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UselessTalent

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About UselessTalent

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  1. I had the same issue and had a ticket up for a few days - activate new products or the actual game .exe did absolutely nothing when double-clicking on them. Then after redowloading and reinstalling and all the regular stuff we all do when something doesn't work (and after a somewhat heavy night out) today it just worked. Now I can't say for certain, but I did clear my registry with CCleaner the other day and at least can't remember trying to launch CM:SF2 after that, but it is the only thing I can think of that might've helped me out. Might be worth trying it out and seeing if we can verify that it actually helps or not.
  2. UselessTalent

    Possible pathfinding issue?

    Ah right, thanks for that! Yeah, looks like very much the same issue. I suppose I've been lucky (or blind) as I haven't encountered this kind of behaviour before. Luckily we we're only playing a SP/"coop" and could savescum easily to find a decent workaround and not get too bothered about it. Could've been a different story with a H2H game 😅
  3. UselessTalent

    Possible pathfinding issue?

    Ah, fair enough then! Good to hear it's a known issue and it'll be fixed in due time. First time I came across this and I'm guessing my vocabulary failed me (or the fact that it was 4 am for me) when I tried to search for similar threads.
  4. Hey, I'm currently playing a coop game with a friend by sending turns to each other in the planning phase and watching the replays and came across an interesting issue. So the campaign we are doing is For King and Country (mission 2 if it's of any matter) and we stumbled across an issue with 2 units struggling with pathfinding. Since pictures say more than words: The teams in question are the fireteam next to the HQ unit in the corner of the bocage (let them be known as first team for this post) and the section that has already had 3 men ran up to their waypoint (going by the glorious name of second team in this post). So the two (then full sections) walked up to that corner of the bocage. At this point no teams have been split from either of the sections. They keep moving and from the first team, 2 fireteams walk up fine but one stays at the corner and same with the second team: one fireteam walks up perfectly fine but the other two are stuck. (We tried splitting the teams to see if that did anything, hence the lone fireteam). If you give them a movement order on the other side of the bocage, they just don't do anything. The way we got it to work was to tell both units to move back from the bocage (the second team being split into individual fireteams at this point) to the road and go around to the openings and then go on the other side. Also another interesting thing is that if you tell the second team to move back 1 AS as a full section and then link up with the team up front they walk back to the road and as the two teams reach the waypoint they move onto the next one and then that counts as done as soon as the 3 man team up front reach that. Other interesting note is that if you move the teams back 1 AS to the road and tell them to walk straight up to the team next to the shermans, they walk up to the bocage and stop. Seems to be an issue with the pathfinding on that particular corner of the bocage. Save file for anyone interested: https://www.dropbox.com/s/hbazpocug60474d/For%20King%20and%20Country%20COOP%202%20-%20007%20%C2%BD.bts?dl=0 Unfortunately we kind of woke up to this issue a tad late and only have the replay saves left from the previous turns.
  5. UselessTalent

    Shock Force 2 Beta Showcase Video

    A video like this makes me forget I should be lurking and not posting. Hope Battlefront are ready for my money! (P.S. Cpt, Already enjoyed your AARs from a few months back and now I hopefully get to enjoy more of them if you have the time!)
  6. I have absolutely no clue, mate 😄 I spent some time playing war in the military, have an unhealthy fascination of (most) things military and have played different CM titles for about 4-5 years (I think) and I more than often get a gut feeling of "This is going great! Let's overrun them and take this building/hedge/ridge/something" just to find out the enemy was about 6 steps ahead of me and shredded my troops from an angle I had not even expected. Other times I hold my attack thinking that I have no chance, only to find out at the end screen that a handful of broken down men were the last line of defense in front of my platoon. Then every now and then everything goes exactly to plan. One of the beauties of any CM title! Mostly I'd say it somewhat comes down to how the actual firefight is going. If you see your pretty equal in terms of the firefight and there is a decent amount of return fire coming your way you know you can't attack with this force. So you either need to bring in more men, take a step back and try again or switch your angle of attack completely. But then again if you see only one or two bullets flying your way and most of the enemy is cowering, you can either: keep it up or rush a part of your force up to clear the enemy out. Then again: you might still get tripped up and kicked in the ground just because you didn't spot the MG that didn't have line of sight to your base of fire, but did have LOS to your attacking force 🤷‍♂️ I remember being really pissed off at the AI more often than I wasn't when I started playing CM and now I've switched to being disappointed at my decisions 😄
  7. I do have to say: I absolutely love this approach to a tactical issue! Although it's the exact same question most people are battling with or have battled with (and to an extent deal with every game) it's from a new kind of perspective from at least where I first tackled it from. With good recon you can find out where you have the most favourable conditions, mask your movement towards that location as best you can so you don't warn the enemy of the impending attack (allowing them to reinforce) and then punch them in the face as hard as you can. Of course the more troops you commit the more likely you are to succeed, but you have to consider how many units you can pull off from other sides of the battlefield without risking a counterattack. It's an artform to use enough men to gain fire superiority and then be able to utilize the gained advantage (i.e. attacking and overrunning the enemy defenses). One part of gaining fire superiority as quickly as possible is opening up with as many troops as possible at the same time, so your enemies get an overwhelming amount of fire at them. Which is again an artform in itself when it comes to wego and attacking as you try to rush most of your men simultaneously to spots where they have line of sight. As for gaining fire superiority with an inferior force it's all about small isolated skirmishes. Channel your inner Finnish soldier from the Winter war, hope your enemy gets complacent and makes dumb tactical decisions until you, piece by piece, wear his force down to the point you are back on equal grounds. Only fight on your terms (which is a lot easier said than done 😅). And on a slightly related note: always buddy aid your machineguns!
  8. UselessTalent

    E-mail too long for log in

    Ah fair enough. Well, I suppose it goes without saying I've never been the cleverest forum user in the world! I did see the username-bit, but thought the reset was somehow buggered as I didn't get the e-mail and figured that the e-mail must be the cause like I said above, but it must've just been either my e-mail being late to the party or the PW reset -system being jammed for a moment. But in anycase: Problem solved (which never really even was a problem) no need to keep this thread popping up to the top of the forums 😅 Thanks for the help, chin down and towards new disappointments!
  9. UselessTalent

    E-mail too long for log in

    Cheers Bud. It did, as you said, accept the e-mail with a missing letter, just completely mistyped my password over and over and over and the password reset took a few hours to actually appear in my inbox so I drew the conclusion that it thinks my e-mail ends with .co and doesn't send the password reset e-mail. Do you have a link for that? As someone who uses these forums less than once a year I've so far failed to find "directions from Steve"
  10. UselessTalent

    E-mail too long for log in

    Hello, just noticed that with the new website there is a character limit for the e-mail address you can enter in order to log in or to reset your password (apparently 24 characters is the maximum). My e-mail address just so happens to be 25 characters long so it ends with ".co" instead of ".com" which causes a slight issue with signing in to the battlefront webpage 😅 Thanks in advance and for a great series of games!
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