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Oakheart

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About Oakheart

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  1. Pelcor along with alot of other companys make electronic ear muffs that amplify minute sounds and block lound sudden sounds. You can hear footsteps a mile away but wont hear gunshots. **** we had those in '05, you can buy them at any wallmart for around $40ish.
  2. Ok, I have another feature I'd like to see\have. Some way to reserve troops in quick battles, and/or call them out during the game. I'd prefer to be able to call them as needed rather then both players getting them in set time intervals. My idea is, while in the force selection screen you can right click whatever unit,platoon,company....wtf ever and place it in a reserve slot. You could have a set number of reserve slots so you could call in your reserves via hotkeys, ala shift+alt1,2,3,4,5 etc.... Or you could call them from reserve via the action menu which you could mouse over your reserve numbers and a hotbar will come up showing what you brought in that slot. Another idea would be while in the force selection screen and you place units in reserve you could name the reserve group, so instead of 1,2,3,4, etc... you could say Inf co w/t tnk. Whatever you want to name it. I suggest this idea for several reasons, the simplest being to keep things manageable when staring initial deployment. Deploy a whole battalion is daunting and makes me avoid the larger battles. The most obvious reason would be to help cut down on deployment shelling and the best reason would be to give players another level of operational freedom. Sorry for my crap engrish, bare with me as I'm on my phone.
  3. you forgot to add that only did this incident happened indoors but the poor fool also had his cover on.
  4. my gawd, did I just read company-grade say that they want MORE PT belts?!?! Oh wait....thats pretty snafu.
  5. I tried uploading my team picture up from 2005 in Haditha with 3/1 where most of us are wearing sunglasses. Marines are issued Ski-goggles and sunglasses from the company ESS, I still have mine. Wtf is with this 501kb upload? wtf I cropped the f outa the dang picture....oh well. LukeFF How the heck were you guys able to kill bad guys without an elite tacticool rail system on your A2s? 2004? Pft you guys were stone age.
  6. What if the APC takes fire or sees something that can kill it at the contacts effective range? For example, it spots a tank a mile or so off in the distance so it stops and drops the infantry(Because it can be harmed by the tank at that range), but if it spots enemy infantry at that range it wont care(Unless its in effective at rocket range..) Once again you could toggle this in the combat or action menu. Thats a smart work around, but what about cases where there are longer engagement rangers and you can't micky mouse the waypoints? In urban centers thats fine but in maps like the valley of death scenario in Black Sea I'd say its necessary because you need to hunt and fast move several times in a turn. Armor warfare in BS is fast and brutal so I think this could really help, and if you're still not convenced it'll atleast cut down on micro management.
  7. What if the APC takes fire or sees something that can kill it at the contacts effective range? For example, it spots a tank a mile or so off in the distance so it stops and drops the infantry(Because it can be harmed by the tank at that range), but if it spots enemy infantry at that range it wont care(Unless its in effective at rocket range..) Once again you could toggle this in the combat or action menu. Thats a smart work around, but what about cases where there are longer engagement rangers and you can't micky mouse the waypoints? In urban centers thats fine but in maps like the valley of death scenario in Black Sea.
  8. Okay, thanks for letting me know. Thanks so much for all your hard work for our entertainment. Seriously, thank you.
  9. Can these changes be patched to Black sea also? I play almost nothing but quick battles.
  10. Another feature I'd like to see would be an auto disembark of infantry if their apc finds a contact during a hunt command, obviously this could be toggleable...if thats even a word.
  11. Well I played it this morning and I enjoyed myself. I think its fairly liner though, Id like to see the map open up a bit more to give me more options and more avenues of approch. Thanks for the time you spent working on your missions for our enjoyment.
  12. Sounds boss, I'll give it a go tomorrow.
  13. Would you consider or have you considered making some of these vehicles with some snow on them?
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