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Philipp

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  1. Upvote
    Philipp got a reaction from Fizou in [Released] Raid on the Pump - Small infantry battle   
    I finished designing my second scenario.
     
    The setting is that a US infantry platoon+ assaults a Russian mortar battery and battalion HQ at a gas station outside Cherkasy. The challenge for the player is to quickly cause a lot of damage to the Russian target formations and then retreat before he is overrun by the Russian reinforcements.
     
    The map is semi-fictional. It is inspired by a real world location but I changed the scale and some other things.
     
    Blue vs. AI only, H2H might work but I have not tried it.
     
    You can download it here for now (I will see if I get some feedback and eventually also put it on the repository):
     
    https://dl.dropboxusercontent.com/u/9849673/Raid%20on%20the%20Pump.zip
     
    Please tell me what you think, good and bad, and let me know if you find any problems (spelling mistakes, briefing issues, map oddities, scoring bugs etc.).
  2. Upvote
    Philipp got a reaction from waclaw in [Released] Raid on the Pump - Small infantry battle   
    I finished designing my second scenario.
     
    The setting is that a US infantry platoon+ assaults a Russian mortar battery and battalion HQ at a gas station outside Cherkasy. The challenge for the player is to quickly cause a lot of damage to the Russian target formations and then retreat before he is overrun by the Russian reinforcements.
     
    The map is semi-fictional. It is inspired by a real world location but I changed the scale and some other things.
     
    Blue vs. AI only, H2H might work but I have not tried it.
     
    You can download it here for now (I will see if I get some feedback and eventually also put it on the repository):
     
    https://dl.dropboxusercontent.com/u/9849673/Raid%20on%20the%20Pump.zip
     
    Please tell me what you think, good and bad, and let me know if you find any problems (spelling mistakes, briefing issues, map oddities, scoring bugs etc.).
  3. Upvote
    Philipp got a reaction from rocketman in [Released] Raid on the Pump - Small infantry battle   
    I finished designing my second scenario.
     
    The setting is that a US infantry platoon+ assaults a Russian mortar battery and battalion HQ at a gas station outside Cherkasy. The challenge for the player is to quickly cause a lot of damage to the Russian target formations and then retreat before he is overrun by the Russian reinforcements.
     
    The map is semi-fictional. It is inspired by a real world location but I changed the scale and some other things.
     
    Blue vs. AI only, H2H might work but I have not tried it.
     
    You can download it here for now (I will see if I get some feedback and eventually also put it on the repository):
     
    https://dl.dropboxusercontent.com/u/9849673/Raid%20on%20the%20Pump.zip
     
    Please tell me what you think, good and bad, and let me know if you find any problems (spelling mistakes, briefing issues, map oddities, scoring bugs etc.).
  4. Upvote
    Philipp got a reaction from Vergeltungswaffe in [Released] Raid on the Pump - Small infantry battle   
    I finished designing my second scenario.
     
    The setting is that a US infantry platoon+ assaults a Russian mortar battery and battalion HQ at a gas station outside Cherkasy. The challenge for the player is to quickly cause a lot of damage to the Russian target formations and then retreat before he is overrun by the Russian reinforcements.
     
    The map is semi-fictional. It is inspired by a real world location but I changed the scale and some other things.
     
    Blue vs. AI only, H2H might work but I have not tried it.
     
    You can download it here for now (I will see if I get some feedback and eventually also put it on the repository):
     
    https://dl.dropboxusercontent.com/u/9849673/Raid%20on%20the%20Pump.zip
     
    Please tell me what you think, good and bad, and let me know if you find any problems (spelling mistakes, briefing issues, map oddities, scoring bugs etc.).
  5. Upvote
    Philipp got a reaction from waclaw in [Released] Airman Down - Tiny battle   
    I finished my first scenario and would like to share it with you.
     
    A small US combat patrol tries to recover a downed Air Force pilot that came down near a Russian OP. Best played Blue vs. AI.
     
    Tiny battle in a wooded area. 30 min. +< 10min. 4 AI plans for Red and 1 for Blue. Playing Red vs. AI might be fun, depending on how good a day the AI has, it might also completely mess it up since the job that the Blue player has to do is not something the AI is good at and also hits some limitations (e.g. AI can't remount vehicles). Playing H2H might work, but I did not test it. The forces and victory conditions are quite fair I think.
     
    I wanted something similar to the outstanding "An August Morning" in the sense that the map and the forces are tiny but Blue has to cross the map to touch an objective and then retreat. To spice things up I throw in vehicles!
     
    Since the repository does not seem to get updated (I submitted sometime early this week), here a dropbox link for now:
     
    https://dl.dropboxusercontent.com/u/9849673/Airman%20Down.zip
     
    Please criticize, I want to improve my scenario making skills.
  6. Upvote
    Philipp got a reaction from Wiggum15 in [Released] Airman Down - Tiny battle   
    I finished my first scenario and would like to share it with you.
     
    A small US combat patrol tries to recover a downed Air Force pilot that came down near a Russian OP. Best played Blue vs. AI.
     
    Tiny battle in a wooded area. 30 min. +< 10min. 4 AI plans for Red and 1 for Blue. Playing Red vs. AI might be fun, depending on how good a day the AI has, it might also completely mess it up since the job that the Blue player has to do is not something the AI is good at and also hits some limitations (e.g. AI can't remount vehicles). Playing H2H might work, but I did not test it. The forces and victory conditions are quite fair I think.
     
    I wanted something similar to the outstanding "An August Morning" in the sense that the map and the forces are tiny but Blue has to cross the map to touch an objective and then retreat. To spice things up I throw in vehicles!
     
    Since the repository does not seem to get updated (I submitted sometime early this week), here a dropbox link for now:
     
    https://dl.dropboxusercontent.com/u/9849673/Airman%20Down.zip
     
    Please criticize, I want to improve my scenario making skills.
  7. Upvote
    Philipp got a reaction from MOS:96B2P in [Released] Airman Down - Tiny battle   
    I finished my first scenario and would like to share it with you.
     
    A small US combat patrol tries to recover a downed Air Force pilot that came down near a Russian OP. Best played Blue vs. AI.
     
    Tiny battle in a wooded area. 30 min. +< 10min. 4 AI plans for Red and 1 for Blue. Playing Red vs. AI might be fun, depending on how good a day the AI has, it might also completely mess it up since the job that the Blue player has to do is not something the AI is good at and also hits some limitations (e.g. AI can't remount vehicles). Playing H2H might work, but I did not test it. The forces and victory conditions are quite fair I think.
     
    I wanted something similar to the outstanding "An August Morning" in the sense that the map and the forces are tiny but Blue has to cross the map to touch an objective and then retreat. To spice things up I throw in vehicles!
     
    Since the repository does not seem to get updated (I submitted sometime early this week), here a dropbox link for now:
     
    https://dl.dropboxusercontent.com/u/9849673/Airman%20Down.zip
     
    Please criticize, I want to improve my scenario making skills.
  8. Upvote
    Philipp got a reaction from kendar in [Released] Airman Down - Tiny battle   
    I finished my first scenario and would like to share it with you.
     
    A small US combat patrol tries to recover a downed Air Force pilot that came down near a Russian OP. Best played Blue vs. AI.
     
    Tiny battle in a wooded area. 30 min. +< 10min. 4 AI plans for Red and 1 for Blue. Playing Red vs. AI might be fun, depending on how good a day the AI has, it might also completely mess it up since the job that the Blue player has to do is not something the AI is good at and also hits some limitations (e.g. AI can't remount vehicles). Playing H2H might work, but I did not test it. The forces and victory conditions are quite fair I think.
     
    I wanted something similar to the outstanding "An August Morning" in the sense that the map and the forces are tiny but Blue has to cross the map to touch an objective and then retreat. To spice things up I throw in vehicles!
     
    Since the repository does not seem to get updated (I submitted sometime early this week), here a dropbox link for now:
     
    https://dl.dropboxusercontent.com/u/9849673/Airman%20Down.zip
     
    Please criticize, I want to improve my scenario making skills.
  9. Upvote
    Philipp got a reaction from agusto in Downed pilot or crew without vehicle?   
    I am designing a scenario in which I want a US squad to save a downed pilot. My plan is to simply go with a touch objective but I was wondering if there is a way to represent a pilot using a vehicle crew or something. I know that I can dismount a crew and destroy the vehicle but I don't think there is a way to make the vehicle completely disappear, or is there? Any other suggestions how to represent a mission like this in the editor? Idealy the pilot would only be armed with a handgun....
  10. Downvote
    Philipp got a reaction from LUCASWILLEN05 in Backstory events sliding toward Nonfiction   
    So despite what LUCASWILLEN05 sees how this conflict would go, and he has any right to envision it any way he wants to, what I described in some earlier posts is closer to what Battlefront envisions the scenario to be. To summarize:

    1. Acts of war limited to Ukrainian soil and air space enforced by NATO ROE to avoid triggering nuclear retaliation. Maybe some naval conflict in the black sea.
    2. Russia can freely use AA and artillery based on Russian soil, giving it a slight advantage over a full scale conflict.
    3. No Articel 4 or 5, NATO forces act together but by choice, not becauce they are forced by treaty. That would probably leave Germany out of the conflict...
    4. Both sides have short term war goals that do not aim at total destruction of their enemy. NATO wants an "independent" Ukraine, Russia wants a "Russian Protectorate" Ukraine. Armies are used to create facts and destroy possibilities while the politicians keep talking. That is pretty much what is happening already right now...

    LUCASWILLEN05, your are free to question the likelyhood of this scenario, but I agree with Steve that this makes for a much nicer game than total anhilation. And no reason to go all red and underline, I read the other things you wrote and did not need additional emphasis to pay attention to what you write.
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