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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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About IICptMillerII

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  1. John, ever since the experiences of Vietnam the US Army (and military in general) has sought to "own the night." That saying has become doctrine for a lot of units and types of operations. For example, the Rangers conduct nearly all of their raids at night, due to the massive advantages thermal and other weapon/helmet mounted optics grant them. As to the 2009 video, that is likely on the proposed "Land Warrior" program, which never got off the ground for various reasons. One being that the batteries to power the system for the individual soldier were much to heavy and didn't last long enough in the field before becoming dead weight. The Stryker was supposed to me a cornerstone of the project, acting as the centralized hub of digital information flow. I believe the M25 grenade launcher is also a product of the "Land Warrior" system, though indirectly, due to its use of data linked ammunition. A very interesting project that just wasn't practical in reality. Maybe someday though.
  2. I thought this was a great shot. It looks like a proper warzone From an on going PBEM of "To the Shores of Tripoli."
  3. No problem John. I was under the impression CMBS does in fact simulate the DSNVG. I recall in one of ChrisNDs preview videos he did a while back for CMBS mentioning the DSNVG being modeled in game. Not sure which video it was, so I can't provide the link at the moment.
  4. I clearly stated that the TWS is a weapon optic, as in an optical device mounted on a rifle. Never said it was a goggle of any type.
  5. The squad leader, his assistant and I believe one rifleman are equipped with thermal optics in a standard US rifle squad in game. You can see for yourself. Just put the mouse cursor over the squad leaders weapon in the UI and it will display M4A1/TWS or something to that effect.
  6. Yes they do, if equipped. Its the TWS, which is a thermal optic.
  7. Right, and the game gives you the ability to reflect this. The training levels of units can be relative. If you want to show that US troops are much better trained, then you can set them at a higher training level then their opponents. For example, set the US to "Veteran" and the Russians to "Regular." Or you can set the US to "Crack" and the Russians to "Veteran." It can be used as a relative scale. The WWII titles show this off a lot, particularly with Airborne forces. In most scenarios they are set to "Veteran" or higher with very high motivation to reflect their better training.
  8. I thought this for a very long time myself, until a friend of mine pointed something out. C2 and to a lesser degree equipment widen the gap between a "Regular" US squad and a "Regular" Russian/UKR squad. A US squad will see the enemy faster (better optics) and will pass on information faster and more efficiently (more and better radios) and engage the enemy more accurately (weapon optics, thermals, etc) than other similarly trained squads of other nations. All of those effects stack to give the US squad an advantage over the others. If a modern Russian squad from Black Sea fought against a US squad from one of the WWII titles, and all soft factors were the same (training, motivation, etc) the US squad would have a very rough time. So the way I look at it now is that all training tiers are the same across the board, and the difference in performance lies in the details and peculiarities of each nation. That all being said, I would not be surprised if there was some under the hood modeling of training quality, nor would I have any problem with that as I think its realistic and suspected it to be that way for a long time anyways.
  9. I know that there wasn't a whole lot of fighting in the town itself, but I always thought it would be cool to have a master map that covered the St Lo area. Oh well, maybe this thread will inspire some scenario designers to make one, or more scenarios based around the St Lo campaign. One can hope.
  10. I've always been curious as to why no one took on the task of making a proper St. Lo. map. Although I can understand why no one wants to take it on, it would be quite the undertaking. By the time the Americans got to the town, it was pulverized. Modeling the complete destruction of the town in CM would be a very time consuming task. Hopefully however someone does take on the task of making it.
  11. El em ayyyyyyy oh. Seriously though thanks for the memes m8
  12. I know, its so obvious you would think it wouldn't have to be pointed out, but alas...
  13. Have you tried learning and understanding basic tactical principles? Tends to improve ones performance in CM. And hey if that fails you can always load up the mission in the editor and give yourself 18 battleship batteries to help even the score!
  14. Yes, because the Sherman doesn't possess enough firepower as it is...