Jump to content

Paulus

Members
  • Posts

    49
  • Joined

  • Last visited

About Paulus

  • Birthday 06/28/1984

Profile Information

  • Gender
    Male
  • Location:
    Maastricht, Netherlands
  • Interests
    CMBN, CMRT

Recent Profile Visitors

748 profile views

Paulus's Achievements

Member

Member (2/3)

3

Reputation

  1. Hello, im trying to find Paper Tigers revised Road To Montebourg campaign. The GoogleDrive link on the Few Good Men forum is down. Does anybody know how to aquire this excellent campaign? Or is somebody willing to upload it? Thanks guys!
  2. Hi, I'm hoping someone can point me in the right direction. I've got a grasp of US infantry doctrine, thanks to extensive documentation (mostly US Field Manuals) Now i'm having a go at Russian infantry. Perhaps someone can give a link or explanation at the usage of Russian infantry. Regards Paul
  3. Hi Slim, Nice vids, I like the way how you implement the theory into the CM battlefield!\ Regards Paul
  4. IMHO Baneman is lacking in reconnaissance (little intel on Bill's composition and position) and lacking in maneuver capabilities (fire and movement), making the traditional find, fix and destroy hard. I think he has 2 options. 1: Make an concentrated effort, like the fist. 2: Try to overwhelm Bill with multiple aggressive actions, Bill can't man the entire front. Don't know wich one i would choose
  5. Hi, You could try adjusting the 3D Model Quality, this can be done in-game by 'Alt-[' and 'Alt-]'. This setting changes the radius where high quality stuff (various grasses, distant tree's etc.) is rendered in. I find that each map has his own 'sweet-spot' depending on the map and number of units.
  6. Hi domfluff, I started a thread a few months ago about the same topic. Regards Paul
  7. Hi, I'm playing a mission, NATO side, and am given UAV's and Apache air support. At the moment one of my UAV's spotted two Russian IFV's, within 100 meters of each other. When calling in the air support, via the UAV operator (a Fire Control Team), does it matter if I use point targets on the IFV's (so two separate fire-missions, + 2 times waiting time) or an area target (including both IFV's in a single fire mission). My big question is; does one or the other way, makes a difference in spotting and/or engaging (air support wise) the IFV's. And does the area mission reduce the chances of engagement enough to justify the use of two separate point fire-missions, + 2 times waiting time? Thanks in advance!
  8. yeah, already assumed it was a hardware/software problem on my local system. I would have read about it here long time ago.
  9. adding to the mix. shadow off - shader on shadow on - shader off May i assume you don't have the same issue then, IanL?
  10. Ok, can't upload any others, but other setting of shadow-shader causes different white or black decals. Regards Paul
  11. Im sorry, i'm talking CMBN, same also on CMRT. Some specs; graphix AMD Radeon R7 200. No mods, no forced settings on graphix card control software. A few screenshots; Shader on, shadow on shader off - shadow off
  12. Same problem. With shadows on, hit decals are just black holes, especially in the shaded areas.
  13. Yeah interesting, a 75mm Pak 40 can easily punch through a 2-story house ánd the front of a M4 Sherman at 200 meters. Also found out; a deployed AT Gun can move while being deployed.
×
×
  • Create New...