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UselessTalent

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  1. Like
    UselessTalent got a reaction from com-intern in German field fortifications/defense doctrine '44-45   
    https://www.youtube.com/watch?v=sRtwa9MNom0
     
    Probably a bit simplified for what you're looking for but he has the references in the video description that can help out, although I think he tries to focus on primary sources so most of the stuff is in German.
    Also I don't really know how credible MHV is as a source since I'm not really equipped to claim he is or isn't, but based on his videos he seems to have a pretty decent and unbiased scientific view on things. But I hope it helps
  2. Upvote
    UselessTalent got a reaction from c3k in Possible pathfinding issue?   
    Hey,
    I'm currently playing a coop game with a friend by sending turns to each other in the planning phase and watching the replays and came across an interesting issue.
     
    So the campaign we are doing is For King and Country (mission 2 if it's of any matter) and we stumbled across an issue with 2 units struggling with pathfinding. Since pictures say more than words:

    The teams in question are the fireteam next to the HQ unit in the corner of the bocage (let them be known as first team for this post) and the section that has already had 3 men ran up to their waypoint (going by the glorious name of second team in this post).
    So the two (then full sections) walked up to that corner of the bocage. At this point no teams have been split from either of the sections. They keep moving and from the first team, 2 fireteams walk up fine but one stays at the corner and same with the second team: one fireteam walks up perfectly fine but the other two are stuck. (We tried splitting the teams to see if that did anything, hence the lone fireteam).
    If you give them a movement order on the other side of the bocage, they just don't do anything. The way we got it to work was to tell both units to move back from the bocage (the second team being split into individual fireteams at this point) to the road and go around to the openings and then go on the other side. Also another interesting thing is that if you tell the second team to move back 1 AS as a full section and then link up with the team up front they walk back to the road and as the two teams reach the waypoint they move onto the next one and then that counts as done as soon as the 3 man team up front reach that.
    Other interesting note is that if you move the teams back 1 AS to the road and tell them to walk straight up to the team next to the shermans, they walk up to the bocage and stop.
     
    Seems to be an issue with the pathfinding on that particular corner of the bocage.
     
    Save file for anyone interested: https://www.dropbox.com/s/hbazpocug60474d/For%20King%20and%20Country%20COOP%202%20-%20007%20%C2%BD.bts?dl=0
    Unfortunately we kind of woke up to this issue a tad late and only have the replay saves left from the previous turns.
  3. Upvote
    UselessTalent got a reaction from Suzuya in Possible pathfinding issue?   
    Hey,
    I'm currently playing a coop game with a friend by sending turns to each other in the planning phase and watching the replays and came across an interesting issue.
     
    So the campaign we are doing is For King and Country (mission 2 if it's of any matter) and we stumbled across an issue with 2 units struggling with pathfinding. Since pictures say more than words:

    The teams in question are the fireteam next to the HQ unit in the corner of the bocage (let them be known as first team for this post) and the section that has already had 3 men ran up to their waypoint (going by the glorious name of second team in this post).
    So the two (then full sections) walked up to that corner of the bocage. At this point no teams have been split from either of the sections. They keep moving and from the first team, 2 fireteams walk up fine but one stays at the corner and same with the second team: one fireteam walks up perfectly fine but the other two are stuck. (We tried splitting the teams to see if that did anything, hence the lone fireteam).
    If you give them a movement order on the other side of the bocage, they just don't do anything. The way we got it to work was to tell both units to move back from the bocage (the second team being split into individual fireteams at this point) to the road and go around to the openings and then go on the other side. Also another interesting thing is that if you tell the second team to move back 1 AS as a full section and then link up with the team up front they walk back to the road and as the two teams reach the waypoint they move onto the next one and then that counts as done as soon as the 3 man team up front reach that.
    Other interesting note is that if you move the teams back 1 AS to the road and tell them to walk straight up to the team next to the shermans, they walk up to the bocage and stop.
     
    Seems to be an issue with the pathfinding on that particular corner of the bocage.
     
    Save file for anyone interested: https://www.dropbox.com/s/hbazpocug60474d/For%20King%20and%20Country%20COOP%202%20-%20007%20%C2%BD.bts?dl=0
    Unfortunately we kind of woke up to this issue a tad late and only have the replay saves left from the previous turns.
  4. Like
    UselessTalent got a reaction from Mord in How do you regain fire superiority after it's lost, and how do you manage it at each step?   
    I have absolutely no clue, mate 😄 I spent some time playing war in the military, have an unhealthy fascination of (most) things military and have played different CM titles for about 4-5 years (I think) and I more than often get a gut feeling of "This is going great! Let's overrun them and take this building/hedge/ridge/something" just to find out the enemy was about 6 steps ahead of me and shredded my troops from an angle I had not even expected. Other times I hold my attack thinking that I have no chance, only to find out at the end screen that a handful of broken down men were the last line of defense in front of my platoon. Then every now and then everything goes exactly to plan. One of the beauties of any CM title!
    Mostly I'd say it somewhat comes down to how the actual firefight is going. If you see your pretty equal in terms of the firefight and there is a decent amount of return fire coming your way you know you can't attack with this force. So you either need to bring in more men, take a step back and try again or switch your angle of attack completely. But then again if you see only one or two bullets flying your way and most of the enemy is cowering, you can either: keep it up or rush a part of your force up to clear the enemy out.
    Then again: you might still get tripped up and kicked in the ground just because you didn't spot the MG that didn't have line of sight to your base of fire, but did have LOS to your attacking force 🤷‍♂️
    I remember being really pissed off at the AI more often than I wasn't when I started playing CM and now I've switched to being disappointed at my decisions 😄
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