillerII

    Shock Force 2 Beta Showcase Video

    Some of this confusion is my fault. I should have made it more clear in the first post of this thread and the video description that this was a fan effort that is endorsed by BFC. It is not an official trailer, and I don't work for or represent BFC. My bad on that. I'll edit the video description to reflect that to hopefully head off any future confusion that may be caused.
  13. IICptMillerII

    Shock Force 2 Beta Showcase Video

    Essentially. I thought a video showing tanks, explosions, gun fights, and the new updated features would be a bit more fun than a few more screenshots on the website. I'm not even a beta tester. I'm just a guy who likes CM and has the hardware, software and patience to put together video's of gameplay. I am certainly not a professional, and I have no grand illusions of becoming a professional YouTuber or anything like that. It's just a fun hobby for me that I figured could benefit the community while we all wait for the game to be released. It's impossible to please everyone, but I'm happy with the vast majority of the feedback I've received, and I think most people have enjoyed getting to see a bit more SF2 before it releases. At the very least I hope it's better than nothing.
  14. IICptMillerII

    Shock Force 2 Beta Showcase Video

    Very much agree. The Syrians also have better fire discipline as well, as (quickly) shown in the video. 😄 Good thing the Syrians can shoot back now! 😜 Thanks! Thanks I think?
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