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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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IICptMillerII last won the day on February 21

IICptMillerII had the most liked content!

About IICptMillerII

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  1. This AAR is a breath of fresh air on the forums. Very much enjoying the detail you are putting into everything, and the fact that you know what you're talking about makes it all the better. Excited to see how this turns out!
  2. Tactical Lifehack

    I would highly caution any of you from taking advice from this thread. The scenarios presented are clearly highly orchestrated. They are against QB AI, and all the advantages have been given to the player side. Perfect conditions, best case scenario force loadouts, maxed out intel on the enemy, etc. Aside from some painfully obvious points (such as fire superiority is important, duh) everything else is essentially rigged. Olek himself refuses to play multiplayer battles to add insult to injury on this. If you would actually like to get a better understanding on general tactics and how they can be applied to Combat Mission, I would highly recommend these now famous Armchair General video's: This is a link to the first of 6 episodes. There are also a lot of good AAR videos made by multiple forum members here that I would highly recommend: Rinaldi: https://www.youtube.com/channel/UCZubvVhkpSkqvrtKKr0rngQ Josey Wales: https://www.youtube.com/channel/UC0Y5U7EYn4HO9dCSJsQH0Pg Panzer Pajama's: https://www.youtube.com/channel/UCpw3PY_ysTKdV8kj9Qd7qLg Ithikial: https://www.youtube.com/user/Ithikial There are others, but this is more than a good start. These are much better sources, with people who actually know what they are talking about, usually playing against other people, in organically developing tactical situations. These are much better resources for learning tactics and their applications to CM.
  3. CMBS Korean Campaign: Red Dragon

    @dragonwynn You might want to consider waiting for CMSF2 and using that instead. If I'm not mistaken you should be able to port most of the assets you make for CMBS into CMSF2 when it comes out. The Syrians might be better at representing the North Koreans than either the Russians or Ukrainians in Black Sea. Granted, all the porting could be more trouble than its worth, and there could be other unforeseen issues with that. Some of the others here who are more experienced modders can probably give you a better idea on that. Might be worth looking into though, especially before you start a lot of the heavy map work. Regardless, I'm pretty interested in how this all turns out. I'm honestly not very interested in contemporary Korean conflict head cannons for a multitude of reasons, but I've always liked your campaigns and this one could be a lot of fun.
  4. CptMiller,

    Do you have a savegame or (preferably) bts file for your artillery test v3 vs v4?


    1. IICptMillerII


      No, but it is easy enough to set up again. Just unpack the Tutorial campaign from CMRT, add some artillery of your choosing to the Soviets, and dump it on the Germans. The Germans come in fixed fortifications on a hill, so its a perfect test template. You can very quickly see the issue in v4 if you drop arty on the Germans in their trenches on the hill. Caliber/training/leadership/morale has no effect. The infantry will always bail from the trenches as soon as a single round lands near them. If you want a link to the video I made I can provide that. 

    2. IICptMillerII


      Actually, I spoke too soon. It turns out I do still have the scenario file. I've attached it here for you. This is the final version of the scenario I ran, and features the Germans as Elite Fanatics with +2 leadership. In other words, their stats are maxed out. The result is the same, once off map artillery begins landing around them, they flee. Note, the artillery for the Soviets in the scenario are 82mm mortars. Its not even heavy artillery. 

      Training Campaign Elite Fanatics.btt

    3. c3k



      (I have no idea why my message started as a 'status' message. Shrug.)

      I'm a bit familiar with v3 and v4 issues. ;)

      I'll use this test for an apples-to-apples test.

      Thanks again.

  5. The patch?

    @Kuderian @slysniper If you watch this video and still think there is absolutely no problem, you're either high, delusional, or both. The fact is, there IS an issue, and Steve has already acknowledged it and said there will be a patch that addresses it. Again to reiterate what I've already said, I would like it if the patch was out sooner rather than later, but I'm not all butthurt that it hasn't been released yet.
  6. The patch?

    Meant to say impostor. Shall we fisticuffs?
  7. @IMHO The main US artillery round is the 155mm. The Marines at that firebase wouldn’t have had another smaller round. There are still 105mm in service, but they are mostly with light units. Just like the primary rifle round is 5.56mm, the primary artillery round is 155mm. So to be clear, the Marines did not chose to use a bigger more “destructive” shell, it’s literalky their only option. Lmfao
  8. The patch?

    Ok first off this other “Miller” is an importer. Second, go ahead and tag based Steve in yet another thread he needs to close down. This is going nowhere good. Here, I’ll prove my point by posting a rational statement and then watch as the usual village idiots flock in and spew their bile: i wish we got more frequent updates from BFC. It’s nice to see things develop, even if it’s a slow pace. That said, it’s not my decision, and I understand why they may be more focused on other things than constantly posting tweet sized status updates on the forums. As long as BFC continues to produce, I’m happy. Though I will say I really hope we hear about the patch soon. I almost want that more than title releases at this point. Again though, I don’t speak for everyone or BFC, and even if I did speak for everyone here, a majority doesn’t make you right. Now where is that damn popcorn emoji...
  9. This is US Army ammo expenditure, not the Marines. Also, it's important to note two things: 1) In every conflict since WWII, the amount of munitions used in short periods and the lethality/accuracy of those munitions have increased. Someone can chime in with the exact specifics, but during the Arc Light B-52 strikes on North Vietnam, such as Operation Rolling Thunder and the like, more bomb tonnage was dropped in those single operations than most of WWII. 2) OIF was a very quick military operation, something like 3 weeks total, give or take. During that time, it was high tempo operations the entire time, during which any given combat formation was in contact with the enemy. This means that a lot of ammo was used in a short period against new targets. However, with the situation against ISIS in Iraq and Syria, you have a single firebase lobbing shells at roughly the same area, for months at a time. The shell expenditure is going to add up pretty quick. Further, if you figure that the fire missions are called in competently and then factor in US artillery response times (think CMBS, 4-6 minutes for fire for effect), then you can do more fire missions in a given day. And to add, if you are the battery that is always dropping on target fire missions with fast FFE times, everyone is going to want you as their primary fires battery. All of these things add up to more shells fired per day, which helps to explain the headline. And because this disclaimer is needed here: no, the US is not wantonly dumping unaimed fires at urban centers just for the hell of it. US artillery is not barrel bombs, in practice or in the theory of warfare in which they are applied. If this is your angle, just do us all a favor and say so, so we can ignore this for the drivel it is.
  10. Quite literally, yes. Just go ahead and google "ISIS suicide bomb" and it should clarify nicely for you. If it doesn't then nothing else anyone here will say can help you.
  11. LMFAO. He says, not realizing the irony of the statement, in which he is literally dictating the financial freedoms of BFC. Frankly, if you're too poor to afford a $60 game, then don't buy it. Get Shock Force, which is $15, or is that too expensive for you too? No one cares about your whining, and BFC isn't going to change their prices based on your entitled opinion that you deserve the product of their labor at a price you determine. Someone tag based Steve and burn this thread down. It's only getting worse from here. Honestly, the quality of posts here on the forums has taken a serious nose dive. Good grief...
  12. Black Sea II

    Please based Steve, let it end. Burn it down. I never thought an entire forum could go to actual s*** in a single thread, but this thread has proven me wrong. What a wild ride.
  13. How accurate *is* CMBS?

    Did you even read what @MikeyD wrote? His whole point was that, even if you assume NATO could be overrun in the first 60 hours of combat due to all of the factors you just listed, there is no strategic point. First off, as I have said before, I very much doubt the Russians could even conduct such a complicated maneuver. Second, and more importantly, is that they simply could not hold all of the ground they would take in such a scenario. Yes, it would take a while for the bulk of NATO forces to be brought to bear against them, but this is nothing new. This has been accepted in the US ever since we started fighting wars not on the North American continent. This isn't some glaring, overlooked weakness. It's well known and accounted for. For crying out loud, the US military has an entire Corps, the 18th Airborne Corps, dedicated to this. Their purpose is to be rapidly deployed anywhere in the world within 24-48 hours with enough men and equipment to "hold the line" long enough for the bigger heavier support to arrive. Unless infrastructure is physically destroyed, it can still be used. No amount of "hacking" is going to change that, unless of course said "hacking" causes highways to explode and gasoline to no longer be combustible, and food to no longer provide sustenance. This isn't true, no matter how much the History/Military/Discovery Channel tells you it is. As I said before, basic land navigation qualification is still done with a map, compass and pace counts. Basic marksmanship still requires a soldier to hit a target with his rifle, unaided by machines. Everyone is still trained to operate in a WWII-like environment, where none of the new shiny toys work. Because guess what? Even under optimal conditions, those shiny toys tend to break. Yes, there is more technology now, that is more capable, thus allowing us to do more things. But no one falls to pieces when the tech stops working. This is pure fantasy.
  14. How accurate *is* CMBS?

  15. abnormal end

    Sometimes when CM is loading a large scenario, or your computer starts doing something in the background while loading a scenario, CM will appear to freeze. If you click anywhere, you'll get the "Program not responding" prompt from Windows. However, if you do not click anywhere and just let the game load, it will. This happens rather frequently to me. Not entirely sure why, but I do know that as long as I just leave it alone and let it load, it will and everything works fine. Give that a try next time this happens to you and see if you can just wait it out.